Galactic Prisoners was a space-based, science fiction play-by-mail game published by Grandel, Inc.[1] It was open-ended and computer moderated.[2] The gamemaster was Ed Grandel.[2]
Gameplay
Players begin on an alien planet with a "mammoth all terrain vehicle (ATV)".[2] The timeframe is the year 2240 CE.[3] After encountering a hostile alien race called the Nibor ("Robin" reversed), the few remaining humans fight for survival as planetary prisoners crewing their ATVs.[3] Combat and exploration are elements of gameplay.[2]
Reception
Terry Cannon reviewed the game in a 1991 issue of Paper Mayhem, stating that it was "unique, realistic, and exciting".[4]
Cannon, Terry (January–February 1991). "The Universe & Galactic Prisoners". Paper Mayhem. No. 46. pp. 15–17.
Fay, Mike (November–December 1987). "Escapades of Galactic Prisoners". Paper Mayhem. No. 27. pp. 8, 10.
Fay, Mike (July–August 1989). "Exploring Galactic Prisoners". Paper Mayhem. No. 37. pp. 6–10.
Lunsford, M.T. (June–July 1987). "Galactic Prisoners: Wrong Side of the Bars". D2 Report: The Play-by-Mail Gamer's Reading Companion. Vol. 2, no. 4. pp. 10–11.
Schell, Joe (March–April 1986). "A Review of Galactic Prisoners". Paper Mayhem. No. 17. pp. 7–8.
Further reading
Fay, Mike (March 1989). "Imprisoned By Mail". The Postal Warrior. No. 4. pp. 7–8.
Fay, Mike (June–July 1987). "Life for the Galactic Prisoner". D2 Report: The Play-by-Mail Gamer's Reading Companion. Vol. 2, no. 4. pp. 39, 41.
Fay, Mike (August–September 1987). "Life for the Galactic Prisoner: Part Two". D2 Report: The Play-by-Mail Gamer's Reading Companion. No. 13. pp. 20–22.
Lunsford, M.T. (February–March 1988). "Taking Inventory". D2 Report: The Play-by-Mail Gamer's Reading Companion. No. 15. pp. 15–17.
Sullivan, Tim (February–March 1988). "From the Helm". D2 Report: The Play-by-Mail Gamer's Reading Companion. No. 15. pp. 29–30.