The City of Lost Children (video game)

The City of Lost Children
Developer(s)Psygnosis
Publisher(s)Psygnosis
Director(s)Denis Friedman
Producer(s)Carole Faure
Writer(s)Nicolas Meylaender
Composer(s)Francis Gorgé
Platform(s)
ReleaseMS-DOS
PlayStation
Genre(s)Adventure
Mode(s)Single-player

The City of Lost Children[a] is an adventure game developed and published by Psygnosis in 1997. It is loosely based on the film of the same name. The game was released for the PlayStation and MS-DOS. The latter is a straight port of the console version.[4] Players take on the role of the film character Miette.[5]

Gameplay

The City of Lost Children is an adventure game loosely based on the 1995 film of the same name directed by Jean-Pierre Jeunet and Marc Caro. The player controls 12-year-old Miette in pre-rendered 3D environments similar to those of Resident Evil and Alone in the Dark.[6][7]

Reception

On GameRankings the PC version holds a score of 60% based on three reviews,[8] while the PlayStation version holds a score of 54.50% based on four reviews.[9]

The game received mediocre reviews. Reviewers generally remarked that the graphics are stunningly beautiful and atmospheric,[4][12][14][15][20] but criticized the excessive difficulty of finding objects[4][12][14][15][20] and the slow pace.[12][14][15][20] A Next Generation critic explained, "To pick up an item, you must stand directly on top of it, a problem when most of the important objects aren't out in plain sight. You'll find yourself looking in every nook and cranny just to make sure you didn't miss something. Even then, the vast majority of items are found almost by accident ..."[4] Josh Smith of GameSpot further remarked, "The game's puzzles are arbitrary and not particularly intuitive. Trade the marbles for a sleeping potion? Go figure. Put a bone in a cash register to short out the security system on a safe? Come on. The lack of deduction required by the game encourages the kind of random gameplay that can only be described as frustrating. Solutions to puzzles rarely yield a sense of accomplishment since more often than not they are solved through happenstance, not reasoning."[15]

Shawn Smith and Sushi-X of Electronic Gaming Monthly had a somewhat more positive reaction; though they noted the same key flaws as other critics, they focused more on how well the game recreated the world of the film, with Smith commenting, "The cinemas are done well, and the rendered city gives the impression of really being in [a] dirty, semi-futuristic alternate reality." However, their co-reviewers Dan Hsu and Crispin Boyer called it "A unique game that masochists should check out" and "heavy on atmosphere but lean on fun", respectively.[12] GamePro's The Rookie concluded, "If you're determined to play, take an evening to rent both the movie and the game to see which goes first, your eyesight or your sanity."[20]

Notes

  1. ^ Also known as Lost Children: The City of Lost Children (Japanese: ロストチルドレン: 失われた子供たちの街, Hepburn: Rosuto Chirudoren: Ushinawareta Kodomo-Tachi No Machi) in Japan.

References

  1. ^ "Online Gaming Review". 6 June 1997. Archived from the original on 6 June 1997. Retrieved 16 April 2023 – via Wayback Machine.
  2. ^ "Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com". PlayStation Galleria. Archived from the original on 11 June 1998. Retrieved 8 January 2024.
  3. ^ "PlayStation Soft > 1998". GAME Data Room. Retrieved 5 September 2018.
  4. ^ a b c d e "Finals: The City of Lost Children". Next Generation. No. 32. Imagine Media. August 1997. p. 118.
  5. ^ "The City of Lost Children". Next Generation. No. 13. Imagine Media. January 1996. p. 147.
  6. ^ a b Edge staff (March 1997). "Testscreen: The City of Lost Children". Edge (43): 89. ISSN 1350-1593. Wikidata Q130463707.
  7. ^ Damien Poussier (21 June 2012). "City of Lost Children, The". Hardcore Gaming 101. Wikidata Q130463802.
  8. ^ a b "The City of Lost Children for PC". GameRankings. Archived from the original on 20 May 2013. Retrieved 10 October 2012.
  9. ^ a b "The City of Lost Children for PlayStation". GameRankings. Archived from the original on 25 August 2012. Retrieved 10 October 2012.
  10. ^ House, Michael L. "The City of Lost Children (PC) - Overview". AllGame. Archived from the original on 13 November 2014. Retrieved 13 December 2014.
  11. ^ House, Michael L. "The City of Lost Children (PS) - Review". AllGame. Archived from the original on 13 November 2014. Retrieved 13 December 2014.
  12. ^ a b c d e "Review Crew: The City of Lost Children". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 58.
  13. ^ "The City of Lost Children - PlayStation". Game Informer. No. 48. April 1997. Archived from the original on 21 October 1997. Retrieved 10 October 2012.
  14. ^ a b c d Sengstack, Jeff (24 April 1997). "City of Lost Children Review (PC)". GameSpot. Archived from the original on 13 July 2015. Retrieved 10 October 2012.
  15. ^ a b c d e Smith, Josh (17 July 1997). "The City of Lost Children Review (PS)". GameSpot. Archived from the original on 10 September 2016. Retrieved 10 October 2012.
  16. ^ Fish, Eliot (May 1997). "City of Lost Children". Hyper. No. 43. pp. 56–57.
  17. ^ IGN Staff (23 May 1997). "City of Lost Children". IGN. Archived from the original on 11 October 2012. Retrieved 11 October 2012.
  18. ^ Trotter, William R. (July 1997). "City of Lost Children, The". PC Gamer. Archived from the original on 5 December 1999. Retrieved 21 October 2014.
  19. ^ "PC Review: The City Of Lost Children". PC Zone. 13 August 2001. Archived from the original on 4 January 2007. Retrieved 11 October 2012.
  20. ^ a b c d "PlayStation ProReview: The City of Lost Children". GamePro. No. 103. IDG. April 1997. p. 80.