Junction Point Studios
Junction Point Studios (JPS) was an American video game developer based in Austin, Texas founded by Deus Ex creator, Warren Spector, in 2004.[3] Disney Interactive Studios acquired Junction Point Studios in July 2007[1] to develop a property based on Oswald the Lucky Rabbit, a character created by Walt Disney but owned by Universal Studios until the character was acquired by The Walt Disney Company from Universal in 2006.[4] The studio was closed in 2013.[5] HistoryThe studio was established in November 2004 by Warren Spector[6][1] and Art Min.[7] The new studio is based around several former employees of Ion Storm, where Spector[8] and Min previously worked.[9] From inception up until their acquisition by Disney Interactive Studios, Junction Point was working on a Source Engine based game that was to be distributed on Valve's Steam distribution network.[7] This was later revealed to be a new game in Valve's Half-Life series which was cancelled when Junction Point was acquired.[10] Junction Point developed Epic Mickey, a Wii game which was released on November 25, 2010 in Europe and on November 30 in North America. The game is about Mickey Mouse's adventure in Wasteland, a world where forgotten characters like Oswald the Lucky Rabbit live. Junction Point has indicated that its game will be a "combination of action and roleplaying, traditional narrative and player choice", and will use Emergent Game Technologies' Gamebryo engine. The game has been developed for the Wii console platform.[citation needed] On March 21, 2012, Warren Spector announced that a sequel, Epic Mickey 2: The Power of Two, was in development for Wii and Wii U.[11] On January 29, 2013, Disney Interactive Studios confirmed the closure of the studio.[12] Before its closure, Junction was working on a video game called Project Goliath.[13] NameThere has been speculation regarding the name "Junction Point" — apparently, this name was used by a canceled game at Looking Glass Studios, where Spector once worked.[8] According to available descriptions, this game was a "massively multiplayer fantasy role-playing game, changed in midstream to a single-player science-fiction role-playing game." In March 2007, Spector explained the name in an interview:[8]
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