This is an archive of past discussions with User:Krator. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.
Blade Runner (video game)
Hi there. The Blade Runner (video game) article has just been nominated for a peer review. The article has gone through some major changes in the last month, and it would be appreciated if an editor/contributor like yourself, could head over and give some sound opinion and ideas on improvements for the article. If you are interested in joining the peer review discussion, please follow the link. Thank you very much for your help Wikipedia:Peer review/Blade Runner (video game)/archive1. - Nreive (talk) 11:22, 2 June 2008 (UTC)
Development content is very important to include in an encyclopedic video game article. It provides a history of how the game came to be and provides real world information needed for an article to claim comprehensiveness. However, writing this section can be difficult because the amount and type of information available will vary for each game. One of the best sources for such information is a developer interview. These can provide insight into the thought process of the designers and give examples of influences and obstacles encountered. Previews can also be helpful by giving a snap shot of the game before it was released and may mention development issues that were still being addressed.
When writing about development, common sense should be used to organize content to maintain a sense of flow for the reader. Most times, it is best to give the information in a somewhat chronological order—though information can also be grouped by topics like audio, promotion, graphics, etc. If one such topic gets large enough, it can be split off into its own subsection or regular section. For example, Kingdom Hearts#Audio is a separate section from the rest of the development information because it focuses on the game's musical score and voice acting. Portal (video game)#Soundtrack, however, does not have as much content and is a subsection of the main development section.
What to include about development
Who are the developers? Which company or studio developed the game, and are there any prominent designers involved?
When did development begin?
When and where was the game first announced? (e.g. Tokyo Game Show, E3 Media and Business Summit, etc.)
What influenced the game's story, characters, music, and/or gameplay ? (e.g. past games, movies, books, etc.)
Were there any delays?
Was anything excluded because of time or technological constraints? (e.g. extra levels, game modes, characters, story arcs, etc.)
Things to remember
Avoid proseline. Though maintaining a sense to chronology is important, this section should not read like an ordered list of events.
Images in this section should be relevant to the information given and should add on to it.
Source everything to avoid information being tagged as original research.
Hi. I answered a question of your's on the Hum RD a while ago about the effect of Budget deficits on inflation. My answer then was incorrect because I mistook a deficit for a surplus. Here's the correction. Sorry! Zain Ebrahim (talk) 12:53, 4 June 2008 (UTC)
Apologies for the delay - I wrote an exam and I wanted to spend time doing this properly. Hopefully it's not too late for your exam!
In the AD-AS model, we look at three schedules mentioned below. Note that the y-axis represents the price level (like a CPI index) and the x-axis represents real output.
Long run Aggregate Supply (LAS) - this is a vertical line at an output level equal to full employment (FE) output (you may know this as Potential Output). Real FE output doesn't allow inflation to affect it therefore the LAS curve is vertical.
Short run Aggregate Supply (SAS) - this is the usual supply schedule you'll be familiar with. At higher prices, producers are willing to supply more goods and services therefore SAS slopes upwards. As we'll see below, in the long run output tends towards full employment. An important point to note here is that at each point on the SAS curve money wages are constant so real wages decline as you move up.
Aggregate demand (AD) - this is the usual downward sloping AD curve.
If the economy is at the point where AD crosses SAS then we're in short run equillibrium and similarly for long run equiliibrium.
Getting to your question then. Let's assume that the economy is at short run and long run equillibrium (i.e. all three curves intersect). If the government runs a deficit then it essentially increases government spending. As you know, AD = C + I + G + (X - Z) so if G increases then AD increases. This has the short term effect of increasing the price level and increasing the level of real GDP (can you see why?). This is the short run effect of the deficit. At this point we're in an Inflationary gap.
In the long run, higher prices (i.e. lower real wages) coupled with increased profitability for the producers will result in labour unions demanding higher money wages. As producers give in to these demands the SAS decreases (i.e. shifts to the left) and the economy lands up at full employment GDP but with a higher price level than we started with (can you see why?).
I've assumed the following:
The labour unions reacted quickly to the new state of the economy and the producers gave in to their demands.
So SAS responded quickly to the increased AD.
Crowding out does not occur. This is perhaps a heavy assumption - when governments increase spending they may "crowd out" investment spending by producers and I (in the AD equation) decreases. So in the end, AD won't increase at all.
I'm familiar with the theory you present above, and thanks for taking the time to explain the issue. My main issue is one with constant vs. a change in government deficit. I understand that if (G - T) decreases, the whole logic above applies. But what about the situation where all that is known is that (G - T) is negative, without any information on whether it represents an increase or a decrease? I would completely stand by your logic above in the situation when there is a change in government deficit (or surplus), but why do curves shift simply because of the existence of such a deficit? User:Krator (tc) 20:45, 7 June 2008 (UTC)
Wait, you do realise that if (G - T) decreases then the opposite of what happened above would occur, right? Negative (G - T) implies a surplus. Assuming you meant "positive", then to answer your new question think about what would happen if G was continuously greater than T. Where would the money come from? Borrowings which entail interest expense would be the answer. To finance sustained deficits, borrowings (and therefore interest expenses) would have to increase every year. Also note that the multiplier with repect to spending is greater (in absolute value - i.e. up or down) than the tax multiplier. So if G and T increase by the same amount then the overall effect would be in favour of the increased G.
You need to think about where you are in the model and look at what changes. If nothing changes then nothing changes. Zain Ebrahim (talk) 21:06, 7 June 2008 (UTC)
A proposed deletion template has been added to the article Squirrel (debate), suggesting that it be deleted according to the proposed deletion process. All contributions are appreciated, but this article may not satisfy Wikipedia's criteria for inclusion, and the deletion notice should explain why (see also "What Wikipedia is not" and Wikipedia's deletion policy). You may prevent the proposed deletion by removing the {{dated prod}} notice, but please explain why you disagree with the proposed deletion in your edit summary or on its talk page.
I actually figured it was going to fail anyway thus the nomination for A class. And...it did indeed fail the FA nomination. :\--Kung Fu Man (talk) 20:23, 19 June 2008 (UTC)
Assessment
Hey Krator. I just finished school today, which means I'm going to be more active in the project. I'm thinking of contributing to the assessment department, and I know you've got a lot of experience there. I was wondering if you could keep an eye on any future assessments I do to see if they're alright, like a GA mentor of sorts. Of course, if you're too busy, then I understand. Cheers, Krator. AshnardTalkContribs14:41, 20 June 2008 (UTC)
Hey, your bot changed "encyclopaedic" to "encyclopedic" on an image page I happened to be watching. Please don't do this per WP:ENGVAR. Especially bot "correction" of local differences in spelling is awful. Thanks, User:Krator (tc) 17:01, 22 June 2008 (UTC)
Oops. You're quite right. I've removed that substitution from my bot, and added a test to make sure I don't inadvertently add the substitution back at some point in the future. Cheers, CmdrObot (talk) 22:42, 22 June 2008 (UTC)
Earlier this month(if you remember)I had a conflict with KieferSkunk. Eventually it was settled but he mentioned maybe you showing me how to work better with WP:VG. You showing me how it works. Are you still up for that?GearsOf War14:11, 24 June 2008 (UTC)
For your awesome review of 4X. You did a great job. Very helpful and comprehensible. I loved it. You should be awared 3 times. BRAVO!! GearsOf War23:43, 23 June 2008 (UTC)
Echo that! Thanks for the really useful feedback. I tried to incorporate all of it. I have a few lingering questions, though, for some of the comments that I found more difficult to address. Care to come back to the 4X talk page for a little more help? Randomran (talk) 02:52, 24 June 2008 (UTC)
Thanks for even more help. I know you're probably busy, but I'd really appreciate it if you could offer just a few more words of advice. See Talk:4X#WP:VG_Assessment. I understand what you meant by the gameplay section now (#3), but I have a few specific questions about everything else (1-2, 5-6). See my comment over there. Randomran (talk) 18:25, 24 June 2008 (UTC)
Hi boss. I've been mulling this around for a while, and I can understand that you're fairly tied up at present, so I'll try to keep this short. I'd like to explore furthering my involvement within Wikipedia (and before you say anything, I'll point out this diff) and feel that I'd benefit from some further guidance on the mechanisms and workings of WP. So, as a result, I'd like to look at an alternative mentor to help with this area. While you've been fantastic at getting me started in WP:VG and being a guiding hand when things started to get tough, I'd like to try develop a further understanding in new areas as a whole. As always though, I'd appreciate your thoughts, as well as any feedback you'd care to share, before I make this move. Many thanks, GazimoffWriteRead21:05, 27 June 2008 (UTC)