Jagged Alliance: Back in Action

Jagged Alliance: Back in Action
Developer(s)Coreplay (Win)
Bigmoon Studios (Linux, Mac)
Publisher(s)bitComposer / Kalypso Media
SeriesJagged Alliance
Platform(s)Windows, Linux, macOS
ReleaseFebruary 9, 2012 (Win)
February 14, 2014 (Linux, Mac)
Genre(s)Turn-based tactics
Real-time tactics
Mode(s)Single-player

Jagged Alliance: Back in Action is a real-time tactics video game developed by Coreplay and published by bitComposer and Kalypso Media for the PC in February 2012. It is a remake of the 1999 Jagged Alliance 2, the third installment in the Jagged Alliance series. An expansion pack, Jagged Alliance: Crossfire, was released August 2012.

Gameplay

Jagged Alliance: Back in Action is a turn-based tactics game. The player is a mercenary captain contracted to liberate the fictional island nation of Arulco.[1] Outside battle, characters move in real time. When a battle starts, the game will switch to turn-based system.[2] The game has a pausable real-time system called "plan-and-go", where you issue orders for the characters while paused.[3]

Release

Jagged Alliance: Back in Action was developed by Coreplay, a studio based in Munich, Germany.[4] It was announced on August 20, 2010 as Jagged Alliance 2: Reloaded, a remake of Jagged Alliance 2.[5][6] On February 2, 2011, Kalypso Media and bitComposer announced a publishing partnership and a new title: Jagged Alliance: Back in Action.[7] The game was showcased at 2011 Game Developers Conference.[1] At E3 2011, the game was announced to be released on October 18, 2011.[8] On August 11, 2011, the game was delayed to first quarter of 2012.[9] The game was released in German-speaking countries on February 9, 2012.[10] Two downloadable content (DLC) packs were released for the game in May 2012 and June 2012 respectively: Shades of Red and Point Blank.[11][12] The game was ported to Linux and macOS on February 14, 2014 by Bigmoon Studios.[13]

Crossfire

A standalone expansion pack, Jagged Alliance: Crossfire, was announced on June 13, 2012.[14] It features a new campaign set in a fictional country of Khanpaa.[15] It also added an optional line of sight mode, fog of war system, and ten new mercenaries.[16] The game was released on August 24, 2012 in German-speaking countries.[17]

Reception

Jagged Alliance: Back in Action and Jagged Alliance: Crossfire both received "mixed or average" reviews according to review aggregator Metacritic.[18][35]

Back in Action

Josh Tolentino of Destructoid summarized: "Jagged Alliance: Back in Action may ultimately be inferior to its legendary predecessor, but it has just enough of that spark in it to be a compelling, substantial impostor."[3]

Rosario Salatiello of Multiplayer.it said: "Back in Action is a nice game, but some flaws in the artificial intelligence make it less engaging than it may have been. The Plan & Go system is a good try however, and we hope to see more of this in the future, but Jagged Alliance 2 is still on top."[32]

Pelit said: "[Back in Action] fails to capture the magic of its predecessor. Turn-based combat is gone and the mercenaries have lost their edge. The visuals are up to date and roaming Arulco is still a treat, but getting rid of fog of war is a huge mistake. Back in Action is not a bad game, but pales in comparison to its father."[18]

Dan Stapleton of GameSpy summarized: "Even hardcore strategy players are going to have a hell of a time liberating Arulco without it turning into a frustrating quagmire."[25]

Adam Smith of Rock Paper Shotgun said: "[...] it's a shame that the ideas that are JA:BIA's own aren’t executed more effectively, because at the moment a lot of them are still twitching, leaking and making a bit of a mess of things."[43]

Crossfire

Jim H. Moreno of Armchair General said: "Perhaps the best element I like about Crossfire is the new vertical aspect. Many of the buildings have multiple floors above (and below) ground, giving the ability of mercs to truly use the high ground to their (or your) advantage."[40]

Benjamin Jakobs of Eurogamer said: "You wanted more of the same? Then Crossfire has got you covered. It's an add-on that doesn't bring much new to the table and does little to enhance the core strategic gameplay. That notwithstanding, it still is perfectly solidly playable and quite challenging."[37][35]

Grzegorz Bobrek of Gry-Online said: "This add-on is imbalanced, has an economy that is unfitted to the new territory, and a lot of "gaming mines" that are easy to step on. All in all, Crossfire is a game worse than Back to Action was on the day of its debut."[42][35]

References

  1. ^ a b Park, Andrew (4 March 2011). "Jagged Alliance: Back in Action Impressions - First Look". GameSpot. Fandom. Retrieved 18 March 2023.
  2. ^ Park, Andrew (14 June 2011). "E3 2011: Jagged Alliance: Back in Action Preview - Plan-and-Go". GameSpot. Fandom. Retrieved 18 March 2023.
  3. ^ a b c Tolentino, Josh (16 March 2012). "Review: Jagged Alliance: Back in Action". Destructoid. Gamurs. Retrieved 18 March 2023.
  4. ^ "Company". Coreplay Game Development. Archived from the original on 29 May 2013. Retrieved 18 March 2023.
  5. ^ Gillen, Kieron (20 August 2010). "Jagged Alliance 2: Reloaded Announced". Rock Paper Shotgun. Gamer Network. Retrieved 18 March 2023.
  6. ^ "BITCOMPOSER GAMES KÜNDIGT REMAKE VON JAGGED ALLIANCE 2 AN". jaggedalliance.com (in German). 20 August 2010. Archived from the original on 31 July 2013. Retrieved 18 March 2023.
  7. ^ "KALYPSO MEDIA UND BITCOMPOSER GAMES GEHEN PUBLISHING-PARTNERSCHAFT EIN". jaggedalliance.com (in German). 2 February 2011. Archived from the original on 31 July 2013. Retrieved 18 March 2023.
  8. ^ Makuch, Eddie (8 June 2011). "E3 2011: Jagged Alliance: Back in Action arrives Oct. 18". GameSpot. Fandom. Retrieved 18 March 2023.
  9. ^ "JAGGED ALLIANCE: BACK IN ACTION RELEASEVERSCHIEBUNG". jaggedalliance.com (in German). 11 August 2011. Archived from the original on 7 February 2012. Retrieved 18 March 2023.
  10. ^ "RELEASETERMIN FÜR "JAGGED ALLIANCE: BACK IN ACTION" STEHT FEST". jaggedalliance.com (in German). 12 January 2012. Archived from the original on 29 May 2012. Retrieved 18 March 2023.
  11. ^ Walter, Maximilian (16 May 2012). "Jagged Alliance: Back in Action - Story-DLC »Shades of Red« ab sofort erhältlich". GameStar (in German). Webedia. Retrieved 18 March 2023.
  12. ^ Melani, Giorgio (14 June 2012). "Jagged Alliance: Back in Action - Disponibile il DLC "Point Blank"". Multiplayer.it (in Italian). NetAddiction Srl. Retrieved 18 March 2023.
  13. ^ "MAC/Linux versions out now!". Steam. Valve Corporation. 14 February 2014. Retrieved 18 March 2023.
  14. ^ Linken, Andre (13 June 2012). "Jagged Alliance: Back in Action - Crossfire - Standalone-Addon mit neuer Spielwelt angekündigt". GameStar (in German). Webedia. Retrieved 18 March 2023.
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  29. ^ Hindes, Daniel (14 August 2012). "Review: Jagged Alliance: Back in Action". PC PowerPlay. Future Australia. Archived from the original on 18 August 2012. Retrieved 18 March 2023.
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  31. ^ Bobrek, Grzegorz (9 February 2012). "Jagged Alliance bez tur. Czy to mogło się udać? - recenzja gry Jagged Alliance: Back in Action". Gry-Online (in Polish). Retrieved 18 March 2023.
  32. ^ a b Salatiello, Rosario (9 February 2012). "È uno sporco lavoro, ma qualcuno deve pur farlo". Multiplayer.it (in Italian). NetAddiction Srl. Retrieved 18 March 2023.
  33. ^ Lukkarinen, Markus (March 2012). "Paha saa kasvojenkohotuksen". Pelit (in Finnish). No. 3/2012. p. 44. Retrieved 18 March 2023.
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  41. ^ Pramath (14 September 2012). "Jagged Alliance: Crossfire Review". GamingBolt. Retrieved 18 March 2023.
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