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In William C. Dietz's Legion of the Damned (1993) the Legion is made up of a combination of humans and heavily armed cyborgs (human brains in mecha forms).
Alita, who is suffering from amnesia and is guided by cyborg scientist Dr. Dyson Ido to learn about her destiny, while fighting alongside or against other Hunter-Warriors in Alita: Battle Angel (2019)
Adam Jensen, Anna Navarre, Gunther Herrman, Jaron Namir, Lawrence Barrett, Yelena Fedorova, and several other characters in Deus Ex and its prequel, Deus Ex: Human Revolution, are augmented with cybernetics.
Amber Torrelson, one of the four player characters in Project Eden, is a cyborg Urban Protection Agent; her body has been rebuilt within a giant robotic frame after sustaining fatal injuries in a train accident.
The Combine from Half-Life 2 base the core of their fighting forces on synths, cyborgs made from members of various previously enslaved species. Whenever they subjugate a world, the dominant species of the planet is turned into cyborgs, giving the Combine an army that can be deployed in any kind of planetary environment; the most prominent ones seen are Dropships, Gunships, Striders and Hunters. With Earth as their newest acquisition, an unknown number of humans (mainly dissidents and Civil Protection volunteers) have been cybernetically enhanced into Overwatch Soldiers. Dissidents unsuitable for conversion are instead turned into Stalkers, heavily dismembered torsos with crude metallic limb replacements. Overwatch Elites are implied to have received more augmentations than ordinary Soldiers and various content cut from the game's final version includes even more radical designs such as humans fused into bulky, biomechanical powered armor.
Commander Shepard, the protagonist of Mass Effect, is extensively implanted with cybernetics in an effort to bring him/her (Shepard's gender is chosen by the player; as such, there is no canon gender) back from the dead.
Experimental Cyber Soldier Program, or Direct Neural Interface, which may cause the death of the test subjects, from Call of Duty: Black Ops III.
Cyborg, Cyborg Reaper and Cyborg Commando, cyborg soldiers developed by Brotherhood of Nod in Command and Conquer 2 and its expansion pack Firestorm, who later went rogue with the renegade Nod AI CABAL (Computer Assisted Biologically Augmented Lifeform) to fulfill its world domination. All of these cyborgs are superior to their human counterparts, and the strongest of them, the Cyborg Commando, can even defeat a Mammoth Mk.2 superheavy walker in a one-on-one showdown.
Cyborg infantry from Command and Conquer 3: Kane's Wrath, utilized by Nod subfaction Marked of Kane, which, led by CABAL's reincarnation LEGION, bears a striking resemblance to CABAL's army in the previous war. The Awakened serve as Marked of Kane's basic infantry, Tiberium troopers as close range anti-infantry/anti-structure support, and Enlightened as elite anti-ground troopers.
Necrons, a race from the Warhammer 40,000 universe, are led by what seem to be intelligent machine organisms. The Obliterators of the Chaos faction fuse their weapons and armor directly into their flesh.
Spartans from the Halo series receive extensive physical augmentations, including ceramic plated bones in order to resist the stresses of using their MJOLNIR powered armor that can lethally injure unaugmented humans with a wrong move.
The Strogg from the Quake series are a warlike cybernetic race. The Strogg systematically replace their ranks with prisoners of war, "stroggified" and assimilated through the modification of their bodies with mechanical weaponry and prosthetics. The games Quake II (1997) and Quake 4 (2005) feature Strogg cyborg enemies in many shapes and variations.
Vanessa Z. Schneider from P.N.03, who wears cybernetic suits that connect to her spine and central nervous system to enable her to shoot blasts of energy from her body and palms.
^Weiner, Robert G.; Whitefield, B. Lynn; Becker, Jack, eds. (2011). James Bond in world and popular culture: the films are not enough (2 ed.). Cambridge Scholars. p. 274. ISBN144382867X.
^Gavaler, Chris (2015). On the origin of superheroes : from the big bang to Action Comics no. 1. Iowa City. p. 98. ISBN9781609383817.{{cite book}}: CS1 maint: location missing publisher (link)
^Carper, Steve (2019). Robots in American popular culture. Jefferson, North Carolina. p. 149. ISBN9781476635057.{{cite book}}: CS1 maint: location missing publisher (link)
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