The game stars Zeke and Julie, the protagonists from Zombies Ate My Neighbors, who must travel through five worlds to save their town from a horror exhibit come to life.
Development
According to Toshiyasu Morita, a programmer and technology manager at LucasArts during the mid-1990s, this sequel was made by a third party that licensed the use of the Zombies Ate My Neighbors engine for this purpose.[1]
The game was developed by LucasArts, but most of the development work was outsourced by a small Malaysian studio called Motion Pixel.[2] It serves as a sequel to Zombies Ate My Neighbors, although it originally did not begin development as a sequel to the game, but merely as an unrelated game that used the same gameplay engine.
Release
It was released by JVC Musical Industries in November 1994 in North America, and later in the year in Europe.[3] A Japanese version was published by the JVC subsidiary Victor Entertainment in 1995.
A Genesis version was under development, but was not released.[5]
Reception
GamePro commented that "Ghoul Patrol is the closest you can get to the acclaimed Zombies Ate My Neighbors, and it's a worthy successor." They particularly praised the "outrageous 360-degree shoot-em-up action" and detailed, cartoony graphics.[6]Electronic Gaming Monthly gave it a 7.8 out of 10, calling it "A worthy sequel to Zombies Ate My Neighbors" and "A great salute to old, late-night horror movies."[7]
Notes
^Lucasfilm Classic Games version developed by DotEmu.