Terra II (game)
Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates. History and developmentTerra II was a tribal-based play-by-mail game published by Clemens & Associates of San Clemente, CA.[1][2] The game was computer moderated and open-ended.[2] GameplayThe game's setting was the medieval period.[3] Its map comprised 10-mile hexes with 22 types of terrain.[4] In the game, players led tribes displaced by an ice age.[2] Available tribe actions included "herding, hunting, weapon making, mining, and most of the other actions that would be found in a medieval period".[2] The game featured realistic and detailed combat.[2] Player could choose from a variety of paths, including exploration, trading and economics, combat, and business pursuits.[3] ReceptionWilliam Callaway reviewed the game in a 1984 issue of Paper Mayhem. He stated that the only game drawback related to its complexity which "may only appeal to the most sophisticated and experienced PBM gamers".[3] John Rees reviewed the game in a 1984 issue of Flagship, stating, "I recommend this game with slight hesitation", pointing to a preference toward more active closed-end games.[5] In a later 1984 issue of Flagship, John Muir stated, "this is an excellent, fast-paced game with moderate charges".[6] The editor of the U.S. edition of Flagship, Tim Sullivan, reviewed Terra II in a 1988 issue of the D2 Report. He stated that it was "one of the most realistic and reliable tribal clan simulations around".[7] See alsoReferences
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