Lin Hsin Hsin (Chinese: 林欣欣; pinyin: Lín Xīn Xīn) is an IT inventor, artist, poet and composer from Singapore, deeply rooted in mathematics and information technology.[1]
Lin is a digital native. Lin builds paradigm shift & patent-grade inventions.She is an IT visionary some 20 years ahead of time, who pens her IT vision in computing, poems, and paintings.
In 1976, Lin painted "Distillation of an Apple", an oil painting claimed to visualised the construction and usage of Apple computer 7 days before the birth of Apple computer.[4] In 1977, she painted "The Computer as Architect", an oil painting depicting the vision of the power of computer in architecture. Lin claimed she has never seen nor used a Computer-aided design (CAD) system prior to her painting while commercial CAD systems are available since early 1970s.[4][5]
1991 February 1 poem titled "Cellular Phone Galore" predicted mobile phone, & cellular network BEFORE 2G GSM launch, 27 March 1991, p. 54,55, "from time to time"
1992 wanted to build a multimedia museum (letter to National Computer Board, Singapore)
1993 February, predicted the Y2K bug while building a ten-year forecasting model on an IBM i486 PC, Journal of the Asia Pacific Economic Conference (APEC), 1999
1993 August 21, poem title "Online Intimacy" on Online dating service, p. 235, "Sunny Side Up"
1993 August 23, poem titled "Till Bankrupt Do Us Part", on online shopping & e-commerce, p. 241, "Sunny Side Up"
1994 May, painted "Voices of the Future" – oil painting depicted the wireless and mobile entertainment future lifestyle, p. 32, "Lin Hsin Hsin: Works from Art, Science & Technology Series"
Lin Hsin Hsin has held 15 solo exhibitions in Singapore, Amsterdam,[20][21][22] and San Jose, California, United States. She has participated in more than 220 exhibitions in 60 cities, 26 countries across Asia, Europe,[23][24][25][26][27][28] North America and South America.[29]
Art Collectors
Lin's art can be seen in private, public and museum collections in 32 cities across Asia, Europe, North America and Australia. In 1985, she was awarded a silver medal by the Société des Artistes Français, Paris. In 1987, Lin received the IBM Singapore Art Award, she has received Visiting Fellowship to Germany in 1988 and Japan Foundation Fellowship in 1991 Her artworks are in private, public and museum collections in Asia, Europe and North America.
Lin is a digital media pioneer,[33]
She has created digital music in 1985, 3D digital art in 1987, and digital animation in 1989 in Singapore. Since 1993 to date, Lin has pioneered the use of a two-button mechanical PC Mouse to draw and paint Western and Chinese paintings.[34] She has created digital oil paintings, watercolors, Chinese ink paintings and calligraphy. She also digitally sketches with this mouse. Hsin Hsin has never and does not use any tablet PC and stylus in such creation. More than 250 digitally created artworks were exhibited in 1997 in her 15th solo exhibition in Singapore.[35][36]
Lin Hsin Hsin Started from the real-world, in 1985, she moved into the digital world.
However, Lin has, since 1994, began with the digital, and fabricated the digital into the real
Lin Hsin Hsin created Web art[51] and Net art in 1995, HTML art in 1996 and she has developed interactive Web art[52] since 1997. Lin pioneered virtual sculpting in 1999 in Singapore; it was exhibited in Paris, France in 1999, 2001, and 2003.
ISM
Lin believes in Mathematical & Computing fundamentals, she anchors on science to create art. She
forbids drag & drop, scan & morph, cut & paste processes to create digital art.
established Eco-computing[53] initiatives for digital media in 2007.
algorithm driven & equation-based
Linux platform
Genres
Lin initiates, establishes and creates different genres of digital art:
2D: finger digital painting without image editing software
animated and/performance, interactive
2D: interactive finger Shimmering Pixels Assimilated Resistive Touchscreen Kindle ILuminated Emissions (SPARKLE) on Android, in Real Time.
abstract
calligraphic
photorealistic
3D: finger digital sculptures
4D: finger gestures and finger choreography enabled live 3D performance
4D: live 3D performance
EMOJI CITY
Lin initiates and creates different genres of emoji, still and animated. She built and launched an Emoji City, 12 September 2016.
BLOCKMOJI
Lin initiates and creates different genres of blockmoji—An emoji genre for blockchain, both still and animated. She launched Blockmoji, 8 August 2018.
Music
Digital music
From conceptualisation to composing, from sound calibration to mastering, Lin has produced music on a PC without a sound card and midi instruments. Lin creates virtual instruments including a virtual didgeridoo, a berimbau used by the Brazilian aborigines. In 2006, Lin has realised the sonification of nature, including a rainforest, waterfalls and wind by an interactive virtual sound board she has created. Hsin Hsin's music has been performed in Vienna, Austria in 2002, Bourges, France in 2003, 2004 and Pisa, Italy, 2005.
Music visualisation
Lin has composed music and painted music as an artist. The 45 paintings in the "Abstraction in Music" Series (1986–1987) is her interpretation of music on canvas, as she is moved by the music of great composers such as Handel (Water Music), Mozart (Jupiter Symphony), Franz Liszt (Rhapsodies dan l'espace), Vivaldi (The Four Seasons), Debussy (La Mer). In addition to the canvases, there are the paperworks subtitled "La Petite Séries" created with different techniques, an abstraction of audio visualisation—perceived images of the sound in music such as Musical Ornaments: Trill, Appoggiatura and Turn (Staccato) and sound in the universe like Woodpecker.
Lin has conceptualised and written about the art in music and music in art. Since 2002, Hsin Hsin has digitally created visual music, or animated music, as she puts it.
2005, Lin built wearables and lights that response to music.
2006, Lin built paradigm shift interactive digital real-world musical instruments—I-Musika[72][73]
Interactive music
Lin developed an interactive Music Sound Board in 2006. The creation of this soft sound board enables real time creation of the sound of nature. Examples are elements of sound audible in nature, such as rain forest, insects, water, and wind.
Bibliography
Lin is an author of 75 books, including ten poetry books.
^"Virtual Museum Tour – from Reality to Fantasy and Back", p.32, Mishkafayim Art Magazine No.28, Israel Museum, Jerulsalem, Israel, April 1996
^24 Hours in Cyberspace, p.150, Simon & Schuster, U.S.A., November 1996
^"Lin Hsin Hsin Art Museum", Sightings!, Art, NetVoice October 1997, p.51
^Museums Re-Examine Sites, With Frames, and Without, New York Times, U.S.A., 13 March 1997
^"Museums of the Future Symposium", Co-ordinated and edited by Morten Hertzum, Interaction Design Centre, University of Limerick, Limerick, Ireland, 2 June 1998
^"Kunst-Sponsoring durch Banken – Das Beispiel des Kunstkonzepts der Deutsche Bank AG", Prof Dr. Hans E. Büschgen, Vortrag beim 11. Churburger Wirtschaftsgespräch am 12 Oct 1996
^"The awesome power of water", Straits Times, 30 June 1989
^"Water, water, everywhere", Business Times, 3 July 1989
^"Using Oil to convey a message", Straits Times, 4 July 1989
^"Washi Paper", Japan Topic, Japan Information & Culture Center, Embassy of Japan, December 1991
^"Artist fashions artwork made from papaya tree", The Straits Times, 8 June 1993 "Newspapers". Archived from the original on 7 November 2012. Retrieved 31 May 2011.
^"Beauty in Fiber", p. 77, Sali'ng Lahat Saling Tanggap—A Report on the ASEAN Conference and Workshop, Manila Philippines, 24 May 1993
^"Lin Hsin Hsin – A Multimedia Artist in the Garden City", p. 146, Digital Boy (with CD-ROM), Tokyo, Japan, May 1996
^"Editorial" Museum International, Museum and the Internet, Special Edition, UNESCO, Paris, France, and Blacknell, Oxford, United Kingdom, January – March 2000
^"Comments on Lin Hsin Hsin Art Museum", Dr Susan Hazan, Web design for the Cultural sector, Goldsmith, University of London, 6 January 2003
^"Museum participation in a Network Society: A Reflection”, Olga van Oost, Program for Policy Research Centres, Gent, 2003
^"Museos, Tecnología e Innovación Educativa: Aprendizaje de Patrimonio y Arqueología en Territorio Menosca", José Miguel Correa Gorospe, Didáctica y Organización Escolar, Alex Ibáñez Etxeberria, Didáctica de las Ciencias Sociales, Laboratorio de Innovación Educativa y Nuevas Tecnologías, Euskal Herriko Unibertsitatea-Universidad del País Vasco, Madrid, Spain, 2003
^"Museo Multimedia con Sistema de Gestión de Exposiciones Virtuales", Miguel Jesús Otero López, Lenguajes y Ciencias de la Computación, 2003, Spain
^"As transformações da relação museu e público: a influência das tecnologias da informação e comunicação no desenvolvimento de um público virtual", Rosane Maria Rocha de Carvalho, Doutorado em Ciência da Informação, Instituto Brasileiro de Informação em Ciência e Tecnologia – IBICT, Programa de Pós Graduação em Ciência da Informação, Convênio CNPq/IBICT – UFRJ/ECO, Universidade Federal do Rio de Janeiro – UFRJ, Escola de Comunicação – ECO, Rio de Janeiro, Brazil, Março 2005 [1]
^"Comunicação e informação de museus na Internet e o visitante virtual", Rosane Maria Rocha de Carvalho, Revista Eletrônica do Programa de Pós-Graduação em Museologia e Patrimônio – PPG-PMUS Unirio | MAST, MUSEOLOGIA E PATRIMÔNIO – vol.I no 1 – jul/dez de 2008 [2]
^"Churer Schriften zur Informationswissenschaft Herausgegeben von Josef Herget und Sonja Hierl Schrift 14, Verlag Arbeitsbereich Informationswissenschaft, ISSN 1660-945X, Chur, Februar 2009"
^A Non-Photorealistic Rendering Images by a Handheld Device
[3], July 2007
^A Non-Photorealistic Rendering Images by a Handheld Device [4], July 2007
^Hsin, Lin Hsin (2007). "A Non-Photorealistic Rendering Images By A Handheld Device". 2007 11th International Conference Information Visualization (IV '07). pp. 845–849. doi:10.1109/IV.2007.13. ISBN978-0-7695-2900-4. S2CID15665615.