Conquest of Insula II
Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame. History and developmentConquest of Insula II was a computer moderated play-by-mail game published by Clemens & Associates Inc.[1] It was medium complexity.[2] It shared similarities with the PBM game Terra II including turn reports and the combat system.[3][a] GameplayThe setting for this wargame was medieval times.[4] In each game, ten players on an island led villages with the title of Baron.[1] Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan".[5] Players could conduct four actions per turn, which included activities such as "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing".[1] Combat involved sending armies from villages and laying siege to another village or battling another army. Various tactics were available.[1] Movement occurred on a hex map of ten miles per hex.[2] Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end.[1] Games lasted 25 weeks.[1] Winners began the next game as a Count (and played it for free).[1] A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks as a player conquered a third city.[6] ReceptionBob McLain, editor of Gaming Universal, stated that the game was "tailor made for battle lovers and armchair generals".[2] See alsoNotesReferences
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