Players fight in an alien or human team with respective melee and conventional ballistic weaponry. The aim of the game is to destroy the enemy team and the structures that keep them alive, as well as ensure one's own team's bases and expansions are maintained. Players earn resources for themselves and their team via aggression.[3]
Commenting on gameplay, Lifewire noted: "One particularly fun aspect of Unvanquished is that as insects, players can crawl on the walls and ceilings, adding a new, though perhaps somewhat disorienting, take on game physics".[4]
Development began the summer of 2011 on SourceForge, with the first alpha version being released on February 29, 2012.[3] While the code development was already happening on GitHub since 2012,[5] the game release distribution moved from SourceForge to GitHub in 2015.[6]
Unvanquished is developed by a team of volunteers who used to release a new Alpha on the first Sunday of every month.[3] However, since the project reached a new stage of development, betas are released with less frequency.[citation needed]
Engine
Unvanquished uses the Dæmon Engine,[7][8] born from a merge of the Wolfenstein: Enemy Territory engine (id Tech 3) and the XreaL engine.[9] That merge was initially named OpenWolf[10] before being renamed to Dæmon [11][12] before the first alpha release of Unvanquished was released.[13] Its development is now proceeding in its own path from its predecessors.
In 2015, with version 0.42, the Unvanquished developers managed to separate the game's engine code from the game's code by teaming up with developers of Xonotic.[14]
Reception
Michael Larabel from Phoronix.com praised Unvanquished's graphics in July 2012, while it was still in alpha state.[15][16]Lifewire praised the insect mechanic as an interesting twist and the ease of modding (referring to the level editor).[4]
Softpedia reviewed the game in version 0.49 in March 2016 and gave 3.5 stars.[17]
Between 2011 and June 2017 the game was downloaded alone from SourceForge over 1.3 million times.[18]
^"10 years and Unvanquished". unvanquished.net. The game was released on tremz.com as first alpha under the Unvanquished name on February 29 of 2012. The engine was already named Dæmon as it had been renamed from OpenWolf to Dæmon in January of 2012, one month prior that first alpha release.
^Larabel, Michael (2012-07-01). "Unvanquished: A Very Promising Open-Source Game". Phoronix. Retrieved 2015-07-07. OpenGL 3.x renderer from XreaL, Stereoscopic 3D renderer support, MD3 and MD5 model support, an improved shader system, procedural animation blending
^Larabel, Michael (2012-08-25). "Unvanquished Still Looks Amazing For Open-Source". Phoronix. Retrieved 2024-11-27. Unvanquished is still on track to become one of the most compelling and visually impressive multi-platform open-source games