Flannery's education included a primary all-girls school and secondary education at Scoil Mhuire Gan Smál in Blarney.[3]
Following the competition win, in 2001 Flannery co-authored In Code with her father,[4] mathematician David Flannery (1952-2023).[5] It tells the story of the making and breaking of the Cayley-Purser algorithm, as well as the enjoyment she got from solving mathematical puzzles while growing up. She dedicates many of her accomplishments in the fields of mathematics and cryptography to her father's support during her childhood.
She studied computer science at Peterhouse, a college of the University of Cambridge, graduating in 2003, and, as of 2006, worked for Electronic Arts as a software engineer. She worked at TirNua as a "Chief Scientist".[6] She developed the virtual economy in a game and the back-end web services that powered the game features. She has also worked at RockYou, and several other institutions involved in software development and computer science.[3]
Before working at TirNua, Flannery was software engineer working directly with then Electronic Arts Worldwide Chief Technology Officer, Scott Cronce, and, later, with many fellow Tirnua founders on her first virtual world.[7]
At EA, she successfully set up the EA Open Source program using the Essential Project. Flannery created data visualizations on software architecture and game content creation which were used to directly impact the quality of both. She also successfully ran and turned around the virtual economy within EA-Land (formerly The Sims Online).
^ abMiravinci (22 March 2013). "Sarah Flannery". planetmath.org. Retrieved 23 September 2017.
^Gribbin, Ben (2000). "Review of 'I Got Algorithm', by Sarah Flannery, David Flannery". Books Ireland. No. 236. pp. 360–62. doi:10.2307/20632220. JSTOR20632220.
^Genevieve Carbery (18 April 2009). "My Holidays". The Irish Times. Retrieved 9 January 2010. I visited my sister [the former Young Scientist winner Sarah Flannery] in San Francisco.