Mucha Lucha! Mascaritas of the Lost Code
Mucha Lucha! Mascaritas of the Lost Code is a 2003 beat 'em up video game developed by Digital Eclipse and published by Ubisoft for the Game Boy Advance. It is based on the Kids' WB animated television series of the same name. The game was critically panned upon release. Gameplay and premiseMucha Lucha! Mascaritas of the Lost Code is a side-scrolling beat 'em up in which the player controls either Rikochet, Buena Girl, or The Flea, who are tasked with recovering the stolen Code of Masked Wrestling tome for their school, the International School of Lucha, under threat of expulsion.[1][2][3] Rikochet is initially the only playable character, with Buena Girl and The Flea being unlocked later in the game.[3] Development and releaseMucha Lucha! Mascaritas of the Lost Code was developed by Digital Eclipse and published by Ubisoft's North American branch. Digital Eclipse's William Baffy, Ubisoft's Ashley Bushore and Marc Fish, and Warner Bros. Interactive Entertainment's Eric Bram served as producers, and Mike Mika served as creative director. Mark Fitt was the lead programmer, with assistance from Alex Amsel, and Ubisoft's Mari Sakai was the designer. The artwork was created under director Boyd Burggrabe and manager Andy Crawshaw, supervising a team consisting of Stoo Cambridge, Krzysztof Grudzinski, and Peter Overstreet. Sonia Di Gennaro and Alan Moult served as the animators. The music was composed by Anthony Putson and Allister Brimble, with the latter also creating the sound effects. The story and dialogue were written by Erin Bradley.[4] Mucha Lucha! Mascaritas of the Lost Code was announced by Ubisoft in August 2003 and was released exclusively in North America on November 18, 2003.[5] ReceptionReception
The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[6] The reviewers of Nintendo Power summarized the game as "a simple punching-and-kicking side-scroller that re-creates the show's fun art style but offers little in the way of engaging gameplay".[7] Notes
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