Arnold J. Hendrick[1] (1951[2] – 25 May 2020[3][2]) was an American designer and developer of role-playing games (RPGs), board games and video games.[4] He is best-known for the single-player video RPG Darklands.
Early life
Hendrick started to play with toy armies while in primary school, designing combat rules for them. In high school, he played board wargames published by Avalon Hill, then switched to tabletop RPGs such as Dungeons and Dragons and Traveller in the mid-1970s. He credited his interest in gaming in leading to a bachelor's degree in history.
Tabletop games
Hendrick began his creative career by developing board games.[5][6] His first game was a historical board wargame created by Ed Smith for Avalon Hill, released as Trireme in 1971.[7]
Hendrick became the publishing director at Heritage Games in 1979, to coordinate non-miniatures production and design designing RPGs and board games.[8] He designed the game Knights and Magick (1980) for Heritage.[9][10] Hendrick also designed the 1980 fantasy games Caverns of Doom,[11] and Crypt of the Sorcerer.[12] He created several games for the Dwarfstar Games division[13][14] such as Barbarian Prince (1981),[15]Demonlord (1981),[16][17]Star Viking (1982),[17][18] and Grav Armor (1982).[19] He designed Swordbearer (1982) with Dennis Sustare, a full role-playing game published by Heritage.[20] Hendrick and David Helber designed The Tavern (1983), a set of dungeon floor plans intended to be published by Heritage, but wound up being the sole product published by the Genesis Gaming Products division of World Wide Wargames after Heritage went out of business.[21]
It was at Microprose that he designed his best-known game, Darklands.[29][1] The MS-DOS videogame took three years and $3 million to develop — a large amount of money at the time[30] — and the result was a unique and ground-breaking program that was plagued by glitches and bugs. As Andy Chalk noted in PC Gamer, "It wasn't a hit, largely because it was wracked with bugs at release, but featured remarkably deep systems and attention to detail, and genuinely unique, 'realistic' game world: a mythologized version of the 15th-century Holy Roman Empire, in which the creatures and dangers that people of the era believed were real actually are."[3] Critics who could look past the game's glitches called Darklands "one of the best multicharacter FRPGs we've had the delight to play"[31] and "surpass[es] the complexity and historical accuracy seen in any other contemporary computer game."[32]Darklands was a finalist for PC Games' Best Role-playing Game of 1992 (losing to Wizardry VII),[33] and won the 1992 "PC Special Achievement Award" from Game Players magazine. Decades later, Darklands continued to be an inspiration for game development. Todd Howard cited the game as an influence on Bethesda Softworks' popular fantasy role-playing series The Elder Scrolls.[34]Darklands was a direct inspiration for Obsidian Entertainment's 2022 role-playing game Pentiment.[35] In 1995 Al Giovetti of The Computer Show [36] interviewed Hendrick and two other Microprose employees about the creation and play of Darklands [37] just two years after its release. Giovetti names Hendrick the designer and Hendrick describes detailed aspects of the game.
At the 1982 Origins Awards, Barbarian Prince, the board game created by Hendricks, won the Charles S. Roberts Award in the category "Best Fantasy Board Game of 1981".[42]
In 2006, almost twenty years after its release, GameSpot included Darklands on their list of "The Greatest Games of All Time".[43]
^ abFrancis, Bryant (May 29, 2020). "Obituary: Darklands creator Arnold Hendrick". Gamasutra. Archived from the original on 2020-05-30. Retrieved 2024-01-30. Gamasutra has learned that Arnold Hendrick, creator of MicroProse's 1992 RPG Darklands, has passed away at the age of 69.
^"About the Dwarfstar Games". Dwarfstar. Retrieved June 4, 2024. All of the other Dwarfstar games were 'in house' designs by Heritage employees Howard Barasch and Arnold Hendrick.
^Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1993). "The Role of Computers". Dragon (190): 55–60.
^Giovetti, Alfred C. (May 1993). "Darklands". Compute! (152): 102.
^Keizer, Gregg; Yee, Bernie; Kawamoto, Wayne; Crotty, Cameron; Olafson, Peter; Brenesal, Barry (January 1993). "Best of PCGames '92". PC Games: 20–22, 24, 26, 28, 30, 32.
^Belfiglio, Alexander "Ghostfig101" (July 9, 2009). "15 Years of The Elder Scrolls Series". Planet Elder Scrolls. IGN. Archived from the original on August 8, 2012. Retrieved September 28, 2011. The main inspiration for The Elder Scrolls comes from games like Ultima Underworld, Darklands, and Legends of Valour. And of course, D&D.{{cite web}}: CS1 maint: numeric names: authors list (link)
^"Medicine Meets Virtual Reality 15: In Vivo, in Vitro, in Silico: Designing the Next in Medicine". Studies in Health Technology and Informatics. 125: 258. 2007. ISSN0926-9630. Arnold Hendrick, Senior Product Designer at Forterra Systems, on the functional design of this application