Golem is the debut game from independent studio Highwire Games.[2] Based in Seattle, the studio was founded in 2015 by former Bungie employees Martin O'Donnell and Jaime Griesemer, alongside Jared Noftle, co-founder of Airtight Games.[3][4] Vic Deleon, another former Bungie employee, left 343 Industries to join the development team as world art director and Travis Brady of Valve joined as character art director.[3]
O'Donnell, who serves as the game's composer, launched a Kickstarter campaign to crowdfund a "musical prequel" to Golem, titled Echoes of the First Dreamer.[5]
Release
Golem was first announced in December 2015 at the PlayStation Experience.[2] The game was scheduled to launch on 13 March 2018,[6] but had since been delayed for further polishing. On 19 August, Highwire games confirmed a new Fall 2019 release window.[7]
Reception
The game received mixed reviews, according to review aggregator Metacritic, with an average of 59/100 based on 19 reviews.[8]