Coming Full Circle
Coming Full Circle is a 1995 role-playing game adventure for Call of Cthulhu published by Pagan Publishing. ContentsComing Full Circle is a set of four adventures that are loosely connected and take place over a span of ten years, and are not connected to the Cthulhu Mythos scenarios.[1] ReceptionPaul Pettengale reviewed Coming Full Circle for Arcane magazine, rating it a 6 out of 10 overall.[1] Pettengale comments that "While the author's ability to weave an involving tale without recourse to Mythos is clever, the campaign ultimately suffers: regular players will be looking for a Mythos source to the mysteries in which they are embroiled, and frustration is a danger."[1] References
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