Sega Rally 2

Sega Rally 2
Developer(s)Sega AM Annex
Publisher(s)Sega[a]
Director(s)Kenji Sasaki
Producer(s)Tetsuya Mizuguchi
Designer(s)Kenji Sasaki
Programmer(s)Sohei Yamamoto
Composer(s)Arcade:
Tatsuhiko Fuyuno
Susumu Isa
Tetsuya Yamamoto
Jun Senoue
Kenji Eno
Dreamcast:
Hideki Naganuma
Tomonori Sawada
Platform(s)Arcade, Dreamcast, Microsoft Windows
ReleaseArcade
  • JP: February 1998
  • NA: 1998
Dreamcast
  • JP: January 28, 1999
  • EU: October 14, 1999
  • NA: November 30, 1999[1]
Windows
  • JP: June 25, 1999
  • EU: November 26, 1999
  • NA: November 29, 2000[2]
Genre(s)Racing game
Mode(s)Single-player, multiplayer
Arcade systemSega Model 3

Sega Rally 2[b] is an arcade racing game developed by Sega for the Model 3 arcade hardware.[3] It is the sequel to 1994's Sega Rally Championship. The game was first released in arcades in February 1998, and was later ported to the Sega Dreamcast, becoming one of the console's earliest titles when it was released in Japan on January 28, 1999. The Sega Dreamcast version was released in Europe as a launch title on October 14, 1999, and then in North America on November 27.[4] A PC version was released in Japan and Europe that same year, with the North American release following suit in November 29, 2000,[2] where it was published by Mattel Interactive.[5]

Gameplay

As with the predecessor, Sega Rally Championship, the object of the game is to successfully drive along a track while reaching checkpoints and thus be rewarded with more time to enable the player to reach the goal. Sega Rally 2 added new vehicles, new environment settings for the circuits (including snowy tracks and a course set on an island), as well as including multiple circuits in each environment type. An updated version of the original game's Desert track was also included.

The Dreamcast and PC versions of the game also included a "10-year championship" mode.[6] The Dreamcast version ported using Windows CE, had a frame rate half that of the arcade version.[7]

The Toyota Celica GT-Four ST-205, Lancia Delta HF Integrale and the unlockable Lancia Stratos HF returned from the original game as selectable cars, along with newer Toyota and Lancia cars, as well as cars from Mitsubishi, Subaru, Fiat, Peugeot, Renault, and Ford.

Development

Development on the game began in March 1997, with producer Tetsuya Mizuguchi at the helm.[3] Roughly half of the development personnel were Sega AM Annex staff, with the other half taken from a number of other internal studios at Sega.[8] The majority of the development staff for the original Sega Rally Championship worked on Sega Rally 2.[9] The team created their own development tools for the project.[8]

The cabinet was designed by Sega AM4.[3]

Reception

The game received favorable reviews on both home platforms. Lamchop of GamePro said of the Dreamcast version in one review, "It looks and feels like the arcade version, and there's no slowdown at all even in two-player split screen mode. SR2 is worth al least a rental for Dreamcast owners who enjoy coin-op racing thrills on the comfort of their own couch."[32][e] In another GamePro review, The D-Pad Destroyer said, "Rally fans and arcade racers will love this dirt-slidin' good time, but gamers weaned on the post-Gran Turismo racing revolution may wince at the game's archaic checkpoint system. Still, as far as rally racing goes on the Dreamcast, there really is nothing quite as fun as Sega Rally 2."[33][f] Jeff Lundrigan of NextGen said in its January 2000 issue that the same Dreamcast version "is not the sort of game you beat. Instead, it beats you."[30] A year later, in its January 2001 issue, Jim Preston called the PC version "a fun and pretty arcade rally game that redirects the blood from your brain to your foot."[31] In Japan, Famitsu gave the Dreamcast version a score of 36 out of 40.[21]

Also in Japan, Game Machine listed the arcade version in their April 15, 1998 issue as the most-successful dedicated arcade game of the month.[34]

The Dreamcast version was the best selling Dreamcast game in Japan during 1999, selling 290,000 units.[35] In the UK, it was the 2nd top selling Dreamcast launch game after Sonic Adventure.[36]

Notes

  1. ^ Mattel Interactive and Empire Interactive published the Windows version in North America and Europe, respectively.
  2. ^ Sega Rarī Tsū (セガラリー2), also known as Sega Rally Championship 2
  3. ^ In Electronic Gaming Monthly's review of the Dreamcast version, one critic gave it 9.5/10, and the rest gave it each a score of 9/10.
  4. ^ In GameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 60, 90, and 92.
  5. ^ GamePro gave the Dreamcast version two 4.5/5 scores for graphics and fun factor, 3.5/5 for sound, and 4/5 for control in one review.
  6. ^ GamePro gave the Dreamcast version 4.5/5 for graphics, and three 4/5 scores for sound, control, and fun factor in another review.

References

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  2. ^ a b Gavin Ogden (November 29, 2000). "Sega Racing Hits PC". FGN Online. Archived from the original on January 27, 2001. Retrieved December 12, 2024.
  3. ^ a b c "NG Alphas: Sega Rally 2". Next Generation. No. 39. Imagine Media. March 1998. pp. 74–76. Retrieved April 1, 2024.
  4. ^ "Sega Rally 2 Championship [sic] Releases". MobyGames. Atari SA. Archived from the original on April 1, 2024. Retrieved April 1, 2024.
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  6. ^ a b Gantayat, Anoop (November 24, 1999). "Sega Rally 2 (DC)". IGN. Ziff Davis. Archived from the original on January 22, 2022. Retrieved April 1, 2024.
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  8. ^ a b "An Interview with Tetsuya Mizuguchi and Kenji Sasaki". Next Generation. No. 39. Imagine Media. March 1998. p. 77. Retrieved April 1, 2024.
  9. ^ "News in Brief". Sega Saturn Magazine. No. 26. Emap International Limited. December 1997. p. 13.
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