This installment of the series introduces a Spring Training mode,[2] in addition to the incumbent exhibition, season, playoff, and home run derby modes.[3]
The game uses a cursor interface for pitching and batting. The player can adjust the batter's position and stance at the plate.[3]
As with previous installments, players can create and trade ball players.[2]
The game received "favorable" reviews according to the review aggregation website GameRankings.[4] Six months after the game was released, Next Generation said in its review, "For neophytes and casual gamers, such a complex control scheme may seem more like work than fun. Skilled players, however, will rise to the challenge and welcome the flexibility."[13]
^Storm, Jon; Anderson, Paul; Reiner, Andrew (May 1998). "MLB 99". Game Informer. No. 61. FuncoLand. Archived from the original on September 21, 1999. Retrieved June 7, 2020.
^Higgins, Geoff "El Nino"; Mowatt, Todd "Video Cowboy" (June 1998). "MLB '99". GameFan. Vol. 6, no. 6. Metropolis Media. p. 54. Retrieved December 20, 2020.