Markus Gross
Markus Gross (born June 14, 1963, Saarland, Germany) is a Professor of Computer science at the Swiss Federal Institute of Technology Zürich (ETH), head of its Computer Graphics Laboratory,[1] and the director of Disney Research, Zurich.[2] His research interests include physically based modeling, computer animation, immersive displays, and video technology. He has published more than 430 scientific papers on algorithms and methods in the field of computer graphics and computer vision,[3] and holds more than 30 patents.[4] He has graduated more than 60 Ph.D. students.[5] Education and academic careerGross received a Master of Science in Electrical and Computer Engineering and a Ph.D. in Computer Graphics and Image Analysis, both from Saarland University in Germany in 1986 and 1989. From 1990 to 1994, he was a research scientist at the Computer Graphics Center of the Department of Computer Science of the Technical University of Darmstadt from where he received his habilitation in 1995.[6] In 1994, he joined the computer science faculty at ETH Zurich and founded the Computer Graphics Laboratory.[7] From 2004 to 2008 he served as a director of the Institute of Computational Sciences at ETH.[8] Since 2008, he is the director of Disney Research in Zurich,[9] one of three worldwide research laboratories of the Walt Disney Company.[10] Gross has served on papers committees of the major graphics conferences multiple times, including ACM SIGGRAPH,[11] IEEE Visualization,[12] Eurographics, Pacific Graphics,[13] and others. In 2005 he became the first European papers chair of ACM SIGGRAPH.[14] In addition, he has been the co-organizer of various international symposia. He has served on the editorial advisory boards of various journals and was associate editor of IEEE Computer Graphics & Applications.[15] Disney Research ZurichIn 2008 Gross was appointed Director of Disney Research Zurich,[16] one of the six research laboratories worldwide that was launched by The Walt Disney Company.[17][18] Research applicationsGross' research has been successfully adopted in the film industry and led to the establishment of multiple companies and the creation of software platforms. The “Wavelet-Turbulence software” for which he received the “Tech-Oscar” from the Academy of Motion Picture Arts and Sciences, has become the standard procedure for animated smoke and explosions effects within a few years; it was employed in more than 20 Hollywood productions, such as “Avatar,” “Kung Fu Panda,” “Monsters vs. Aliens,” “Sherlock Holmes,” “Iron Man 3”, “Man of Steel,” “Battleship” and others.[19] His work on physically-based modeling for facial surgery simulation (FACE Project) eventually led to the spin-off company Cyfex founded in 2000.[20][21] In 2002 he co-founded Novodex,[22] a company focusing on middleware for physics modeling in computer games. The firm was chosen by Ageia as a software platform to support their upcoming PhysX PPU card, which became the basis of the PhysX SDK 2. x series.[23] Aegia acquired Novodex in 2004, and Gross became the chair of the technical advisory committee.[24] In 2008, Ageia was itself acquired by graphics technology manufacturer Nvidia.[25] Gross’ research on 3D video recording, compression, editing and visual effects led to the creation of the startup-company LiberoVision[26][27] which in 2012 was acquired by Vizrt and rebranded “Viz Libero”.[28] Before joining Disney Research, Gross also worked on the theoretical modeling of dyslexia. He developed a statistical model and a multimodal recording system to facilitate language acquisition for people with dyslexia, which resulted in the multimedia learning software Dybuster and the foundation of the company of the same name.[29][30] Awards and PrizesGross has received multiple awards. The most recent is the Karl Heinz Beckurts Prize for outstanding technological innovations with strong practical relevance.[31] Also in 2013, Gross received the Konrad Zuse Medal of the German association of computer sciences (GI), the highest award for scientific achievements in computer sciences in Germany.[32] From the Academy of Motion Picture Arts and Sciences Markus Gross received a “Tech-Oscar,” also known as the Technical Achievement Award[33] together with Nils Thuerey, Theo Kim, and Doug James for the development of a procedure to simulate smoke and explosions more efficiently.[34] Further, Gross received the Outstanding Technical Contributions Award EUROGRAPHICS[35] in 2010 and the Swiss ICT Champions Award[36] in 2011.
Most Relevant PapersAccording to Google Scholar, his most cited papers are [37]
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