User talk:G.W./Archive 2Edit summariesI'm really not sure, I'm thinking that after I type in my comment, when I go to click "save page" I'm somehow clicking on something in the popdown box of previous edit summaries, as both of those have been summaries I've used before. I think I just need to be more careful. --PresN 15:24, 25 March 2007 (UTC) I thought that you might like to know that British anti-invasion preparations of World War II, an article to which you have previously contributed, has been put forward as a featured article candidate. Thank you for your help. If you would like to comment on this article's nomination, please see here. Your opinions will be most welcome. Gaius Cornelius 12:26, 16 April 2007 (UTC) Morrowind FAC PushWell, I'm looking forward to seeing Morrowind at FAC! I gave it a quick runthrough, the only things I really had issues with was that in the Setting section, discussion of the books takes up half of the section. I love the books too, but I think that's a bit much. I'd also maybe add in a picture or two to break the text up in the bottom half of the page, I'm going to see what I can find that has a purpose besides decoration. Other than that, this is looking really good, and can definately go all the way! --PresN 16:22, 13 May 2007 (UTC)
tribunalGeuiwogbil, I can see that you are a good editor on wikipedia and I respect that and I know I'm relatively new here (2 or 3 months) but I really think we don't need such a big section on Tribunal when it has its own page. Can you please tell me your rational behind making it as big as you have? Thanks -Rebent 07:00, 20 May 2007 (UTC)
fai don't think it's an fa yet... I don't know why it's on the list. --Rebent 23:05, 25 May 2007 (UTC) bansHey Geui, I'm trying to figure out what to do with this user Special:Contributions/Sindicut that's adding spam links to some pages. Can you help me? --Rebent TES4My overall impression when I look at the development section is that it's probably too long. It's all well-written, it's all well-sourced, but there's just a whole lot of it. As for what to cut then, that's the hard part. There are a few too many quotes, but not that bad. I had a go at cutting on the first two paragraphs of the devel section, here's what I got below OLD: The first rumors of another Elder Scrolls release after The Elder Scrolls III: Morrowind began to circulate in June 2004, following Bethesda's posting of an e-mail searching for new staff. The new staff were to participate on a team that would "[push] the bleeding-edge of RPG development for the PC and future-generation consoles". For those considering the job, the e-mail suggested that "knowledge of...The Elder Scrolls [is] a plus". At the time, a member of Bethesda's staff played down the importance of the last comment, stating that Bethesda was not going to say "what product these listings are for", and that "Obviously, we like candidates who understand RPGs and are familiar with the games we've made in the past."[23] Suspicions of a new Elder Scrolls release were confirmed on September 10, when Bethesda officially announced the identity of the game in question: The Elder Scrolls IV: Oblivion, followed with a feature in the October 2004 issue of Game Informer.[24][25] As of the announcement, Bethesda had been working on Oblivion for 2 years, since 2002,[25] just as Bethesda was finishing up with Morrowind.[26] "No rest for the weary here!" said game producer Gavin Carter of the timing.[8] In the same timeframe, Bethesda's Elder Scrolls team was split in two: half, mostly designers and artists, were sent to work on Morrowind's expansions; and the rest, mostly programmers, were sent to work on technology for Oblivion.[13] The team's goal then was, in the words of executive producer Todd Howard, to "create the quintessential RPG of the next generation", with a focus on a "combination of freeform gameplay and cutting-edge graphics."[6] It was a wise decision to make at the time. Producing for next generation machines, rather than a cheap upgrade, gave Bethesda an additional four years of development: four years that "all but guaranteed" a punctual launch alongside the Xbox 360, four years that offered room for Bethesda to start from scratch.[27] Howard describes this as an aspect of Bethesda's greater goal of "Reinvention", where the team's goal is to make "a new game that stands on its own, that has its own identity".[13] "You can't repeat yourself. I think it's a common trap when working on a sequel to just add some new features and content, and keep doing that. I think that's a good way to drive your games into the ground. You start drifting from what made the game special in the first place. So with The Elder Scrolls, I'm careful to not repeat what we've done before, and to really focus on trying to recapture again what made the games exciting in the first place."[27]
The first rumors of another Elder Scrolls release after The Elder Scrolls III: Morrowind began to circulate in June 2004, following Bethesda's posting of an e-mail searching for new staff. The new staff were to participate on a team that would "[push] the bleeding-edge of RPG development for the PC and future-generation consoles". Suspicions of a new Elder Scrolls release were confirmed on September 10, when Bethesda officially announced that the game was The Elder Scrolls IV: Oblivion, followed with a feature in the October 2004 issue of Game Informer.[24][25] As of the announcement, Bethesda had been working on Oblivion for 2 years, since 2002,[25] just as Bethesda was finishing up with Morrowind.[26] In the same timeframe, Bethesda's Elder Scrolls team was split in two: half, mostly designers and artists, were sent to work on Morrowind's expansions; and the rest, mostly programmers, were sent to work on technology for Oblivion.[13] The team's goal then was, in the words of executive producer Todd Howard, to "create the quintessential RPG of the next generation", with a focus on a "combination of freeform gameplay and cutting-edge graphics."[6] Producing for next generation machines, rather than a cheap upgrade, gave Bethesda an additional four years of development that "all but guaranteed" a punctual launch alongside the Xbox 360.[27] Howard describes this as an aspect of Bethesda's greater goal of "Reinvention", where the team's goal is to make "a new game that stands on its own, that has its own identity".[13] If I have time tonight, I may work on the page itself (It's about 5 in the afternoon, Prague time, so 7 or so hours from now). Maybe another PR is in order, as well? We got some good responses last time, though I'm not sure all of the old concerns have been taken care of yet. --PresN 14:43, 7 June 2007 (UTC)
DYK--Yomanganitalk 11:31, 21 June 2007 (UTC) OverworldHi Geuiwogbil. Overworld, that you previously prod-ed has been transwikied to Wiktionary, so presumably the article can now be deleted from Wikipedia as per your original complaints? I'm not sure about how these things work, so thought I'd leave it to someone else. :) Cheers, Miremare 21:19, 4 July 2007 (UTC) TES4: part 2Thanks for the barnstar! As to Oblivion, I've been noticing those sections get longer and longer, and they definitely need something to happen to them. I agree with summarizing the downloadable content section and moving the details to the development page, which I think I saw you do this morning. (I reviewed one of the GAC's above that page on the list today, so hopefully it will be gotten to soon.) I'd also recommend that you do the same with the ratings change- right now that section is huge, and it should really be about one paragraph, though like everything you write, it's so hard to cut it down because it's all so interesting and well-sourced. I think the details could have a place on the development page as well, though. Finally, the development section itself: right now it's 8 paragraphs. To really be summary style, it should be one or two, but there's such a rich history I think that about 4, or half the size it is now, would be fine. I know everything in there is also in the Development article, so hopefully it shouldn't be so hard to cut it down. Other than that, the plot section still needs de-crufting and sourcing, of course, but it really will be a minor job to do that. On a different note, however, I'm not going to be doing much editing for the next few weeks. As you know, I'm studying abroad in Prague right now, so it's surprising how much editing I've still been doing, but I'm leaving tomorrow and traveling around for a few weeks in Krakow, St. Petersburg, Moscow, and Scotland, so I'm really not going to have any time to do any editing.  :( So, I guess I'll see how it all looks when I get home to America! --PresN 22:01, 6 July 2007 (UTC) Attributability"We don't deal with "truth". We deal with "WP:ATT"ributability, that which can be attributed to reliable sources. If you have a source which gives a more accurate figure, let's cite it" - So should I find that old quote from a senator about how gas stations directly pump oil from the earth and it's odd about how they always seem to know what street corners to put them, then delete everything on wikipedia about how we actually refine gasoline and replace it with that? It's not "truth", but it is a source I can cite. Are you actually the sort of person who stands in the rain saying it's not raining because the weather says sunny? That's ridiculous. 74.141.81.147 18:05, 8 July 2007 (UTC)
Failed GA nominationHello there Geuiwogbil. Thanks for nominating Development history of The Elder Scrolls series for GA review. Unfortunately, I have decided to fail this article. More details are available on the article's talk page. When these issues have been addressed, please feel free to renominate the article. If you feel that I have failed this article unfairly, please raise your issues on the article's talk page. Thanks for your hard work! Mouse Nightshirt | talk 14:23, 11 July 2007 (UTC)
OblivionWell, I am sorry if I gave you a headache, but Wikipedia's not about sparing articles for the sake of other people's migranes. Call it pointy if you will, but your rush to accuse me of violating it 'long with the WP:BEANS link doesn't exactly inspire confidence that you regularly assume good faith if your articles are on the line. David Fuchs 12:57, 13 July 2007 (UTC)
don't worry about it. I dislike editors who swing WP:AGF and the other guidelines and policies like the 10 Commandments of the Wiki; I think it matters less what we say as long as we're still trying to improve wikipedia. See you around, I guess. David Fuchs 14:47, 13 July 2007 (UTC)
Overworld 2Hello again. I thought you might like to know our friend Overworld has reared its ugly head again! Miremare 23:28, 15 July 2007 (UTC) Oblivion Re-rating referencesSorry, I was under the impression that the reflist template was merely a predecessor to <references/>, but reflist is actually just a template that combines <references/> with code to make the text smaller. So, yeah, reflist is just fine.
I just found this with a quote from the author, including: "Due to the number of thoroughly depressing comments, I'm no longer providing any support or updates. Nor will I release any further mods of this nature, for this game or others. I'm not regretting having made this. But I am regretting releasing it to the horny, immature masses out there." Perhaps you can incorporate this into the article somehow. Sdornan 02:09, 17 July 2007 (UTC)
GA ReviewDear G.W./Archive 2, I am delighted to inform you that I have seen fit to pass Development history of The Elder Scrolls series for GA status, as I believe that it qualifies the criteria that is commonly accepted by the community. Further details of the articles passing, and possible further improvements to the article can be found on the articles talk page. If you have any questions about the review, please leave them on my talk page. Regards,-- Anonymous DissidentTalk 14:56, 18 July 2007 (UTC)
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