Mucha Lucha! Mascaritas of the Lost Code

Mucha Lucha! Mascaritas of the Lost Code
Developer(s)Digital Eclipse
Publisher(s)Ubisoft
Director(s)Mike Mika
Producer(s)
  • William Baffy
  • Ashley Bushore
  • Marc Fish
  • Eric Bram
Designer(s)Mari Sakai
Programmer(s)
  • Mark Fitt
  • Alex Amsel
Artist(s)
  • Stoo Cambridge
  • Krzysztof Grudzinski
  • Peter Overstreet
Writer(s)Erin Bradley
Composer(s)
Platform(s)Game Boy Advance
Release
  • NA: November 18, 2003
Genre(s)Beat 'em up
Mode(s)Single-player

Mucha Lucha! Mascaritas of the Lost Code is a 2003 beat 'em up video game developed by Digital Eclipse and published by Ubisoft for the Game Boy Advance. It is based on the Kids' WB animated television series of the same name. The game was critically panned upon release.

Gameplay and premise

An example of gameplay in Mucha Lucha! Mascaritas of the Lost Code

Mucha Lucha! Mascaritas of the Lost Code is a side-scrolling beat 'em up in which the player controls either Rikochet, Buena Girl, or The Flea, who are tasked with recovering the stolen Code of Masked Wrestling tome for their school, the International School of Lucha, under threat of expulsion.[1][2][3] Rikochet is initially the only playable character, with Buena Girl and The Flea being unlocked later in the game.[3]

Development and release

Mucha Lucha! Mascaritas of the Lost Code was developed by Digital Eclipse and published by Ubisoft's North American branch. Digital Eclipse's William Baffy, Ubisoft's Ashley Bushore and Marc Fish, and Warner Bros. Interactive Entertainment's Eric Bram served as producers, and Mike Mika served as creative director. Mark Fitt was the lead programmer, with assistance from Alex Amsel, and Ubisoft's Mari Sakai was the designer. The artwork was created under director Boyd Burggrabe and manager Andy Crawshaw, supervising a team consisting of Stoo Cambridge, Krzysztof Grudzinski, and Peter Overstreet. Sonia Di Gennaro and Alan Moult served as the animators. The music was composed by Anthony Putson and Allister Brimble, with the latter also creating the sound effects. The story and dialogue were written by Erin Bradley.[4] Mucha Lucha! Mascaritas of the Lost Code was announced by Ubisoft in August 2003 and was released exclusively in North America on November 18, 2003.[5]

Reception

The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[6] The reviewers of Nintendo Power summarized the game as "a simple punching-and-kicking side-scroller that re-creates the show's fun art style but offers little in the way of engaging gameplay".[7]

Notes

  1. ^ Four critics of Nintendo Power gave the game each a score of 1.5/5, and the other gave it 2.5/5.

References

  1. ^ a b Navarro, Alex (December 15, 2003). "Mucha Lucha! Mascaritas of the Lost Code Review". GameSpot. Fandom. Archived from the original on February 6, 2024. Retrieved February 6, 2024.
  2. ^ a b The Bearer (December 16, 2003). "Mucha Lucha [sic] - GBA - Review". GameZone. Archived from the original on November 5, 2007. Retrieved February 7, 2024.
  3. ^ a b c Harris, Craig (December 10, 2003). "Mucha Lucha: Mascaritas of the Lost Code". IGN. Ziff Davis. Archived from the original on June 15, 2004. Retrieved February 12, 2024.
  4. ^ Digital Eclipse (November 18, 2003). Mucha Lucha! Mascaritas of the Lost Code (Game Boy Advance). Ubisoft. Level/area: Credits.
  5. ^ Layton, Thomas (August 28, 2003). "¡Mucha Lucha! coming to GBA". GameSpot. Fandom. Archived from the original on February 11, 2021. Retrieved February 6, 2024.
  6. ^ a b "Mucha Lucha! Mascaritas of the Lost Code". Metacritic. Fandom. Archived from the original on February 6, 2024. Retrieved February 6, 2024.
  7. ^ a b Averill, Alan; Shepperd, Chris; Sinfield, George; Folsom, Jessica; Grimm, Steven (February 2004). "Mucha Lucha! Mascaritas of the Lost Code". Nintendo Power. Vol. 176. Nintendo of America. p. 154.