Althöfer earned his PhD in 1986 at Bielefeld University. His dissertation, Asymptotic Properties of Certain Competition Systems in Artificial Intelligence and Ecology, was supervised by Rudolf Ahlswede.[3]
Althöfer is also known for his inventions of games and puzzles, including dice game EinStein würfelt nicht!,[6] for his experiments with self-assembly of Lego building blocks by running them through a washing machine,[7] and for his innovations in computer-human chess playing. In the 1990s he tested his "drei hirn" ["3-brains"] system, in which a human decides between the choices of two computer chess players, against strong human players including grandmaster David Bronstein and woman grandmaster Sofia Polgar.[8] In 2004 he and Timo Klaustermeyer introduced freestyle chess, a style of human chess playing allowing arbitrary consultation with computers or other people.[9]
Books
Menzer, Hartmut; Althöfer, Ingo (2014). Zahlentheorie und Zahlenspiele : Sieben ausgewählte Themenstellungen (in German). Berlin/Boston: De Gruyter. ISBN978-3-486-98963-2. OCLC898769807.
Althöfer, Ingo; Voigt, Roland (2014). Spiele, Rätsel, Zahlen : faszinierendes zu Lasker-Mühle, Sudoku-Varianten, Havannah, EinStein würfelt nicht, Yavalath, 3-Hirn-Schach ... (in German). Heidelberg: Springer Spektrum. ISBN978-3-642-55301-1. OCLC894170235.
He has also self-published other books through his personal publishing company, 3-Hirn Verlag, and is one of the editors of the multi-volume book series Rudolf Ahlswede’s Lectures on Information Theory.
Selected Papers
Althöfer, I. (1988). "Nim games with arbitrary periodic moving orders". International Journal of Game Theory. 17 (3). Springer Science and Business Media LLC: 165–175. doi:10.1007/bf01242859. ISSN0020-7276. S2CID118788463.
Althöfer, Ingo (1991). "Data compression using an intelligent generator: The storage of chess games as an example". Artificial Intelligence. 52 (1). Elsevier BV: 109–113. doi:10.1016/0004-3702(91)90026-g. ISSN0004-3702.
Althöfer, Ingo (2004). "Improved game play by multiple computer hints". Theoretical Computer Science. 313 (3). Elsevier BV: 315–324. doi:10.1016/j.tcs.2003.08.012. ISSN0304-3975.
^Fraenkel, Aviezri (August 2012), "Combinatorial Games: Selected Bibliography with a Succinct Gourmet Introduction", The Electronic Journal of Combinatorics, 1000, doi:10.37236/22
^Bonnet, François; Viennot, Simon (2017), "Toward Solving "EinStein würfelt nicht!"", in Winands, Mark H.M.; van den Herik, H. Jaap; Kosters, Walter A. (eds.), Advances in Computer Games: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers, Lecture Notes in Computer Science, vol. 10664, Springer, pp. 13–25, doi:10.1007/978-3-319-71649-7_2
^Cook, Darren (2011), "A Human-Computer Team Experiment for 9x9 Go", in van den Herik, H. Jaap; Iida, Hiroyuki; Plaat, Aske (eds.), Computers and Games: 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers, Lecture Notes in Computer Science, vol. 6515, Springer, pp. 145–155, doi:10.1007/978-3-642-17928-0_14
External links
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