Fleet Maneuvers (or 3D Fleet Maneuvers) is a closed-end, space-based play-by-mail (PBM) wargame.
History and development
Fleet Maneuvers was a computer-moderated, closed end, space-based play-by-mail game published by Fantastic Simulations.[1]
Gameplay
The game's purpose was to score the most points from ship-to-ship combat.[1] Games could end at 700 or 900 points, which took 10–20 turns.[2] Players could choose from four races or factions: the Alliance, the Confederacy, the diminutive Donnz, and the warlike Krell.[1]
Fantastic Simulations also introduced a 3D variant called The Next Dimension.[3]
Reception
Reviewer Keith Mercer, in the July–August 1987 issue of Paper Mayhem magazine stated that the game was challenging.[4]
Mercer, Keith (July–August 1987). "Fleet Maneuvers – The Original Game". Paper Mayhem. No. 25. pp. 13–14.
Wright, B.E. (September–October 1993). "Fleet Maneuvers – A Review Part II: Firepower, Or Stealth: Tactical Simulations & Other Matters". Paper Mayhem. No. 62. pp. 18–20.
Wright, B.E. (November–December 1993). "Fleet Maneuvers in 3D: A Review of the Next Dimension". Paper Mayhem. No. 63. pp. 6–8.
Further reading
Buda, Rich (January 1983). "Fleet Maneuvers: Boldly Going Where No Man Has Gone Before". Nuts & Bolts of Gaming. Vol. 3, no. 13. pp. 19–23.
Wright, B.E. (July–August 1993). "Fleet Maneuvers – A Review Part I: Firepower, or Stealth: A Comparison of Ship Types". Paper Mayhem. No. 61. pp. 14–16.