A list of the English-language Shadowrun books, with their SKU numbers.
Sourcebooks
Four digit numbers were published by FASA;[1] sometimes prefixed by "FAS"
Five digit numbers were published by:
FanPro: 106××, 250××, and 2600×; sometimes prefixed with "FPR"
Catalyst: 26×××, with the third digit specifying the book type; 0 for core rulebooks, 1 for core supplements, 2 for settings (locations), 3 for general sourcebooks, 4 for Adventure, 6 for Rules Supplement, 7 for premium, 8 for fiction and 9 for misc;[2] sometimes prefixed with "CAT", "CGL" or "CYT"
Core rulebooks and supplements are primarily composed of rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. First, Second, and Third edition were pretty similar, while the Fourth and 20th Anniversary editions were quite different than the first three. Fifth edition built on the Fourth/20th anniversary, while Sixth edition again makes a number of changes to the core rules. Shadowrun Anarchy is almost a different system entirely.
Sourcebooks are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.
Core weapon rules. The first two printings apply to Shadowrun First Edition. Second and later printings were revised (effectively making this another edition though they have the same catalog and ISBN) to apply to the Second Edition. This revised edition contained the same content but had a number of items that marked as being banned in the second edition.[3] so it can be used for both Shadowrun 1st and 2nd edition rules (just ignore the banned parts for 2nd ed.).
Sourcebook for Algonkian-Manitoo Council, Athabascan Council, Trans-Polar Aleut Council, and the Tsimshian Nations. Also includes adventure "Eye of the Eagle".
Simplified rules for 4th Edition and for 20th Anniversary Edition. The first one contains the Food Fight 4.0 Introductory Scenario, the second one is made for Free RPG Day 2012 and it contains the A Night on the Town scenario.
PDF only
3rd & 4th
2005
2070
SR3 to SR4 Character Conversion Guide
The rules of the third and fourth editions are significantly different, however the designers created a converter. This solution is not perfect, so they advise to create a new character from scratch.
Core character rulebook with miscellaneous rules. Second Catalog Nr, ISBN and publish date is for the Second printing, which has corrections and different cover page too.
This setting is a crucial part of the New York City Shadowrun Missions campaign (SRM03XX). This 32-page volume serves as a guide to players so that they can prepare their characters to deal with the finer details of the setting.
A guidebook describing the conflict between the Aztlan and Amazonia, the war-torn city of Bogotá and overviews on Poland, the Council of Marienbad, Somalia, Nepal and the city of Albuquerque in the Pueblo Corporate Council.
A boxed supplement to the core game which includes a GMs screen and several maps and six adventures set in Seattle.
27100X
PDF only
5th
2014-01-30
2075
Digital Tools Box
Before the Beginner Box Set and the Runner's Toolkit published, the content of these was published digitally. It contains additionally the excerpt of the Fire & Frost novel.
Campaign with seven adventures related together and tied to Year of the Comet and Corporate Punishment.
SRM0001
PDF only
3rd
2004
Shadowrun Missions: Mission Briefing
First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0002
PDF only
3rd
2004
Shadowrun Missions: Demolition Run
Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0003
PDF only
3rd
2004
Shadowrun Missions: FORCEd RECON
Third adventure of the Shadowrun Missions campaign 1st season and also the third part of the Seattle Story Arc 1. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0004
PDF only
3rd
2004
Shadowrun Missions: A Fork in Fate's Path
Forth adventure of the Shadowrun Missions campaign 1st season and also the fourth part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0005
PDF only
3rd
2004
Shadowrun Missions: A Dark and Stormy Night
Fifth adventure of the Shadowrun Missions campaign 1st season and also the fifth part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0101
PDF only
3rd
2004
Shadowrun Missions: Double Cross
Sixth adventure of the Shadowrun Missions campaign 1st season and the first part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0102
PDF only
3rd
2004
Shadowrun Missions: Strings Attached
Seventh adventure of the Shadowrun Missions campaign 1st season and the second part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0103
PDF only
3rd
2004
Shadowrun Missions: Harvest Time
Eighth adventure of the Shadowrun Missions campaign 1st season and the third part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0104
PDF only
3rd
2004
Shadowrun Missions: The Gambler
Ninth adventure of the Shadowrun Missions campaign 1st season and the fourth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0105
PDF only
3rd
2005
Shadowrun Missions: A Walk In The Park
Tenth adventure of the Shadowrun Missions campaign 1st season and the fifth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0106
PDF only
3rd
2005
Shadowrun Missions: Lost and Found
Eleventh adventure of the Shadowrun Missions campaign 1st season and the sixth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0107
PDF only
3rd
2005
Shadowrun Missions: Keys to the Asylum
Twelfth adventure of the Shadowrun Missions campaign 1st season and the seventh part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0108
PDF only
3rd
2005
Shadowrun Missions: Duplicity
Thirteenth adventure of the Shadowrun Missions campaign 1st season and the eighth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0109
PDF only
3rd
2005
Shadowrun Missions: For Whom the Bell Tolls
Fourteenth adventure of the Shadowrun Missions campaign 1st season and the ninth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
A convention missions compilation of four Seattle adventures.
26601
PDF only
4th
2009-02-11
Bad Moon Rising in the East
An adventure.
26S025
PDF only
4th
2012-09-05
The Land of Promise
Sourcebook describing Tír Tairngire with adventure seeds and character profiles.
SRM0201
PDF only
4th
2006
Shadowrun Missions: Parliament of Thieves
First adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0202
PDF only
4th
2006
Shadowrun Missions: Best Served Cold
Second adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0203
PDF only
4th
2006
Shadowrun Missions: The Grab
Third adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0204
PDF only
4th
2006
Shadowrun Missions: Thrash the Body Electric
Fourth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0205
PDF only
4th
2006
Shadowrun Missions: Through a Rose Colored Display Link
Fifth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0206
PDF only
4th
2006
Shadowrun Missions: The Flip Side
Sixth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0207
PDF only
4th
2006
Shadowrun Missions: An Ounce of Prevenion
Seventh adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0208
PDF only
4th
2006
Shadowrun Missions: Chasing the Dragon
Eighth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0209
PDF only
4th
2006
Shadowrun Missions: Tunnel Vision
Ninth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0210
PDF only
4th
2006
Shadowrun Missions: Twist and Insult
Tenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0211
PDF only
4th
2006
Shadowrun Missions: Rising Sin
Eleventh adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0212
PDF only
4th
2007
Shadowrun Missions: Winter Wonderland
Twelfth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0213
PDF only
4th
2007
Shadowrun Missions: Take-Out Service
Thirteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0214
PDF only
4th
2007
Shadowrun Missions: Wetwork, Pure and Simple
Fourteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0215
PDF only
4th
2007
Shadowrun Missions: Critical care
Fifteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0216
PDF only
4th
2007
Shadowrun Missions: Primal Forces
Sixteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0217
PDF only
4th
2007
Shadowrun Missions: Patient Zero
Seventeenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0218
PDF only
4th
2007
Shadowrun Missions: A Very Bad Day
Eighteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0219
PDF only
4th
2007
Shadowrun Missions: By Any Means Necessary
Nineteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0220
PDF only
4th
2007
Shadowrun Missions: Career Path
Twentieth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0221
PDF only
4th
2007
Shadowrun Missions: Happenstance
Twenty-first adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0222
PDF only
4th
2007
Shadowrun Missions: Backlash
Twenty-second adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0223
PDF only
4th
2007
Shadowrun Missions: Prodigal Son
Twenty-third adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0224
PDF only
4th
2007
Shadowrun Missions: Hubris and Humility
Twenty-fourth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0225
PDF only
4th
2007
Shadowrun Missions: Done Deal
Twenty-fifth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0300
PDF only
4th
2009-03-22
Shadowrun Missions: Everyone's Your Friend
First adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0301
PDF only
4th
2009-04-24
Shadowrun Missions: Ready, Set, Gogh!
Second adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0302
PDF only
4th
2009-05-16
Shadowrun Missions: Block War
Third adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0303
PDF only
4th
2009-06-20
Shadowrun Missions: Burning Bridges
Fourth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0304
PDF only
4th
2009-08-01
Shadowrun Missions: Monkeywrench
Fifth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0305
PDF only
4th
2009-11-24
Shadowrun Missions: In and Out
Sixth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0306
PDF only
4th
2010-01-19
Shadowrun Missions: Jackknifed!
Seventh adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0307
PDF only
4th
2010-02-15
Shadowrun Missions: Knight at the Opera
Eighth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0308
PDF only
4th
2010-07-17
Shadowrun Missions: Firestorm
Ninth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0309
PDF only
4th
2010-08-28
Shadowrun Missions: Something Completely Different
Tenth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0310
PDF only
4th
2010-09-20
Shadowrun Missions: Spin Control
Eleventh adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0311
PDF only
4th
2010-10-29
Shadowrun Missions: Food Poisoning
Twelfth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0312
PDF only
4th
2010-11-24
Shadowrun Missions: Elevator Ride to Hell
Thirteenth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0400
PDF only
4th
2011-01-17
Shadowrun Missions: Back in Business
First adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2).
SRM0401
PDF only
4th
2011-03-23
Shadowrun Missions: Hiding in the Dark
Second adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0402
PDF only
4th
2011-05-12
Shadowrun Missions: Extraction
Third adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0403
PDF only
4th
2011-07-14
Shadowrun Missions: Rally Cry
Fourth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0404
PDF only
4th
2011-09-26
Shadowrun Missions: Smuggler's Blues
Fifth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0405
PDF only
4th
2011-12-09
Shadowrun Missions: On a Silver Platter
Sixth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0406
PDF only
4th
2012-01-11
Shadowrun Missions: Hard Target
Seventh adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0407
PDF only
4th
2012-02-20
Shadowrun Missions: Burn
Eighth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0408
PDF only
4th
2012-05-14
Shadowrun Missions: Brothers United
Ninth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0409
PDF only
4th
2012-08-10
Shadowrun Missions: Assassin Nation
Tenth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0410
PDF only
4th
2012-09-17
Shadowrun Missions: Romero & Juliette
Eleventh adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0411
PDF only
4th
2012-11-16
Shadowrun Missions: Election Day
Twelfth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0412
PDF only
4th
2013-02-25
Shadowrun Missions: Showcase
Thirteenth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
Convention missions compilation of four adventures in Seattle, Manhattan, St. Louis and Bogotá.
26APR12
PDF only
4th
2012-04-01
Free Taiwan
A Shadowrun Mission adventure.
PDF only
4th
2012
Copycat Killer
A gaming conventions adventure. Because it is prequel to SRM 04-05: On a Silver Platter but was only available on gaming conventions it is bundled with that adventure.
2635A
PDF only
4th
2009-04-01
BattleRun: Best Ever
It's a mashup "adventure" of BattleTech and Shadowrun. It based on a non-existent ruleset, and published on 1 April.
A Sixth World guide to con artistry. Deep Shadows Sourcebook with plot information, story ideas, and characters that can be used with Fifth edition and Shadowrun: Anarchy.
There were two short lived, FASA approved, paper magazines for Shadowrun. The first—KA•GE—was published by The Shadowrun Network, with thirteen issues. The second—Shadowland—was published by Sword of the Knight Publications, with seven issues.
† If there was no in game date on the cover, the most recent date-stamp within the issue is listed.
Shadowland Issue
Publication Date
Real World
In Game†
Vol. 1
Oct/Nov/Dec 1995
2056-Oct-21
Vol. 2
December 1995
2056-Dec-22
Vol. 3
April 1996
2057-Mar-04
Vol. 4
August 1996
2057-Jul-25
Vol. 5
December 1996
2057-Aug-17
Vol. 6
April 1997
2058-Feb-27
Vol. 7
October 1997
none listed
† The most recent date-stamp within the issue.
Novels and other fiction
FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels.
Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008.
By that time, Catalyst Game Labs announced that new English Shadowrun novels would be released starting in 2009. Since then, novels, novellas and "enhanced" fiction books have been released on a regular basis. Enhanced fiction releases include stats for characters and gear as well as plot hooks for adventures related to the book.
(Secrets of Power #1) The year is 2050. The power of magic and the creatures that accompany it have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.
(Secrets of Power #2) When magic returns, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew waiting in the shadows...
(Secrets of Power #3) He was only a beginner shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick.
(2052 A.D.) Private Detective Dirk Montgomery thinks he knows the streets. He watched the change of the world, as magic grows and alter the balance of power, he thinks he understands the deepest shadows and the darkest of hearts. He was wrong....
When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust.
Anthology (reprint of above). “Into the Shadows” by Robert Charrette was replaced by “A Plague of Demons” by Tom Dowd since the former had been expanded into Never Deal with a Dragon. †Some sites list a FASA SKU of 5189 based on the ISBN, although the generally reliable Dumpshock Bookstore listed 5143.
Murder, Mystery, Intrigue and Betrayal! A story in foggy old England of 2054, the 1st book with elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
(November, 2053) - Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his hear. He's gone to Seattle, the urban jungle, to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped it could turn into all-out warfare, spilling out of the shadows and onto the streets themselves.
Prey for the hunter. For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.
With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, Seattle's contracted police force, finds himself on the wrong side of the law.
(2054) Newark Megaplex - Rico and his shadow runners are hired to retrieve a scientist who is being held against his will by a corporation. This simple retrieval becomes ever so more complicated, endangering their lives.
Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a relentless, demonic enemy out to eliminate humankind from the face of the earth. This is the 2nd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
(2055) Chicago - Kyle Teller tries to find a missing megacorp giant CEO's son, and discovers more than he bargained for, a threat that could ultimately engulf all of metahumanity.
(2055) - Striper's cub is stolen from her, only through betrayal could this happen. Now guided by her instincts, the werecat resumes her human guise, reclaims her cub and a strong dose of vengeance, leading her down the trail to dangers of the Rotten Apple aka New York Megaplex (Manhattan). This semi-sequel to Striper Assassin introduces characters from previous Nyx Smith SR novels.
Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for control of the island.
(2056) Aina is an immortal elf, she has woken into a reawakened era of magic (the 6th World) to stop ancient evil from destroying the world. This story was originally written to conclude the Immortals trilogy; of which the first two parts were Earthdawn novels still unpublished at the time. Scars (ISBN0-9745734-2-6) was published in 2005, and Little Treasures remains unpublished in English.
Becoming accidentally involved with shadowrunners, Andy and his disenchanted army major brother, Tom, uncover a sinister web of corrupt politicians and officers that threatens to dismantle the UCAS government.
(2057) - MegaCorp enlists an elite decker, who reunited with old friends from England to try to keep a megacorp from being blackmailed by a super hacker. They come to discover that ancient powers are clashing to prevent a secret from being told. This is the 3rd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
A small-time mobster wants to go legit—and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined.
In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc.
(2058) Miami - Adam Two Bear, a dwarf mercenary accustomed to running in the shadows, is given a job that sounded like an easy run and a way to make a huge stack of cash: track down and discover the meaning of the word of "IronHell". But when a decker he approached gets her brain fried in the Matrix, Two Bears knows he up to his stout little shoulders in drek.
Dragon Heart #1 In this first book of "The Dragonheart Saga", the shocking assassination of newly elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun universe. Now as shadowrunners, Secret Service agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation!
Jack Slater and his shadowrunner team are hired to penetrate the high-tech security around a funeral home and retrieve the corpse of a double agent—a hot property that holds the key to an assassination. Original.
Dragon Heart #2 The maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first!
Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!
(Dragon Heart #3) - (2057) The Enemies with unlimited powers, ultimate evil is about to arrive, Ryan Mercury and his runners have only two options left: Victory or Death
(2059) - Boston Metroplex - Babel awoke in a body bag, his brain fried, a black hole where his memory should be. If not for his cool carbon-fiber blade concealed in his bones, he would've been dead for sure. What he does know, is that he not who he was anymore. He is now otaku, a technoshaman of the Matrix, with powers over the Matrix similar to what a traditional shaman of magic has over spirits and the natural world. Now, everyone is after him, he doesn't know why.
The adventures of Wolfgang Kies, soldier of fortune. Together with a group of cyborg bounty hunters and computer wizards, he assists elf lord Dr. Richard Raven in keeping humanity safe from preying monsters—both magical and technological! But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him....
Loosely connected to the final two stories in Into the Shadows
Top shadowrunner and street samurai Argent meets with a potential client only to be caught in the middle of a deadly corporation crossfire that leaves corpses scattered across the streets. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council lands. On the run and hunted by assault teams, she knows that Argent's samurai code of honor will drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead.
[Tommy Talon Series No.#1] - (2060) - Boston Metroplex: Tommy Talon, a member of the elite shadowrunner group Assets, Inc., is drawn back to home by secrets from his past, which lead to conflicts with megacorporations, Yakuza gangsters and a powerful spirit that's hunting him down. Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery.
A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them.
[Tommy Talon Series No.#2] - (2061) - Germany - Tom Talon and his shadowrunners of Boston have been called in to retrieve a rogue archaeologist who has found ancient artifacts. However, things are more than they seem.
[Tommy Talon Series No.#3] (2061) - Boston Metroplex - Low-level programmer Roy Kilaro wants nothing more but to become a Seraphim, an elite corporation operative, and experience some real live action in the shadow ops between megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all...
[Kellan Colt Trilogy #2] (2063) Seattle Metroplex - Kellan Colt tries to do her first solo mission, but there's more to it than it seems. Can she handle it?
^Shadowrun: Sprawl Wilds. Catalyst Game Labs. 2013. p. 4.
^Shadowrun: Firing Line. Catalyst Game Labs. 2013. p. 6.
^Shadowrun: Splintered State. Catalyst Game Labs. 2013. p. 5.
^Shadowrun: London Falling. Catalyst Game Labs. 2013. p. 4.
^Shadowrun: Bloody Business. Catalyst Game Labs. 2013. p. 4.
^Shadowrun: Chrome Flesh. Catalyst Game Labs. 2015. p. 10.
^Shadowrun: Data Trails. Catalyst Game Labs. 2015. p. 10.
^Shadowrun: Elven Blood. Catalyst Game Labs. 2013. p. 4.
^Shadowrun: Lockdown. Catalyst Game Labs. 2015. p. 7.
^Shadowrun: Stolen Souls. Catalyst Game Labs. 2014. p. 8.
^Shadowrun: Hard Targets. Catalyst Game Labs. 2015. p. 3.
^Shadowrun: Battle of Manhattan. Catalyst Game Labs. 2013. p. 6.
^ abThese books were only available from ROC and were not sold through the FASA catalog. Their FASA SKUs were only used in pre-release announcements, and later sites often incorrectly report part of the ISBN as a FASA SKU. (See the 1996 and 1997 Release Schedules and Catalogs at the Internet Archive.)