INT (x86 instruction)
INT is an assembly language instruction for x86 processors that generates a software interrupt. It takes the interrupt number formatted as a byte value.[1] When written in assembly language, the instruction is written like this:
where As is customary with machine binary arithmetic, interrupt numbers are often written in hexadecimal form, which can be indicated with a prefix 0x or with the suffix h. For example, INT is widely used in real mode. In protected mode, INT is a privileged instruction.[1] Real modeWhen generating a software interrupt, the processor calls one of the 256 functions pointed to by the interrupt address table, which is located in the first 1024 bytes of memory while in real mode (see interrupt vector). It is therefore entirely possible to use a far-call instruction to start the interrupt-function manually after pushing the flag register. An example of a useful DOS software interrupt was interrupt 0x21. By calling it with different parameters in the registers (mostly ah and al) you could access various IO operations, string output and more.[2] Most Unix systems and derivatives do not use software interrupts, with the exception of interrupt 0x80, used to make system calls. This is accomplished by entering a 32-bit value corresponding to a kernel function into the EAX register of the processor and then executing INT 0x80. INT3The INT3 instruction is a one-byte-instruction defined for use by debuggers to temporarily replace an instruction in a running program in order to set a code breakpoint. The more general INT XXh instructions are encoded using two bytes. This makes them unsuitable for use in patching instructions (which can be one byte long); see SIGTRAP. The opcode for INT3 is INTOThe INTO instruction is another one-byte-instruction. It is a conditional interrupt which is triggered when the overflow flag is set at the time of executing this opcode. This implicitly indicates interrupt #4. The opcode for INTO is See alsoReferences
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