List of board games

This is a list of board games. See the article on game classification for other alternatives, or see Category:Board games for a list of board game articles. Board games are games with rules, a playing surface, and tokens that enable interaction between or among players as players look down at the playing surface and face each other.[1] Unlike digital games, player interaction is not mediated by a system in board games, and ultimately the essential difference between board games and digital games is the medium.[1]

Single-player board games

Some board games have solo variants, such as Arkham Horror and Agricola. Others are specifically designed for one player.

Two-player abstract strategy games

In abstract strategy games, players know the entire game state at all times, and random generators such as dice are not used.[2]

Two-player board games

Multi-player elimination board games

Participants are typically eliminated before game end.

European race games

Multiplayer games without elimination

Everyone can play along to the end. These games are especially suited for mixed play with adults and children.

Economics strategy games

Games involving scarce resources and strategy.

Games of physical skill

Coordination, finesse, or other physical skills are necessary. Also known as dexterity games.

Children's games

The rules are easy to learn and the outcome is mostly or entirely due to chance.

Cooperative games

Cooperative games in which all players need to work together to win.

Word games

These games are based on construction of words to score points.

Gaming systems

These are sets that can be used to play multiple games.

See also

References

  1. ^ a b Bayeck, Rebecca Yvonne (August 2020). "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research". Simulation & Gaming. 51 (4): 411–431. doi:10.1177/1046878119901286. ISSN 1046-8781.
  2. ^ Garcia, Dan; Bezakova, Ivona; Blank, Adam; Terrell, Neal (2021-03-05). "Teaching Computer Science with Abstract Strategy Games". Proceedings of the 52nd ACM Technical Symposium on Computer Science Education. SIGCSE '21. New York, NY, USA: Association for Computing Machinery. pp. 1232–1233. doi:10.1145/3408877.3432572. ISBN 978-1-4503-8062-1.