Growlanser II: The Sense of Justice
Growlanser II: The Sense of Justice is the second game of the Growlanser series of video games developed by Career Soft. It is the first game of the series to be a tactical role-playing game, but maintains several features from the first game, such as branching storylines and multiple endings. The series is often likened to the dating sim genre, as the player character will often be paired with a single NPC. As a direct sequel to the first Growlanser, nearly all of the characters seen in the first game make a returning appearance as both playable and non-playable characters. Growlanser II, along with Growlanser III: The Dual Darkness, were released under a single title in North America, titled Growlanser Generations in December 2004. Growlanser II and III were originally planned for separate American releases by publisher Working Designs, but due to opposition from Sony, Working Designs was forced to release both games together. Working Designs opted to add an Auto-Battle feature to both games, as well as enhanced voice acting options, such as the ability to switch voice acting on or off for specific characters. Each game also had a newly added gallery of artwork, vocal outtakes (a staple of Working Designs titles), and music available upon completion. Story summaryTaking place at the same time as the first Growlanser game, Growlanser II focuses on the war between the kingdoms of Rolandia and Burnstein. While the story in the first game concentrated on the kingdom of Rolandia, Growlanser II focuses on Wein Cruz, an aspiring knight of Burnstein. After Wein and his new comrade-in-arms, Maximillian Schneider, pass their knight entrance exams, the game skips forward one year to the end of the war. Wein and Max, now good friends, discuss their plans for the future. Wein intends to become an Imperial Knight - the highest-ranking knight directly under King Elliote's command. However, Max has developed a distaste for battles and intends to try to attain a position of influence so that he can prevent wars from ever occurring. Both friends recognize the merit behind the other's choice and part amicably. Wein, about to begin his career as a commander, reports to his superior to receive the first recruits under his command. The two turn out to be Hans Bearnt, an enthusiastic boy Wein rescued during his practical exams; and Charlone Claudius, a serious girl whose aristocratic father disapproves of her choice to join the military. Wein silently bemoans this turn of events, but decides to make the most of it. The first mission for the trio comes from a corrupt commander who dislikes them, sending the three on a mission that was intended for at least ten soldiers. Along the way, they are framed for breaking a dam that led to the destruction of a village, and are hunted as criminals. They escape to Rolandia where they meet up with Xenos Langley and his sister Karene. Since Wein and company helped Xenos rescue Karene from bandits, Xenos agrees to use his influence to clear their name. Xenos was a companion of Carmaine Fallsmyer (the main character from the previous game), and helped to save the world from the malevolent being Gevas during the last war. Before they can return to Burnstein, however, they meet up with a figure from Wein's past. When Wein was a young boy, he made friends with an older girl named Arieta, who taught him to play music. Wein, who had developed something of a crush on her, had to say good-bye to her under unusual circumstances. When he meets her again, she stills appears the same age she did as before, and is attacking a village mercilessly with her formidable magic powers. The companions save the village with the help of a local mage named Riviera Marius, but Arieta escapes. Confused, Wein and the party continue on to clear their name. After the King pardons them, he assigns them a new mission and appoints Carmaine, the Savior of Light, to aid them. It is at this point that the most significant branching storyline point occurs. The party meets up with the mercenary Wolfgang, whose goal is to create a small neutral country so that mercenaries will have a place to be accepted. Wein can choose to either fight against him, or aid his cause. In the more likely case of Wein standing against Wolfgang, the events leading up to war between the nations are found out to be the fault of Wolfgang's plotting. Meanwhile, darker forces are at work, when the party finds out that Wein's old friend Arieta has actually been possessed by Gevas, the dark being who was one of the original inhabitants of the world. Depending on the party's actions, they can either save her or kill her to defeat Gevas. With the party distracted by this, Wolfgang's plans have nearly come to fruition, and war is at hand. Wein's party, along with aid from Max and the soldiers of Burnstein, take down the mercenaries and reclaim the powerful artifact Wolfgang was using to hold his new country in captivity. One final twist occurs when Max, tired of how easily humans jump into wars, decides to use the artifact's power to control the minds of all people, and make them live a peaceful existence. Wein can choose to either go along with Max's plan or to stand against him. In the case of the former, Max succeeds in turning the world into a group of mindless puppets, but a new sequence develops in which Wein reconsiders his support of Max and decides to join the resistance led by his former party members. If Wein stands against Max, the world is allowed to quietly continue on rebuilding after the war, and Wein's future is determined by which character he has the highest relationship with. There are eight possible character-endings. Charlone, Riviera, and Arieta's endings must be obtained before the other endings (Hans, Xenos, Carmaine, Ernest, Brett) become available. CharactersWein Cruz (ウェイン・クルーズ)
A young knight-in-training of Burnstein. His mother dies before the start of the game. He lives alone, occasionally receiving letters from his archaeologist father. Wein has a great interest in ruins thanks to his father. However, his dream is to become an Imperial Knight, the most prestigious and highest-ranking knight in Burnstein, who report directly to the King and act as his bodyguards. Wein meets Max while in training and the two become good friends. Wein met the mysterious Growsian maiden Arieta Lyuis when he was a young boy, and developed a small crush on her. Because of their meeting, Wein knows how to play one song on the ocarina she gave him. Maximillian Schneider (マクシミリアン・シュナイダー/マックス)
Wein's Friend from the academy. He strongly dislikes war, most likely caused by his father's death and subsequent loss of his mother. After he and Wein graduated into knighthood, he left to become a diplomat and get into politics. He strongly believes that it is possible to eliminate war completely. Max is one of the good characters except when in his final bid for peace, he tries to turn the world into mindless puppets. Hans Bearnt (ハンス・バート)
An orphan with a cheerful, happy-go-lucky attitude who was inspired by Wein and Max to become a powerful fighter. He enrolled in the knight academy and coincidentally became assigned with Wein. He lived in the Starkberg orphanage, but visited Clain Village often and looked up to the chief as a grandfather. He loves to help children and dreams of someday having a loving family of his own. There is a running joke of Hans fighting with Charlone for the silliest reasons. Charlone Claudius (シャルローネ・クラウディオス)
She is a young daughter of noble standing. Her father, Maxwell Claudius, disapproves of her travelling with Wein as a soldier. She has a strong will, with ambitions of becoming an Imperial Knight, and idolizes Julia Douglas for being the only female Imperial Knight. She has a younger brother Pietro who is ill, but refuses to have an operation unless Charlone becomes an Imperial Knight. She seems to have a tense friendship with Hans, taking an initial disliking to his nicknaming her "CC", yet accepting him calling her "Charlo" (シャロ). During the course of the game she may fall in love with Wein depending on how the player treats her. Xenos Langley (ゼノス・ラングレー)
A strong swordsman and former mercenary. When the party looks for Karene, his sister, the party ends up assisting him to find her. After rescuing her, he joins the party to testify to the king of Burnstein that Wein & company were innocent about the destruction of the dam. His hometown is Grandshill, and he was a champion at the arena. Riviera Marius (リビエラ・マリウス)
She is a magic user and Shadow Knight of Burnstein, a type of spy. She is secretive and tries to keep distance from people in order to protect herself emotionally, due to an event in her past. She was on a mission with a man named Karl and they had to split up to evade pursuit. Karl promised to meet up again but he died before he could. Riviera was depressed over this while her sister Olivia, who was Karl's lover, was able to accept his death calmly. Riviera could not deal with this kind of pain again and wonders how Olivia can endure it. Carmaine Fallsmyer (カーマイン・フォルスマイヤー)
A mysterious swordsman and the main Character in the first Growlanser game. He is ordered by King Eliotte to accompany the player in an important mission. When he was a baby, he was found and taken to the Rolandia court where the Palace Magicians examined him. They saw that he was either a light to save the world or a darkness to destroy it. He was adopted by Sandra, a Palace Magician, who created a homunculus named Tippi to watch over him. Brett Varner (ウォーマー・ブルース) Sereb (セレブ) Ernest Lyell (アーネスト・ライエル) Arieta Lyuis (アリエータ・リュイス)
The mysterious Growsian girl Wein met in his childhood. Little is known of her past, but saving her is one of Wein's main goals throughout the game. She, like Venzern, is a Growsian born during a full solar eclipse. Wolfgang (Leonard Cruz) (ウォルフガング) Karene Langley (カレン・ラングレー) Julia Douglas (ジュリア・ダグラス) Wallace (ウォレス) Ariost (アリオスト) King Eliotte (エリオット王) Kenshin Reaves (オスカー・リーヴス) Louise Fallsmyer (ルイセ・フォルスマイヤー)
Carmaine's younger sister. She was born during a complete solar eclipse, which makes her potentially a very powerful Growsian, a being who can wield great magic. She is a shy and reserved girl and easily cries. Misha (ミーシャ) Sandra Fallsmyer (サンドラ・フォルスマイヤー) Tippi (ティビ) Logan (ローガン) Byron (バイロン) Maxwell Claudius (マックスウェル・クラウディオス) Pietro Claudius (ピエトロ・クラウディオス) Elroy (エルロイ) Patrick (パトリック) Lucia (ルーシア) Gevas (ゲーヴァス) Venzern (ヴェンツェル) Battle systemGrowlanser II utilizes a free-range movement tactical RPG battle system. Unlike grid-based TRPGs, a character's movement range is represented by a circular area in which the character can move anywhere within its confines. A character's movement speed is based on the number of MOV points they have in the game. Growlanser II's combat system is active-time based rather than strictly turn-based. Instead of each side taking its turn in waves, both sides move and act based on individual units' speed stats. Physical attackers must move towards the enemy to connect the blow within its range, while magical attackers must take time to cast their spells, a trade-off for being able to hit targets further away. Growlanser II does not have as many random encounters as Grownlanser, due to using a point-based world map, but each of the major events in the story have unique battle scenarios. These range from trying to escape from a surrounded encounter without killing too many units, to rescuing a character before attacking, to a simple "defeat all enemies" objective. Reinforcement enemy forces often show up in these scenarios. Characters can equip two pieces of equipment, one being a Ring Weapon. In the story, a Ring weapon is a new technology where magic rings take the shape of different weapons personalised to the wearer. Players can find these rings after the defeat of an enemy, and can equip different ones for different stats and different gem-equip slots. Growlanser II features 100 types of equippable gems that cause various beneficial effects. These include adding extra attacks, elemental defenses, increasing range of attacks, or adding spells to the character's repertoire. These gems all have an innate level and that level must match or be lower than the slot available in the Ring weapon to be equipped. Each Ring Weapon only has 3 gem-slots, with a level of 0-9 for each slot to equip the respective level gems. For example, if Wein equips a Ring Weapon with gem-slots of 9-4-1, then he can equip any gem in the first slot, but he can only equip gems of level 4 or lower in the second slot; and only level 1 gems in the final slot. If a Ring Weapon has a 0 slot, then no gem can be equipped there. Gems range from level 1 through 9. ReceptionOn release, Famitsu magazine scored the game a 30 out of 40.[1] References
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