The player-character, Fenix, pursues an evil creature after it freezes and destroys his town. Fenix can jump infinitely as well as dash. There are 200 levels, and the game has no tutorial.[1] The player jumps around each level to reach a blue door.[2] Each level has an optional cookie hidden in a difficult to access area. Players who collect them receive out-of-game recipes for new cookies.[1] Players must restart the entire level upon dying,[2] though respawns are fast.[3]
Development
Fenix Rage was made by Green Lava Studios, a three-person team from Costa Rica: CEO and programmer Eduardo Ramirez,[1] Diego Vasquez, and Jose Mora.[4] The gameplay is inspired by Sonic the Hedgehog and its art direction is influenced by 90s cartoon SWAT Kats[1] and the Hellboy comics by Mike Mignola.[4] Ramirez has said that they want players "to recapture the feeling of discovery".[1] They debuted a "simple" prototype of the game on Google Play "a couple of years" before its late May 2014 announcement for the PlayStation 4.[4] The game made its first public demo at PAX East 2014, where the team received positive feedback about the controls.[4]Fenix Rage was released in September 24, 2014 for Windows.[5] It was released for PlayStation 4 and Xbox One under the title Fenix Furia on June 8, 2016.[2][6][7] The PlayStation Vita version was cancelled.[8]
Video game journalists compared the game to a cross between Super Meat Boy and Flappy Bird.[1][2]IGN wrote that dying often was what made the game fun.[2]Hardcore Gamer said the game is "a worthy entry into an unfortunately short line of hardcore and enjoyable platformers, with great aesthetics and music backed by solid mechanics."[9]
^ abAidan, Julian (September 24, 2014). "Review: Fenix Rage". Hardcore Gamer. Hardcore Gamer. Archived from the original on September 28, 2014. Retrieved September 29, 2014.