Catacombs of Chaos
Catacombs of Chaos is a play-by-mail game that was published by Schubel & Son. GameplayCatacombs of Chaos was a turn-based game where each player controls a party of characters exploring the catacombs formerly used by a wizard who has died.[1] It was a dungeon-exploration game with a ratings system for players.[2] The Catacombs held the treasure horde of Clanthor the Magnificent.[3] Players advance though various actions including acquiring treasure.[3] Players could choose from seven "quests": Cleric, Consumers, Hunters, Plunderers, Seekers, Terrors, and Undead, each with different character classes available.[3] John C. Muir described those categories generally as "Magicians, Fighters, and Thieves".[3] Parties could comprise up to ten customizable characters, using 100 points to allocate per party.[3] Dungeons ranged from 160 to 600 rooms per game.[4] Players had 19 actions available per turn, including: "Room Search, Rest, Take Item, Move, Defend, and Melee".[4] Players input orders on punch cards for scanning by the publisher.[3] ReceptionW. G. Armintrout reviewed Catacombs of Chaos in The Space Gamer No. 57.[1] Armintrout commented that "Catacombs of Chaos is an ill-explained and confusing game. The worst problem lies with the lack of information given to the players about such basics as character design, magic, and combat."[1] In the April 1983 edition of Dragon (Issue 72), Michael Gray found the game to be very similar to Heroic Fantasy by Flying Buffalo.[5] A reviewer in a 1983 issue of PBM Universal stated that, other than no available special actions, "the game is fine".[2] John C. Muir reviewed the game in a 1983 issue of Nuts & Bolts of PBM. He characterized gameplay as "dull" due to the slow pace.[4] He recommended playing only after a game revision.[4] See alsoReferencesBibliography
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