I Ain't Been Shot Mum!
I Ain't Been Shot Mum! (abbreviated as IABSM) is a World War II tabletop skirmish miniatures wargame produced by Too Fat Lardies. Designers Richard Clarke and Nick Skinner started work on a set of rules for the Vietnam war. Feeling that the existing rulesets allowed too much control over their forces they set out to design a set of rules that would force a player to think as a real-life commander rather than a gamer. As such, IABSM has been heavily influenced by the Kriegsspiel approach,[1] usually (but not always) utilizing an umpire to help decide points of issue that arise during the game such as modifiers for shooting, spotting enemies, etc. The rules are designed to force players to adopt realistic tactics, including scouting ahead for hidden enemies as the game system uses "blinds" to simulate the fog of war.[2] The main focus is not on military hardware but on the men using that hardware, and on morale and command and control. Rather than giving the player total control over their forces every action, the system uses so-called "Big Men" to allow players to influence their forces behaviour. It also features a random, card-driven initiative system[2] rather than the classic I-GO-U-GO system most turn-based strategy games use. A typical company will have a card for each platoon and a card for each Big Man (officers and NCOs). The actions of squads/sections are keyed to the platoon and Big Man cards. This initiative system is designed to simulate the "friction" of war noted by Carl von Clausewitz, plus units use a dice system for movement, observation, and fire that means you never know exactly how they will perform. The basic IABSM system provides a framework allowing players to tailor the game to specific situations or conflicts. Apart from its main focus on World War II, it has been adapted to the Spanish Civil War, the Falklands War and the Korean War. The rules are designed for Company level games, i.e. where each side fields roughly a reinforced company of troops at 1 man to 1 figure scale, with infantry combat being at the heart of the rules, but also including a comprehensive mechanism for armour support, artillery, etc. The rules have been designed for 15 mm scale figures, but can be easily adopted for other scales such as 6 mm or 25 mm. The system does not use a point-based method for constructing opposing forces, so most games are designed to be scenario driven. The Kriegsspiel approach
One of the main characteristics of IABSM is that many common and somehow simple decisions are left to the players, effectively providing a "framework for play"[3] rather than a checklist to represent real situations on the model battlefield. The challenges and possibilities of this approach are endless, since shooting at a target behind some cover would require both players (or the umpire) to agree on the shot being Great, Ok or Poor. But this freedom also allows for any non predictable action to take place, like heroic feats, based in the same common agreement. Rules and SourcebooksThe main rules of versions 1 and 2 did not contain any information about the armies involved. However version 3, published in Summer 2012 contains 'The Normandy Handbook', to cover the campaign in France following Operation Overlord, and contains basic lists for US, British and German forces, as well as four historically inspired scenarios, and six generic 'scenario generator' templates. The armies are described in more detail in various supplements. The following supplements were written for IABSM v1 and v2 (see further down for details of the v3 supplements):
ScenariosAs well as supplements detailing various armed forces, Too Fat Lardies also publishes scenario supplements for use with IABSM. The supplements contain historical background, maps, mission briefings and participating forces. As the forces involved are described as real world equivalents rather than point values, conversion to different rulesets is relatively easy. Nearly all the scenario packs are available adapted or written for IABSM v3. Scenario/campaign packs published so far are:
Also, some free scenarios has been published in the Scenario of the Month section of the Too Fat Lardies webpage. 3rd edition supplementsFor the 3rd edition, the following specific supplements have been written:
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