Genghis Khan: Aoki Ookami to Shiroki Mejika IV (チンギスハーン・蒼き狼と白き牝鹿IV) is a 1998 video game developed by Koei.[1] It is part of Koei's Historical Simulation Series of games, and is the sequel to Genghis Khan II: Clan of the Gray Wolf (the third game in the series[2]). Unlike the previous games, IV was developed for fewer platforms: Microsoft Windows and PlayStation.[3]
Gameplay
The player is given the option to conquer either the country of Mongolia as Genghis Khan himself, or to play as a world leader and take over the known world of the time. The game is turn-based, and very similar to the Romance of the Three Kingdoms series in that everything is done with generals, and managing them is an important part of the game. Unlike Genghis Khan II, in this game the player has absolute control over everything; for example, previously, unless the king was in a given territory, he could not directly control it. The game also includes a turn-based battle sequence, allowing specific control to the player or delegated to a general. Unlike the previous games, players can use any countries.
Scenario
Scenario 1 AD 1189 "The Gray Wolf Riding in Prairie".
Main characters (which countries controlled by player have default plots at the game start) - objective
*** Any countries which have near and bad relationship with Mongol Empire will have a plot that Mingburnu wants to join to player to revenge the Mongols.
Scenario 4 AD 1370 "The Wolf Appear in Western Regions" (added in PUK version)
***England will have a plot and get Garter Knights after the few turns, controlled by the player or computer.
Generals statistic
The most Politics point: Yelü Chucai 100 points
The most War Ability point: Timur 98 points (can be 100 when the player finishes the default plot and defeats Kipchak Khanate)
The most Intelligence point: Frederick II 100 points
The most statistic points: Philip II (94 points of Politics, 90 points of War Ability, 98 points of Intelligence, total: 282 points)
Have all Politics skills: Yelü Chucai Have all War skills: Timur