Product of imagination – Fiction forms pure imagination in the reader, partially because these novels are fabricated from creativity and are not pure truth; when the reader reads a passage from a novel they connect the words to images and visualize the event or situation being read in their imagination, hence the word.
Source of entertainment – This type of entertainment is usually pursued to escape reality and imagine their own.
Genre – any category of literature or other forms of art or culture; for example, music, and in general, any type of discourse, whether written or spoken, audial or visual, based on some set of stylistic criteria.
Opposite of non-fiction – non-fiction is the form of any narrative, account, or other communicative work whose assertions and descriptions are understood to be fact.
Elements of fiction
Character
Fictional character – person in a narrative work of arts (such as a novel, play, television series or film).
Protagonist – main character around whom the events of the narrative's plot revolve.
Antagonist – character, group of characters, or an institution, who oppose the main character.
Plot
Plot – events that make up a story, particularly: as they relate to one another in a pattern or in a sequence; as they relate to each other through cause and effect; how the reader views the story; or simply by coincidence.
Subplot – secondary strand of the plot that is a supporting side story for any story or the main plot. Subplots may connect to main plots, in either time and place or in thematic significance. Subplots often involve supporting characters, those besides the protagonist or antagonist.
Story arc – extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, boardgames, video games, and films with each episode following a narrative arc. On a television program, for example, the story would unfold over many episodes.
Narrative structure – structural framework that underlies the order and manner in which a narrative is presented to a reader, listener, or viewer. The narrative text structures are the plot and the setting.
Monomyth – the hero's journey; it is the common template of a broad category of tales that involve a hero going on an adventure, and in a decisive crisis wins a victory, and then comes home changed or transformed.
Fantasy fiction – genre of fiction that uses magic and other supernatural phenomena as a primary element of plot, theme, or setting.
Science fiction – genre of fiction dealing with the impact of imagined innovations in science or technology, often in a futuristic setting.[2][3][4] Exploring the consequences of such innovations is the traditional purpose of science fiction, making it a "literature of ideas".[5]
Narrative technique – any of several specific methods the creator of a narrative uses to convey what they want — in other words, a strategy used in the making of a narrative to relay information to the audience and, particularly, to "develop" the narrative, usually in order to make it more complete, complicated, or interesting.
^Whiteman, G.; Phillips, N. (13 December 2006). "The Role of Narrative Fiction and Semi-Fiction in Organizational Studies". ERIM Report Series Research in Management. ISSN1566-5283. SSRN981296.