Sangiran is an important site for the development of various fields of science, especially for research in the fields of anthropology, archeology, biology, paleoanthropology, geology, and tourism. The existence of Sangiran site is very useful for studying prehistoric human life because the site is equipped with ancient human fossils, the result of ancient human culture, and ancient fossils of flora and fauna. But in the provision of educational information on the Museum Sangiran still use posters and pamphlets. Therefore necessary to develop educational information media with a more interactive method of Augmented Reality technology.This application is developed using the method of observation, literature study, interviews with the managers of Sangiran, as well as visitors sangiran questionnaire for data collection, creation of applications such as design, story board, catalogs marker to application development and testing. This research purposes to visualize the prehistory in the multimedia-based Sangiran Museum using Augmented Reality Technology as well as to test the ability of visitors about the discovery of ancient objects in the Museum Sangiran.The result is that the marker detection by the camera can be optimally if the distance of the camera to the marker between 15-75 cm and a deflection angle between 15o-105o. The results of questionnaires to the application for Aspects of interest that agree and strongly agree is 100%, Aspect Ease ie agree and strongly agree is 96.6%, Aspect Ease of Navigation that is agreed and strongly agreed is 93.4%, ie Interactive Aspects agree and strongly agree is 93.4%, and the aspect of innovation that agree and strongly agree 100%.
Published by | Universitas Sebelas Maret |
Journal Name | Indonesian Journal of Applied Informatics |
Contact Phone | - |
Contact Name | Fendi Aji Purnomo |
Contact Email | fendi_aji@mipa.uns.ac.id |
Location | Kota surakarta, Jawa tengah INDONESIA |
Website | ijai| https://jurnal.uns.ac.id/index.php/ijai| |
ISSN | ISSN : 25483846, EISSN : 25985981, DOI : -, |
Core Subject | Science, |
Meta Subject | Computer Science & IT, |
Meta Desc | Indonesian Journal of Applied Informatics publishes articles that are of significance in their respective fields whilst also contributing to the discipline of informatics as a whole and its application. Every incoming manuscript will first be examined by the Editorial Board in accordance with sub-fields of research and attention to elements of conformity with the format and guidelines for writing Indonesian Journal of Applied Informatics. Each manuscript is declared eligible by the editor will be returned to the author (if there are repairs) or can be directly issued (if there is no revision required). |
Penulis | Purnomo, Fendi Aji , Bawono, Sahirul Alim Tri , Irianti, Rica |
Publisher Article | Universitas Sebelas Maret |
Subtitle Article | Indonesian Journal of Applied Informatics Vol 1, No 1 (2016) |
Scholar Google | http://scholar.google.com/scholar?q=%2Bintitle%3A&… |
View Article | https://jurnal.uns.ac.id/ijai/… |
DOI | https://doi.org/10.13057/ijai.v1i1.… |
DOI Number | DOI: 10.13057/ijai.v1i1.9000 |
Download Article [1] | https://jurnal.uns.ac.id/ijai/article/do… |
Download Article [2] | http://download.garuda.ristekdikti.go.id… |
Informasi yang terkait dengan PEMBUATAN AREDU SEBAGAI MEDIA PEMBELAJARAN PENINGGALAN MANUSIA PURBA DI SANGIRAN
Pembuatan kapal Pembuatan kertas Kecerdasan buatan Pembuatan konten Pembuatan baja Pembuatan film Pembuatan bir Teknik pembuatan kertas Pengambilan gambar (pembuatan film) Terumbu karang buatan Pembuatan keju Buatan Tiongkok Pembuatan bir rumahan Reproduksi buatan Perbuatan melawan hukum Pembuatan baja dengan oksigen dasar Buatan I, Koto Gasip, Siak Pupuk buatan Membuatmu Cinta Padaku Foley (pembuatan film) Fotosintesis buatan Cinta Buatan Malaysia Asosiasi bagi Kemajuan Kecerdasan Buatan Analogi pembuat jam Paru-paru buatan Filsafat kecerdasan buatan Sungai Buatan Raya Buatan II, Koto Gasib, …
Siak Matte (pembuatan film) Colin Clark (pembuat film) Daftar film yang dibuat di Las Vegas Wayne Kramer (pembuat film) Vijay Anand (pembuat film Hindi) Pejabat pembuat komitmen Buatan Baru, Kerinci Kanan, Siak David Bradbury (pembuat film) Pembuatan purwarupa perangkat lunak Paul Cowan (pembuat film) Rahim buatan Seni kecerdasan buatan Daftar benda buatan manusia di Bulan Jennifer Lee (pembuat film) Phil Johnston (pembuat film) Kontroversi buatan Otak buatan Daftar acara televisi yang dibuat di Las Vegas Geoffrey Parsons (pembuat lirik) Rasionalisasi Vagina buatan Rumput buatan Inseminasi buatan Kecerdasan buatan generatif Bahasa buatan Buatan manusia Film independen Charles Ferguson (pembuat film) Waduk Kebijaksanaan buatan Tulang buatan Konten buatan pengguna Kebodohan buatan Kecerdasan buatan di pemerintahan Masalah pengendalian kecerdasan buatan Kesadaran buatan Jantung buatan Kelangkaan buatan Kehidupan buatan Sineas Propaganda dengan perbuatan Fakemon Pembuatan profil DNA Sejarah kecerdasan buatan Seleksi buatan Pulau buatan Kecerdasan umum buatan Kuku buatan Otot buatan Pembuat raja Empati buatan Halusinasi (kecerdasan buatan) Pelanggaran hukum Regulasi kecerdasan buatan Pe