FRA—Forgotten Realms Adventure, or the Empires Adventures Trilogy, is a series of modules for use with The Horde expansion campaign for 2nd Ed. AD&D Forgotten Realms.
OA—Oriental Adventures was originally its own campaign setting (see Kara-Tur OA series), but from OA5 was incorporated into Forgotten Realms. FROA is Forgotten Realms Oriental Adventures
Across the North of Faerûn, four different elemental cults have caused natural disasters. Secretly, the cults have come together to unleash an unknown catastrophic force.
After escaping capture by Drow Elves with a group of other prisoners, player find that demons have a stronger influence in the Underdark than expected.
The city of Baldur's Gate falls under the influence of evil gods, so adventurers must search for redemption in Avernus, the first layer of the Nine Hells.
FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. FR1–6 are for 1st Ed. AD&D, FR7–16 for 2nd Ed.
FOR-Forgotten Realms Accessories are designed for the Realms universe.
FRS—Forgotten Realms Sourcebook are 2nd Ed. AD&D sourcebooks for use with Forgotten Realms.
The booklet details the various types of dwarves found in the Forgotten Realms. The book itself is printed on parchment-colored paper,[10] and is wrapped in a three-panel removable gatefold cover. The contents include the current situation concerning dwarves in the campaign world.[11] It was published by TSR as product 9300 in 1990.
The 96 page booklet includes an introduction and detailed descriptions of places and races in the great desert Anauroch. It includes a fold-out poster with a map of the region. Cover art is by Brom and interior art is by Valerie Valusek.
Drizzt Do'Urden's Guide to the Underdark was published by Wizards of the Coast, written by Eric L. Boyd, and published in 1999.[12] It details the Underdark in the north and west of Faerûn, including the city of Menzoberranzan. The book has Drizzt Do'Urden as its nominal guide.[12] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark.[12] A critical review describes it as "...the single-most comprehensive sourcebook on the realms of the Underdark that lie beneath the Sword Coast. It talks about the major peoples of the Underworld and details dozens of cities, including Menzoberranzan". It further states, "...Boyd's extensive research results in Underdark being full of tiny references."[13]
Volo's Guide to the Dalelands details the Dalelands, with its guide Volo taking readers from Daggerdale in the North through to the High Dale in the South.[14] Volo's rating system goes by five pipes or tankards to indicate a top tavern, five coins to mean high prices, and five daggers a dangerous place to hang out.[14] Locations and characters described in the book can be used as foundations on which proper Dalelands scenarios can be built.[14] This is the fifth installment of Volo's guides to the Forgotten Realms.[14] Trenton Webb reviewed Volo's Guide to the Dalelands for Arcane magazine, rating it a 6 out of 10 overall.[14]
A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn.
Presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. Includes new feats, character powers, paragon paths, and epic destinies.