Troy (game)
Troy is a board wargame published by Chaosium in 1977 that simulates various sieges of Troy through the ages. BackgroundTroy was founded around 3600 BCE. Over the next 4000 years, Troy was repeatedly attacked, destroyed and rebuilt, leaving a tell with at least nine archaeological layers. One of these was supposedly the Greek siege described in Homer's Iliad, although the exact relationship between myth and reality remains unclear and there is no definitive evidence for a Greek attack on the city.[1] ContentsTroy is a 2-player board wargame in which one player defends the city of Troy, and the other player controls the forces besieging the city.[2] The game system uses a basic "I Go, You Go" system of alternating turns, where one player moves and attacks, followed by the second player. A series of five scenarios gradually introduce new rules to add complexity to the game, and are keyed to various archaeological layers at Troy, representing various historical sieges:
Publication historyIn 1977, Chaosium was only two years old, and had only published a fantasy board game, White Bear and Red Moon, and a fantasy role-playing game, Elric. The company decided to enter the board wargame market with two publications: Nomad Gods, and Troy. The latter was designed and illustrated by Donald Dupont and was published in 1977 as a ziplock bag game that contained a sheet of die-cut counters, a rulebook, a cardstock sheet of cut-apart cards and a laminated hex grid map.[3] The game was overshadowed by its contemporary rival, Iliad: The Siege of Troy (Conflict Games, 1978).[2] ReceptionIn the 1980 book The Complete Book of Wargames, game designer Jon Freeman noted that this game was outshone by its rival, Iliad, and put that down to unattractive graphics: "Troy's map ... and counters are unattractively rendered in bizarre and unappealing pastel shades that makes the game painful to contemplate. Freeman also believed the game rules were too simple for experienced wargames." Freeman concluded by giving the game an Overall Evaluation of "Fair", saying, "Troy illustrates the difference between input and output: what came out was not worthy of the information and affection that went into it."[2] In The Guide to Simulations/Games for Education and Training, Martin Campion noted that "The game is lovingly crafted and is one of the most attractive around." Campion concluded with thoughts about the final non-historical scenario based on the Iliad, saying, "Although it is not strictly historical, it is certainly based on a historically important document and reflects what was probably a real event."[4] References
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