这是开发成本最高的电子游戏列表,仅列出已公布成本且按通货膨胀调整后总成本为至少5000万美元的电子游戏。
列表
已停止开发游戏
耗资超过5000万美元但被取消的项目
游戏名称
|
开发时间
|
开发商
|
平台
|
总費用(百万美元)
|
通胀调整前
|
通胀调整后
|
光环大型多人在线游戏
|
2007-2008
|
全效工作室
|
PC
|
90 [53]
|
127
|
神鬼寓言:传奇
|
2016
|
Lionhead Studios
|
PC、Xbox One
|
75 [54]
|
95+
|
这里是维加斯
|
2009-2010
|
Surreal Software
|
PC、PS3、Xbox 360
|
40-50 [55]
|
56–70
|
脚注
- ^ 1.0 1.1 Austin Wood. It's taken 4 years and roughly $900 million, but Genshin Impact is a better open-world RPG than ever after update 5.0. GamesRadar+. 2024-09-18 [2024-10-21] (英语).
- ^ Pham, Alex. Bungie-Activision contract. Los Angeles Times. 2012-05-21 [2014-12-02]. (原始内容存档于2020-12-23).
- ^ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 20 of the Most Expensive Games Ever Made. GameSpot. 2015-05-30 [2021-07-15]. (原始内容存档于2021-07-17).
- ^ Activision CEO Bobby Kotick stated that the total cost was $500 million, but Bungie's Eric Osborne stated that the budget was "Nowhere near $500 Million". [2015-10-19]. (原始内容存档于2020-11-12).
- ^ Karmali, Luke. Destiny is a $500 Million Gamble for Activision, says Kotick. IGN. 2014-05-06 [2014-09-08]. (原始内容存档于2021-07-17).
- ^ Takahashi, Dean. Red Dead Redemption 2 could hit 20 million in sales — and turn a profit — by December. VentureBeat. 2018-10-31 [2021-03-01]. (原始内容存档于2018-11-01).
- ^ Cloud Imperium Financials for 2019. cloudimperiumgames.com. [2020-12-24]. (原始内容存档于2021-04-15).
- ^ Sinclair, Brendan. CD Projekt refunded around 30,000 Cyberpunk 2077 copies. Gamesindustry.biz. Gamer Network. 2021-04-22 [2021-04-23]. (原始内容存档于2021-04-22).
- ^ 9.0 9.1 膨れ上がるゲーム制作費:平均は20億円程度. Wired. 2010-01-15 [2021-07-15]. (原始内容存档于2021-07-15).
- ^ Funk, John. How much did MW2 Cost?. The Escapist. 2009-11-19 [2014-10-04]. (原始内容存档于2013-02-04).
- ^ GTA V dev costs over $137 million, says analyst. gamesindustry.biz. 2013-02-01 [2017-01-02]. (原始内容存档于2013-02-04).
- ^ Travers, Alan. GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report. GamesIndustry.biz. 2013-02-01 [2013-09-09]. (原始内容存档于2013-02-04).
- ^ Fritz, Ben. Star Wars: The Old Republic — the story behind a galactic gamble. Los Angeles Times. 2012-01-20 [2014-10-04]. (原始内容存档于2014-10-06).
- ^ Square Enix reports $48M loss following release of underperforming Marvel's Avengers. [2020-11-09]. (原始内容存档于2020-11-07).
- ^ Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially. [2018-08-18]. (原始内容存档于2017-10-18).
- ^ Essential 50: Final Fantasy VII. 1UP.com. [2013-04-22]. (原始内容存档于2012-07-21).
- ^ Final Fantasy 7: An oral history. Polygon. 2017-01-09 [2018-02-02]. (原始内容存档于2021-07-04).
- ^ Stanton, Rich. Final Fantasy 7 retrospective. Eurogamer.net. 2013-06-02 [2014-03-20]. (原始内容存档于2021-04-12).
- ^ Dring, Christopher. Eidos Montreal: "We have to try new models for single-player games". Eurogamer#Subsidiaries. Gamer Network. 2018-05-11 [2018-05-12]. (原始内容存档于2018-05-11).
- ^ Androvitch, Mark. GTA IV: Most expensive game ever developed?. Games Industry International. 2008-04-30 [2021-08-05]. (原始内容存档于2010-12-31).
- ^ Stuart, Keith. Realtime Worlds: an inside story. theguardian.com. Guardian Media Group. 2010-08-27 [2015-09-29]. (原始内容存档于2015-04-07).
- ^ Max Payne 3's Sales May Be Hitting Rockstar Where It Hurts. www.gametrailers.com. 2012-06-15 [2021-07-15]. (原始内容存档于2015-08-06).
- ^ Schiesel, Seth. Video Game Review - 'Red Dead Redemption' Brings Old West to Life. The New York Times. 2010-05-16 [2014-09-04]. (原始内容存档于2014-02-28).
- ^ 20 of the Most Expensive Games Ever Made. GameSpot. [2016-06-08]. (原始内容存档于2020-07-29).
- ^ Pham, Alex. 'Enter the Matrix': An alignment of the digital planets. Chicago Tribune. 2003-05-16 [2016-06-16]. (原始内容存档于2018-06-18).
- ^ Bercovici, Jeff. With 'Defiance,' Comcast's Syfy Bets $100M On Convergence Of TV And Videogames. Forbes. 2012-11-26 [2016-04-19]. (原始内容存档于2014-10-07).
- ^ CD PROJEKT Group – first half of 2015. [2021-07-15]. (原始内容存档于2015-11-29).
- ^ The Witcher 3 sells 6m copies in six weeks. [2015-08-26]. (原始内容存档于2015-08-26).
- ^ Yin-Poole, Wesley. New article on Konami paints a bleak picture. Eurogamer. Gamer Network. 2015-08-03 [2015-08-03]. (原始内容存档于2020-12-31).
- ^ Kent, Gordon. Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits. 2017-03-01 [2018-09-22]. (原始内容存档于2018-06-20).
- ^ Kronke, David. It's Gonna Be a Video Jungle Out There: Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing. Los Angeles Times. 1994-10-15 [2020-05-26]. (原始内容存档于2015-09-18).
- ^ Mosca, Marco. Watch Dogs, le très gros budget d'Ubisoft. Challenges. 2013-06-18 [2014-03-20]. (原始内容存档于2016-05-14).
- ^ Sheffield, Brandon. GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3'. Gamasutra.com. 2011-03-02 [2014-03-18]. (原始内容存档于2018-01-24).
- ^ Robinson, Martin. Yu Suzuki wants $10 million to make a truly open world Shenmue 3. 2015-06-22 [2021-07-15]. (原始内容存档于2015-06-23).
- ^ Nutt, Christian. What's holding back Crysis 3?. Gamasutra. 2013-03-01 [2015-07-19]. (原始内容存档于2015-07-22).
- ^ Charles Onyett. GC 2008: Crysis Cost 22 Million to Make. [2021-07-15]. (原始内容存档于2013-07-08).
- ^ Ubisoft discusses next-generation game budgets. Eurogamer.net. 2012-05-16 [2018-12-27]. (原始内容存档于2021-08-29).
- ^ Remo, Chris. Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million. Gamasutra.com. 2009-11-05 [2014-03-18]. (原始内容存档于2018-01-18).
- ^ How Much Does It Cost To Make A Big Video Game?. Kotaku. [2014-10-04]. (原始内容存档于2017-12-16).
- ^ Gaming. Variety. [2021-07-15]. (原始内容存档于2018-05-27).
- ^ Purchese, Robert. Heavy Rain cost €16.7 million to make and made Sony "more than €100 million". Eurogamer.net. 2013-04-19 [2014-03-18]. (原始内容存档于2013-07-03).
- ^ Heavy Rain cost $52 million but made $130 million, you do the math. Engadget. [2021-07-15]. (原始内容存档于2019-06-11).
- ^ Alder, Davon. Square Haven News / NTV Tokyo Interviews Hironobu Sakaguchi. squarehaven.com. 2000-07-29 [2016-04-01]. (原始内容存档于2018-04-18).
- ^ Phipps, Keith. Howard Scott Warshaw. A.V. Club. 2005-02-02 [2016-06-16]. (原始内容存档于2015-09-19).
- ^ Pham, Alex. DC Universe Online: $50 million gamble aims for audience that World of Warcraft 'can't touch'. Hero Complex – movies, comics, pop culture – Los Angeles Times. 2011-01-11 [2016-07-05]. (原始内容存档于2018-10-21).
- ^ Geoghegan, Kev. Will L.A. Noire change the game for actors?. BBC News. 2011-05-27 [2021-08-05]. (原始内容存档于2018-01-07).
- ^ Darksiders 2's $50 Million Budget Was "Ridiculous," Nordic Games CEO Says. [2021-07-15]. (原始内容存档于2014-09-22).
- ^ Casey Corr, O. Move To Level Two - Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America's Favorite Toy. Seattle Times. 1990-12-16 [2018-06-27]. (原始内容存档于2018-06-28).
- ^ Nintendo fuels "Mario Mania" with "Super Mario Bros. 3". The Indianapolis Star. 1990-04-09: 22 [2021-02-20]. (原始内容存档于2021-07-17).
- ^ Brian Crecente. The four lives of Epic Games. Polygon. [2018-03-27]. (原始内容存档于2016-05-04).
By the end of the cycle, Gears of War 3 cost about four or five times more than the original to make.
- ^ Half-Life 2: $40 million in, still Steaming forward. Eurogamer. 2004-03-22 [2016-06-16]. (原始内容存档于2020-05-22).
- ^ MMO Budget Busters. MMOHuts. 2010-05-10 [2016-02-02]. (原始内容存档于2014-12-31).
- ^ Plunkett, Luke. Why The Halo MMO Was Cancelled. Kotaku. 2010-04-13 [2016-04-12]. (原始内容存档于2018-06-19).
- ^ Frank, Allegra. Report: Fable Legends was a $75M project 'nobody' wanted to work on. Polygon. 2016-05-12 [2016-06-07]. (原始内容存档于2021-07-16).
- ^ Zelfden, N. Van. What's Killing the Video-Game Business?. Slate. 2009-02-16 [2015-08-26]. ISSN 1091-2339. (原始内容存档于2018-07-07).
相关项目
|