List of virtual reality headsets

Comparison chart of per-eye headset resolutions

There are two primary categories of virtual reality (VR) headsets:

  • Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
    • Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.)[1]
  • Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:

Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.

In addition, VR headsets are categorized by the degrees of freedom they provide:

  • 3DoF: 3 degrees of freedom, which only tracks the rotation of the player's head.
  • 6DoF: 6 degrees of freedom, which tracks both the position and the rotation of the player.

Early VR

Product Release
(Y-M-D)
Head
tracking
Positional
tracking
Display Resolution
(per eye)
Field
of view
[2]
Price other
Virtuality 1000CS 1991 Yes Yes Dual LCD 276x372 discontinued 6Dof Controller
Forte VFX1 1995 Pitch+roll: 70°
Yaw
No Dual 0.7" LCDs 263x230 diagonal 45° discontinued
($599 at release)
IIS VFX3D 2000 Pitch+roll: ±70°
Yaw: 360°
No Dual 0.7" LCDs ≈380x337 diagonal 35° discontinued 6DoF dual controllers
Fakespace Labs Wide5[3] 2007 discontinued
NVIS nVisor SX[4] discontinued
NVIS nVisor SX111[5] diagonal 90° discontinued
NVIS ST50[6] discontinued
Sensics xSight 6123[7] discontinued
Sensics piSight 76-21[8][9] discontinued
Crescent HEWDD-768
[10][11]
2008 discontinued
($80,000 at release)
Crescent HEWDD-1080
[10][12][13]
discontinued
($103,660 at release)
Nintendo Virtual Boy 1995-07-21 Pitch+roll: 70°
Yaw
No Dual 0.7" LCDs 384x224 diagonal 45° discontinued
($179.95 at release)
red monochromatic
display
VPL EyePhone 1989-06-01 320×240 discontinued
($250,000 at release)

Tethered and non-Tethered VR

Name Release Date
(Y-M-D)
Positional tracking
Display type
Display (other)
Max. Resolution (per eye) Resolution (per eye, region specific) PPD Aspect Ratio (per eye)
Refresh rate
Field of view[2] Audio Connectivity Weight Price
OSVR
SteamVR
Oculus PC
PlayStation
PC
Windows MR
Oculus Store
App Store (Apple)
Other Processor Platform Tethered
Razer OSVR HDK 1.4[14] 2015-11-23[15] Yes OLED[16] N/A 960×1080 9.6 8:9 90 Hz 100° 1x HDMI, 1x USB 2.0 650 g[17] Discontinued ($299 at release)[18] Yes Yes No No Yes No No No 6DoF headset only Yes
Oculus Rift CV1[19] 2016-03-28 Outside-in

(Constellation)

OLED 1080×1200[20] 9.81 9:10 90 Hz 94°[21] Built-in headphones[22] 1x HDMI 1.4+
2x USB3.0
(+1x USB 3.0 for touch camera)
470 g[23] Discontinued ($599 at release with controllers and base stations)[24][25] No Yes Yes No Yes No Yes No 6DoF dual controllers[22] Yes
HTC Vive[19] 2016-04-05 Yes OLED 1080×1200[20] 9.81 9:10 90 Hz 110° 1 mm × 3.5 mm audio jack, optional headphones 1x HDMI 1.4+
DisplayPort 1.2+
2x 3.0 (one usable for accessories)[26]
468 g (improved revision)
550 g (launch units)[23]
Discontinued ($399 at release)[27][28] No Yes No No Yes No No No 6DoF dual controllers Yes
Razer OSVR HDK 2[29] 2016-07-20

(pre-orders)[30]

OLED[31] 5.5" 1080×1200[31] 9.81 9:10 90 Hz 110° Discontinued ($399 at release)[32][31] Yes Yes No No Yes No No No 6Dof headset only Yes
StarBreeze StarVR 2016-08-01

(IMAX)[33][34]

Outside-in, external optical sensor with fiducial markers LCD Dual 5.5" 2560x1440 12.19 16:9 90 Hz 210° Horizontal
130° Vertical
380 g[35] No No No No Yes No No No 6DoF headset only Yes
PlayStation VR[36] 2016-10-01 Outside-in (using the PlayStation Camera) OLED 960×1080[20] 9.6 8:9 120 Hz

90 Hz[37]

100° 1 mm × 3.5 mm audio jack 610 g (2016 model)
600 g (2017 model)
$299 (headset, camera, and a game)[38]
Move controllers sold separately for $99[39]
No No No Yes
PS4,
PS5[40]
Yes No No No Motion controller input using PlayStation Move and PlayStation Aim Yes
Fove 0[41] 2017-01-22

(pre-orders)[42]

Yes OLED 5.7" 1280x1440 14.22 (max)
11.63 (min)
8:9 70 Hz 110° (max)
90° (min)[41]
1 mm × 3.5 mm audio jack[41] HDMI 1.4
USB 3.0
USB 2.0[41]
520 g[41] $600[43] No No No No Yes No No No Eye-tracking Yes
Pimax 4K[44][45] 2017-01-01 No LCD 1920×2160 17.45 8:9 60 Hz 110º 2 mm × 3.5 mm audio jack
built-in headphones (removable)
1x HDMI 1.4b[45] 620 g Discontinued ($375 at release)[46][45] No Yes No No Yes No No No 3DoF headset only Yes
VRgineers VRHero 5K[47][48] 2017-03-08 Yes (AR tracking, Optitrack and Lighthouse) LCD Dual 2560x1440 16:9 90 Hz
60 Hz
3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued ($9000 at release)[49] No No No No Yes No No No 6DoF headset only Yes
Deepoon VR E3[50] 2017-03-29[51] Yes (360º laser room-scale positioning) AMOLED 1280x1440 11.63 8:9 70 Hz 110º 3.5 mm audio jack 297 g $336 (Basic) or $731 (with positioning) No Yes No No Yes No No No Eye-tracking Yes
Dell Visor[52][53] 2017-10-17 Inside-out markerless LCD RGB subpixel 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
590 g (1.3 lb) Discontinued ($350 ($450 with controllers) at release)[54] No Yes No No Yes Yes No No 6DoF dual controllers tracked by HMD Yes
Acer AH101[55][56] 2017-10-17 Inside-out markerless LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
350 g $399.99 (controllers included) No Yes No No Yes Yes No No 6DoF dual controllers tracked by HMD Yes
HP WMR headset[56] 2017-10-17 Inside-out markerless LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 834 g $449 (controllers included) No Yes No No Yes Yes No No 6DoF dual controllers tracked by HMD Yes
Lenovo Explorer[57] 2017-10-04 Inside-out markerless LCD N/A 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
380 g $349 ($449 with controllers) No Yes No No Yes Yes No No 6DoF dual controllers tracked by HMD Yes
Samsung Odyssey[58] 2017-11-07 Inside-out markerless AMOLED N/A 1440x1600 13.09 9:10 90 Hz 110º built-in AKG headphones, built-in microphone 644 g $500 No Yes No No Yes Yes No No 6DoF dual controllers tracked by HMD Yes
VRgineers VRHero 5K Plus[59][60] 2017-11-29[61] Yes (AR tracking, Optitrack and Lighthouse) OLED N/A 2560x1440 16:9 90 Hz
70 Hz
60 Hz
3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued No No No No Yes No No No 6DoF headset only Yes
Asus HC102[62] 2018-02-20[63] Inside-out markerless LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
400 g Discontinued ($399 (controllers included) at release)[64] No Yes No No Yes Yes No No 6DoF dual controllers tracked by HMD Yes
HTC Vive Pro[65] 2018-04-05 Yes AMOLED[66] 1440x1600[20] 13.09 9:10 90 Hz 110° Built-in headphones (removable)
USB-C 3.0[67]
DisplayPort 1.2
USB-C 3.0
550 g (1.22 lb)[68] Discontinued ($1099
$799 (headset only) at release)[69][65]
No Yes No No Yes No No No 6DoF dual controllers,
dual frontal cameras
Yes
VRgineers XTAL[70][71] 2018-06-26 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 16:9 70 Hz[72] 770 g Discontinued No No No No Yes No No No Leap Motion hand-tracking, eye-tracking, automatic IPD setting Yes
StarVR One[73][74] 2018-08-14 Inside-out markered (Lighthouse) AMOLED 1830x1464 8.71 5:4 90 Hz 210º 450 g $3200[75] No No No No Yes No No No Tobii eye tracking Yes
Samsung Odyssey+[76] 2018-10-22 Inside-out markerless AMOLED N/A 1440x1600 13.09 9:10 90 Hz 110º built-in headphones, built-in microphone 590 g Discontinued ($500 at release)[77] No Yes No No Yes Yes No No 6DoF dual controllers tracked by HMD,
, Anti-SDE display
Yes
Pimax 5K Plus[78] 2018-11-30[79] Inside-out markered (Lighthouse) LCD N/A 2560x1440 21.33 (max)
12.05 (min)
16:9 144 Hz
120 Hz
90 Hz
72 Hz
170º ("Wide")
150º ("Normal")

120º ("Small")[80]

3.5 mm audio jack, built-in microphone 1x proprietary DisplayPort 1.4/USB 3.0 connector 514 g $699 No Yes No No Yes No No No No controllers or tracking base stations included Yes
VRgineers XTAL (upgraded lenses)[81][82] 2018-12-11 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 16:9 70 Hz[72] 1210 g
770 g (headset only)
$5800 No No No No Yes No No No Leap Motion hand-tracking, eye-tracking, automatic IPD setting Yes
Varjo VR-1[83] 2019-02-19 Yes AMOLED, OLED 1920×1080 1920×1080 (central focal area), 1440x1600 (peripheral display) 60 (central display), 16.55 (peripheral display) 60 Hz (central display)
90 Hz (peripheral display)
87º 3.5 mm audio jack optical fiber cables with USB-C 605 g Discontinued ($5995 at release)[84] No Yes No No Yes No No No Eye-tracking. VR & AR Yes
Varjo Aero[85] 2021-10-21[86] Yes mini-LED, LCD 2880x2720 35 90 Hz 115° 3.5 mm audio jack, built-in in-ear headphones with microphone 717 g $1990 No Yes No No Yes No No No Yes
Pimax 8K[87] 2019-02-19 Yes LCD Dual 3840x2160 3840x2160 (panel) 2560x1440 (signal) 22.58 16:9 80 Hz
72 Hz
64 Hz
170º (horizontal)
130º (vertical)[88]
USB 3.0, DP 1.4[89] 450 g[90] $899[89] No Yes No No Yes No No No 6DoF dual controllers Yes
Valve Index[91][92][93] 2019-05-01[94] Yes LCD N/A 1440x1600 11.07 9:10 144 Hz
120 Hz
90 Hz
80 Hz
130° (maximum) Off-ear speakers, 3.5 mm audio jack, built-in microphone Custom cable 809 g $999 (headset, 2 tracking stations, 2 controllers)
$499 (headset)
No Yes No No Yes No No No Valve Index Controllers (6DoF with finger tracking) Yes
HP Reverb[95][96][97] 2019-05-06[98] Inside-out markerless LCD N/A 2160x2160 18.94 1:1 90 Hz 114º removable headphones, two integrated microphones, 3.5 mm audio jack 498 g[99] Discontinued ($599 (consumer version),[99] $649 for pro at release)[100] No Yes No No Yes Yes No No 6DoF dual controllers Yes
Oculus Rift S[101][102] 2019-05-21 Inside-out (Oculus Insight) LCD N/A 1280x1440 11.63 8:9 80 Hz 90º[103] In-line audio speakers
1x 3.5 mm audio jack
DisplayPort 1.2
USB 3.0
561 g[102] Discontinued $399 (at release)[104] No Yes Yes No Yes No Yes No Second Generation Oculus Touch Controllers Yes
HTC Vive Cosmos[105][106] 2019-10-03 Inside-out markerless LCD N/A 1440x1700 13.09 72:85 90 Hz 110º In-line audio speakers USB-C 3.0, DisplayPort 1.2, proprietary connection for mods 702 g Discontinued $699 (at release)[107] No Yes No No Yes No No No 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking) Yes
Varjo VR-2[108][109] 2019-10-15 Yes AMOLED, OLED 1440x1600 1920×1080 (central focal area), 1440x1600 (peripheral) 60 (central display), 16.55 (peripheral display) 9:10 60 Hz (central display)
90 Hz (peripheral display)
87º 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2
1x USB-A 3.0
605 g Discontinued ($5800 (headset only, mandatory support license) at release)[110] No Yes No No Yes No No No Hand tracking (Ultraleap), eye tracking Yes
Oculus Quest (Oculus Link)[111] 2019-11-18[111] Inside-out markerless OLED 1440x1600 14.4 9:10 72 Hz 94º[112] Integrated stereo speakers, 2 mm × 3.5 mm headphone jack USB Type-C, Bluetooth, Wi-Fi 571 g Discontinued ($399 (64 GB), $499 (128 GB) at release)[113] No Yes Yes No Yes No Yes No 6DoF dual controllers tracked by HMD, hand tracking Yes
Oculus Quest 2 (Oculus Link) 2020-10-13 Inside-out markerless LCD 1832x1920 20.58 229:240
~23:24
72 Hz
80 Hz
90 Hz
120 Hz[114]
89°[115] Integrated stereo speakers, 3.5 mm headphone jack USB Type-C, Bluetooth, Wi-Fi 503 g $299 (64 GB) (Discontinued)
$399 (128 GB)
$429 (256 GB)
No Yes Yes No Yes No Yes No 6DoF dual controllers tracked by HMD, hand tracking Yes
HP Reverb G2 2020-11-?[116] Inside-out markerless LCD 2160x2160 18.95 1:1 90 Hz 114º Off-ear speakers DisplayPort 1.3, USB 3.0 type C, power adapter 499 g $599 No Yes No No Yes Yes No No 6DoF dual controllers tracked by HMD Yes
HTC Vive Pro 2 2021-06-04 Yes LCD 2448x2448 20.4 1:1 90 Hz
120 Hz
120° Built-in headphones (removable)
USB-C 3.0
Bluetooth, USB-C, DisplayPort 1.2 850 g $800 No Yes No No Yes No No No 6DoF dual controllers,
dual frontal cameras
Yes
Varjo VR-3[117] 2021-09-08 Yes uOLED, LCD 2880x2720 1920×1920 (central focal area), 2880x2720 (peripheral) 70 (central display), 30 (peripheral display) 9:10 60 Hz (central display)
90 Hz (peripheral display)
115º 2x DisplayPort 1.2
2x USB-A 3.0
558 g $3195 (headset only, mandatory support license) No Yes No No Yes No No No Hand tracking (Ultraleap), eye tracking Yes
PlayStation VR2[118] 2023-02-22[119] Yes OLED N/A 2000x2040 50:51 90 Hz

120 Hz

110° Headphone jack $549.99 No Yes No Yes Yes No No No

HDR*

6DoF dual controllers

Adaptive triggers

Haptic feedback

Finger touch detection

Eye tracking*

Vibration on headset*

(*)Only supported on Playstation 5

Yes
Modal VR[120] 2016 (Announced) No Yes
Samsung Gear VR 2015-11-01 No Super AMOLED** 1280x1440[121]** 8:9 96º Discontinued ($99 at release)[121][122] No Oculus Mobile No
Avegant Glyph 2016 1280×720[123] 16:9 434 g[123] No No
Pico VR Goblin[124][125] 2016 No 1280x1440 14.22 8:9 70 Hz 90º Discontinued $269[126] No Snapdragon 820 Own platform No
Qualcomm Snapdragon VR820[127] 2016-09-01 Inside-out 1440x1440 1:1 70 Hz No Snapdragon 820 Google Daydream No
Alcatel Vision 2016-09-01 1080x1020 18:17 No Google Daydream No
Microsoft Hololens 2016-10-12 Inside-out 579 g $3000 (developers)

$5000 (enterprise)

No AR.

Gesture commands.

Intel 32-bit (1 GHz) Windows MR Optional
HELMET VISION 2016-11-02 Yes 8" OLED 1920×1200 16 16:10 120° Horizontal $549 No Panoramic lens, 6DoF controller,
built-in headphones[22]
Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz Windows MR No
Pico Neo CV[128][129][130] 2017-01-01 Yes 1280×1080 14.70 1:1 90 Hz 102º 362 g $239 (Lite)

$540 (Standard)

No Snapdragon 820 Own platform No
Qualcomm Snapdragon 835 VRDK[131] 2017-02-01 Inside-out 1440x1440 1:1 70 Hz No Snapdragon 835 Google Daydream No
Woxter Neo VR100[132] 2017-8? No 960×1080 8:9 Discontinued ($180 at release)[133] No Octacore 2 GHz Android / Google Play No
HTC Vive Focus[134] 2018-1

(initially only in China)

Inside-out AMOLED[135] 1440x1600 13.09 9:10 75 Hz 110º $599 No 3DoF controller Snapdragon 835 VivePort No
Oculus Go[136] 2018-05-01 No LCD 1280x1440 12.8 8:9 72 Hz

60 Hz

100º (estimate)[137][138] 467 g Discontinued ($199 – €219 (32 GB version) at release) No 3DoF controller

Built-in speakers

Snapdragon 821 Oculus Mobile No
Lenovo Mirage Solo[139] 2018-05-05 Inside-out LCD 1280x1440 11.63 8:9 75 Hz 110º 645 g €399 No 3DoF controller Snapdragon 835 Google Daydream No
GFL Developer Kit[140] 2018-05-24 Inside-out markerless (Lighthouse) OLED 1280x1440 11.63 16:9 110º[141] No Nvidia Jetson TX2 Google Daydream and SteamVR No
Google Daydream View[142] 2018-10-17 No Mobile Screen Depends on device Depends on device Depends on device 100º 261 g Discontinued[143] No 3 DoF Controller Google Daydream No
Pico G2 4K 2019-03-27 No LCD 1920x2160 8:9 75 Hz 101º 278 g (goggle only) 470 g (goggle+battery) $300 (32 GB base version) $350 (128 GB S version) No 3DoF Snapdragon 835 Pico Store + VivePort No
Oculus Quest[144][145] 2019-05-21 Inside-out OLED 1440x1600 14.4 9:10 72 Hz[146] 94º[112] 571 g Discontinued ($399 (64 GB version), $499 (128 GB version) at release)[113] No 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) Snapdragon 835 Oculus Mobile Optional
Oculus Quest 2[147][148] 2020-10-13 Inside-out LCD[148][147] 1832x1920 20.58 N/A 120 Hz[114]

90 Hz 72 Hz

60 Hz

89°[115] 503 g[148] $299 (64 GB)

(Discontinued)

$399 (128 GB)

$499 (256 GB)

No 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) Snapdragon XR2 Oculus Mobile Optional
HTC Vive Focus 3 2021-06-27 Inside-out LCD 2448x2448 20.4 1:1 90 Hz 120° 785 g[149] $1300 No 6DoF controller, Removable and swappable battery Snapdragon XR2 VIVE Reality System 2.0 (Android) No
Pico Neo 3 Pro[130][150] 2021-10-01 Inside-out LCD 1832x1920 N/A 90 Hz 98º 395 g (without headstrap) €599 No 6DoF hand tracking dual controllers, 3K Snapdragon XR2 Own platform No
HTC Vive Flow[151] 2022-03-01 Inside-out LCD 1600x1600 N/A N/A 75 Hz 100º 189 g[152] $499 No uses phone as controller Snapdragon XR1 VIVE Reality System 2.0 (Android) No
Lenovo ThinkReality VRX 2022-09-28 (announced) Inside-out 2280 x 2280 70 Hz

90 Hz

95º No [153] No
PICO 4 2022-10-18 Inside-out LCD 2160x2160 20.6 1:1 72 Hz

90 Hz

105° 586 g €430 (128 GB)

€500 (256 GB)

No 6DoF dual controllers tracked by HMD Snapdragon XR2 Own platform No
Meta Quest Pro[154] 2022-10-25 Inside-out Mini-LED 1800×1920 72 Hz

90 Hz

106º Horizontal

96º Vertical[155]

722 g $999 No Eye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controller Qualcomm Snapdragon XR2+ Oculus Mobile Optional
HTC VIVE XR Elite 2023-2-25 Inside-out LCD 1920 x 1920 17:5 N/A 90 Hz 110° 270 g (goggle only) 625 g (goggle+battery) $1,099 No Qualcomm Snapdragon XR2 Own platform No
Bigscreen Beyond[156] 2023-09-07[157] Yes OLED 2560 x 2560 32 1:1 75 Hz/90 Hz 102° Horizontal

90° Vertical

1x DisplayPort 1.4
2x USB 3.0
127 g $999 No Yes No No Yes No No No Valve Index Controllers (6DoF with finger tracking) Yes
Meta Quest 3 2023-10-10 Inside-Out LCD 2064 x 2208 25 N/A 90 Hz/120 Hz 110° Horizontal

96° Vertical

515 g $499 No Snapdragon XR2 Gen 2 Oculus Mobile Optional
Varjo XR4 2023-11-27 Inside-Out mini-LED Dual 3840x3744 51 16:9 90 Hz 120°(Horizontal)

105°(Vertical)

Built-in DTS 3D spatial audio with noise-canceling mics and integrated speakers 1 x DisplayPort 1.4

1 x 10 Gbps USB-C 3.1 Gen 2 or USB-C 3.2 Gen 2

665 g + headband 356 g Superlative:3990 €/$

Focal Edition:9,990 €/$

No Yes No No Yes No No No ART and OptiTrack,6DoF,Autofocus,Eye tracking,LiDAR Yes
Apple Vision Pro 2024-2-2 Inside-Out OLED 3680x3140 (estimated based on 23 million pixels and 7:6 aspect ratio)[158] 34[159] 90 Hz/
96 Hz/
100 Hz
100° Horizontal[159] Surround sound speakers, 6 beamforming microphones Wi‑Fi 6 (802.11ax), Bluetooth 5.3, Lightning connector About 453 g to 680 g $3,499 Yes Hand tracking, Eye

tracking, External display, LiDAR scanner, 3D camera

Apple M2 and R1 visionOS Optional
Name Release Date
(Y-M-D)
Positional tracking
Display type
Display (other)
Max. Resolution (per eye) Resolution (per eye, region specific) PPD Aspect Ratio (per eye)
Refresh rate
Field of view[2] Audio Connectivity Weight Price
OSVR
SteamVR
Oculus PC
PlayStation
PC
Windows MR
Oculus Store
App Store (Apple)
Other Processor Platform Tethered

* Including price of VR touch peripherals.

Cancelled tethered VR headsets

Name Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view[2] Audio Connectivity Weight Price Platform Other
LG SteamVR Headset[87] Yes OLED 1440x1280 13.09 45:20 90 Hz 110º SteamVR 6DoF dual controllers
Put on hold indefinitely[160]

Cancelled standalone devices

Name Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view[2] Audio On-board
processor
Weight Price Platform Other
HTC Daydream Standalone[161][162][163] Inside-out Snapdragon 835 Google Daydream
DecaGear 1 Inside-out
(4 cameras)
LCD 2160x2160 18.95 1:1 90 Hz 114º In-strap speakers, dual microphones Qualcomm Snapdragon XR2 $449 SteamVR 6DoF dual controllers tracked by HMD
Finger tracking
Face/eye tracking, Adaptive triggers,
Hip-navigation, Fingerprint sensor[164]

The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.

Optics and audio

Device Rift Vive OSVR HELMET VISION
Display technology OLED OLED OLED OLED
Resolution 1080 × 1200 per eye
 
1080 × 1200 per eye
 
960 × 1080 per eye
[citation needed]
1920 × 1200
 
Display elements 2[165] 2 1 1
Optical design Fresnel/Traditional
(Hybrid)
Fresnel/Traditional
(Hybrid)
Dual aspheric lens Panoramic lens
Total resolution 2160×1200 2160×1200 1920×1080 1920×1200
Native display refresh rate 90 Hz 90 Hz 60 Hz 60 Hz
Frame interpolation Asynchronous
Timewarp[166]
Automatic Interleaved
Reprojection[167]
Asynchronous
Timewarp
Automatic Interleaved
Field of view[2] 80°h x 90°v
[168][unreliable source]
105°h x 105°v
[168][unreliable source]
100° 120°
Audio technology USB DAC with
built-in headphones
(no 3.5 mm jack)
USB DAC with
3.5 mm jack
USB DAC with
3.5 mm jack
Built-in headphones
(Stereo sound)

Tracking

Device Rift Vive OSVR Rift S Quest
Tracking technology Camera-based with constellation Scanning laser with photodiodes Camera-based with constellation Camera-Based, Insight Tracking Camera-Based, Insight Tracking
Tracking device IR camera 2x "Lighthouse"[169] IR laser emitters IR camera 5 x Cameras 4 x Cameras
Tracking device connectivity USB 3.0 Power Only (+ Wireless link

between emitters)

USB 2.0 USB 3.0 Built In Built In
Positional tracking area TBD 4.5m x 4.5m TBD ? ?
Directional tracking 6DOF 6DOF 6DOF

(facing camera)

6DOF Inside-Out 6DOF Inside-Out

Other information

Device Rift Vive OSVR 1.4 HELMET VISION
Additional optional ports

for accessories/expansion

1 × USB 3.0

1 × 3.5 mm audio jack for headphones

1 × USB 3.0 (external)

2 × USB 2.0 (internal)

3 × USB 3.0
Included input device(s) Oculus Remote 2 × SteamVR controllers

with 6DOF tracking

None HELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199[170] Vive Trackers for tracking real world objects and also for body tracking None None
Safety features Guardian system using play area boundary and constellation cameras Chaperone system using play area boundary and front-facing camera None Announced None Announced


Additional features Bluetooth connectivity (in Vive link Box[171]) for

communication and calling.

None announced Wifi & Bluetooth connectivity for

communication

VR support in game engines

Video Game Engines with VR support
Platform Unity Unreal Engine CryEngine Godot Platform-specific SDK
SteamVR Yes[172] Yes[173] Yes, CryEngine V[174] Yes[175]
Oculus PC (Rift and Rift S) Yes[176] Yes[173] Yes[177] Yes[114] Oculus PC SDK
Oculus Mobile Yes Yes Yes Yes[178] Oculus Mobile SDK
Windows Mixed Reality Yes, Unity 2017.2 and later[179] Yes, Unreal Engine 4 and later Yes, CryEngine Unknown
Open Source Virtual Reality Yes[180] Yes[181] Yes[182] Yes, via OpenHMD OSVR SDK

References

  1. ^ Vr, Oculus. "Oculus All in on OpenXR: Deprecates Proprietary APIs".
  2. ^ a b c d e f There currently exists no industry standard measurement of field of view, so numbers may be imprecise and can vary from person to person.
  3. ^ "The Wide5 HMD". Archived from the original on 2007-06-28. Retrieved 2022-10-03.
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