Narnia (world)
Narnia is a fantasy world created by C. S. Lewis as the primary location for his series of seven fantasy novels for children, The Chronicles of Narnia. The world is named after the country of Narnia, where much of the Chronicles takes place. In Narnia, some animals talk, mythical beasts abound, and magic is common. The series tracks the story of Narnia when humans, usually children, enter the Narnian world from Earth. The entire Narnian timeline, from its creation to its end (c. 1–2555), ran parallel to 49 Earth-years (c. 1900–1949), thus on average a year on Earth meant 52.14 time dilation years in Narnia. InspirationThe landscape of Lewis's native Ireland, in particular his native Ulster, now modern day Northern Ireland for most parts, played a large part in the creation of the Narnian landscape. In his essay On Stories, Lewis wrote "I have seen landscapes, notably in the Mourne Mountains and southwards which under a particular light made me feel that at any moment a giant might raise his head over the next ridge".[1] In a letter to his brother, Lewis would later confide "that part of Rostrevor which overlooks Carlingford Lough is my idea of Narnia". Although in adult life Lewis lived in England, he returned to Ulster often and retained fond memories of the Irish scenery, saying "I yearn to see County Down in the snow; one almost expects to see a march of dwarfs dashing past. How I long to break into a world where such things were true."[citation needed] Beginning in 1906, young C.S. Lewis (1898–1963) visited the northern Irish seaside near Portrush in the north of County Antrim many times.[2][3] In later years, Lewis remembered the sounds of the sea, the cliffs rising above it, and the ruined medieval towers of Dunluce Castle which many authors have speculated may have inspired his creation of Cair Paravel.[2][3][4] Narnia and Narni, ItalyConcerning Narnia and Narni, Roger Lancelyn Green writes about C.S. Lewis and Walter Hooper:
Fictional geographyNarnia
The novels revolve around the fantastical country of Narnia. The nation of Narnia, often and officially the Kingdom of Narnia, was guarded over by Aslan, the Great Lion, and was filled with humans, talking animals, and other mythical creatures. Narnia was a land of rolling hills rising into low mountains to the south, and was predominantly forested, except for marshlands in the north.[5][6] The country is bordered on the east by the Eastern Ocean, on the west by a great mountain range, on the north by the River Shribble, and on the south by Archenland. The economic heart of the country centres on the Great River of Narnia, which crosses the country from the northwest on an east-southeasterly course to the Eastern Ocean. The seat of government is the castle of Cair Paravel, originally on a peninsula, later an island, at the mouth of the Great River on the coast of the Great Eastern Ocean. Other communities along the river include (from east to west):
Archenland
Archenland is a mountainous country south of Narnia. It is bordered on the north by Narnia and on the south by the Winding Arrow River and further south is the Great Desert. The seat of government is at Anvard, in the heart of the country, a fortified area.[7][8] CalormenCalormen is a semi-arid empire in the south of the world of Narnia. The capital of Calormen is Tashbaan, located on an island near the mouth of the River of Calormen, which flows from west to east in the north of Calormen, just south of the Great Desert. The city of Azim Balda, to the south of Tashbaan, is a hub where many roads meet; it hosts the government's postal system.[9] Prince Caspian describes slave trade between Calormen and Telmar from areas far south of Calormen. Northern CountriesNorth of Narnia lies Ettinsmoor, a cold barren plain home to the once civilized, now anarchistic giants. North of Ettinsmoor is a deep gorge crossed by an ancient bridge known simply as the "Giant Bridge", part of a long-abandoned road. This leads to the Wild Lands of the North, home of the Ruined City of the Giants and the castle Harfang, which is still inhabited by giants. Eastern OceanEast of Narnia is the Great Eastern Ocean, where the Bight of Calormen is home to the Merpeople and the islands of Galma, Terebinthia, Seven Isles, and the Lone Islands. Beyond the Bight of Calormen is more ocean, including the islands of Dragon Island, Burnt Island, Death Water Island, Island of the Duffers, Dark Island, and the Island of the Star. Beyond the Island of the Star, is another undersea country called the Eastern Last Sea, the water of white lilies known as the Silver Sea, and the Utter East, which is a small plain, bordering a perpetual wave and the high mountains of Aslan's Country. Western LandsTo Narnia's west is the landlocked Western Wild, south of this country and also west of Calormen is the Far West region, and somewhere beyond this is Telmar, and eventually on the other side of the unnamed continent is the Western Sea. The Western Sea is an uncharted territory of the Narnian world, but some claim that on its islands are "strange and unearthly creatures". CosmologyIn the domed sky are the sun and moon, which rise from the Utter East and set in the Utter West. The Last Sea in the east is bright with a "drinkable light". There are stars and planets in the sky but in the Narnian world they are people who move accordingly, and some live on the surface. UndergroundDeep below Narnia's surface is a dark sunless country Underland and even deeper than that, at the world's base, is the fiery nation of Bism, home to the Gnomes and Salamanders. Fictional cosmologyThe flat world of Narnia[10] is connected to Earth and many other worlds through a nexus called the Wood between the Worlds. Travel is possible through a pool each for every world.[11] The Wood is so named by Polly Plummer, who is transported there when Digory Kirke's Uncle Andrew tricks her into picking up a magic yellow ring.[12] It has a slothful influence on those travelling it, which is explained by C.S. Lewis as the Wood being a place where nothing ever happens, unlike the different worlds that it connects. For the child protagonists, this experience is pleasant and relaxing. However, it affects the White Witch Jadis negatively: she shrieks in despair that the wood is "killing" her, and she is sickly and pale. It could be described as a nexus of sorts, existing outside the other worlds and not being a world on its own.[11] The wood derives its name from The Wood Beyond the World, a fantasy novel by William Morris, an author who Lewis greatly admired.[13][14][15][16] However, the location's function stems from another Morris novel, The Well at the World's End. Some scholars have suggested Dante's Divine Comedy or Algnernon Blackwood's "The Education of Uncle Paul", both of which Lewis was known to have enjoyed, as possible secondary influences.[15][16] Fictional timelineLewis provided a timeline of events related to The Chronicles of Narnia, in emulation of The Tale of the Years chronology in J. R. R. Tolkien's The Lord of the Rings. He gave an "Outline of Narnian History" in manuscript form to Walter Hooper, who included it in his essay Past Watchful Dragons: The Fairy Tales of C. S. Lewis.[17][18] The novels never explicitly mention the year or years in which events take place, so the timeline is the only source for this information. Kathryn Lindskoog, along with other Lewis scholars, has challenged the authenticity of some posthumous works attributed to Lewis and edited by Hooper,[19] but the validity of the outline in particular has not been questioned. The outline is accepted by Lewis experts and has been included in works by Paul Ford,[20] Martha Sammons[21] and others. Consistency with other worksSeveral people have pointed out more or less significant areas where Lewis's Outline is not consistent with the text of the Chronicles. For example, the outline dates Queen Swanwhite c. 1502, though according to The Last Battle she ruled Narnia before Jadis returned (meaning that her reign must have ended before 898). Paul Ford, author of Companion to Narnia, points out that the text of The Lion, the Witch and the Wardrobe states that Lucy and Edmund are one year apart in age; the years given in the timeline for their births, 1930 and 1932 respectively, which unless Edmund was born near the end of December of 1930, and Lucy was born near the beginning of January 1932, would put their ages at something more than a year.[20] Devin Brown, author of Inside Narnia: A Guide to Exploring The Lion, the Witch, and the Wardrobe, uses the timeline as a way to reconcile some of the statements concerning the timing of Aslan's appearances in Narnia with other characters' recollections of those appearances.[22] See also
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