Harlick later replaced Monte Cook as line editor for the Hero System books at Iron Crown Enterprises.[1]: 149 Harlick and Bill Robinson took over as editors for the magazine Adventurers Club, after issue #18 had appeared in fall 1992, and after promising to revive the magazine issue #19 was published a few months later and issue #20 after that.[5] Harlick contacted Chris Avellone,[6] asking him to write a character book for Champions, which he agreed to, resulting in 1993's Underworld Enemies.[7][8] Harlick was one of the members of the fanzineHaymaker!, along with fellow Champions writers Steven S. Long, Chris Avellone, and Bryce Nakagawa.[9] He was one of the authors of Enemies Assembled! (1995).[4] Harlick was involved, with Steve Peterson and Ray Greer, in the Hero Games partnership with R. Talsorian Games that began in 1996.[1]: 150 Harlick was one of the authors of the supplement Alliances (1997).[10][11] Harlick designed Champions: New Millennium (1997), described as a major-spin off that was "a much darker version of the work in which almost all of the world's super-heroes have been wiped out in a millennial apocalypse, and the players' characters must take their places."[12]
When Cybergames.com acquired Hero Games in 2000, Harlick became the new President of the Hero Games division.[1]: 151 Harlick joined the video game industry, becoming part of projects such as The Matrix Online and DC Universe Online for Monolith Productions, a Marvel Comics MMORPG for Sigil Games Online, as well as an Indiana Jones game for LucasArts.[13] Harlick left LucasArts in 2007 and moved to Paragon Studios as lead designer for City of Heroes.[13][14][15]
Baugh, Bruce (2008-08-31). "Podcast Roundup 2: The Vintage Gamer; 2d6 Feet in a Random Direction". Tor.com. Archived from the original on 2023-11-26. Retrieved 2023-11-26. The article notes: "2d6 Feet in a Random Direction covers roleplaying, minis, and board gaming, with forays elsewhere. Episode 36, for instance, spends some quality time with Chris Bennett and Bruce Harlick, talking about computer game design, changing markets, and things like that."