Kevin Wilson (game designer)
Kevin Wilson is a game designer who has worked primarily on board games and role-playing games. Early life and educationWilson received a B.A. in Cognitive Science (Artificial Intelligence) from U.C. Berkeley in 1997, and was active in the interactive fiction community at the time.[1] He wrote several works of interactive fiction — including Once and Future and The Lesson of the Tortoise — and founded the annual Interactive Fiction Competition and the Internet magazine SPAG.[1] CareerKevin Wilson has been a game designer since the late 1990s.[1] Wilson co-designed 7th Sea (1998), the second role-playing game from Alderac Entertainment Group, with Jennifer Wick and John Wick.[2]: 264 Wilson wrote the adventure Wonders Out of Time (2001), the sequel to Akrasia: Thief of Time (2001) in the "Eden Odyssey" series of adventures from Eden Studios.[2]: 342 Wilson is the co-designer of the Spycraft roleplaying game.[1] Fantasy Flight Games hired Wilson as their success with the d20 System grew, to manage their retooling on the Legends & Lairs line, and he decided to split the line into smaller sublines made up of smaller sourcebooks.[2]: 346 Christian T. Petersen and Wilson designed the wargame A Game of Thrones (2003), which was one of several games published by Fantasy Flight in the American style while the company had been republishing eurogames.[2]: 347 Wilson is the author of the RPG book Spellslinger.[1] Petersen and Wilson created a gaming system for Doom: The Boardgame (2004), which was later revised and used in Descent: Journeys in the Dark (2006).[2]: 347 Wilson also designed World of Warcraft: The Board Game (2005), as well as Arkham Horror second edition (with Richard Launius).[1] He also designed Sid Meier's Civilization: The Board Game (2010).[3] Wilson lives near the Twin Cities.[1] References
External links |