Proprietary sound effects engine and authoring tool
FMOD |
Original author(s) | Firelight Technologies |
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Initial release | 6 March 1995; 29 years ago (1995-03-06)[1] |
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Platform | Microsoft Windows, macOS, iOS, Linux, Android, OpenHarmony,[2] Wii U, 3DS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, HTML5 |
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Type | Game middleware Game development tool Digital audio workstation |
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License | Various proprietary licenses |
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Website | www.fmod.com |
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FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies. It is able to play and mix sounds of diverse formats on many operating systems.
Features
The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation.
FMOD consists of the following technologies:
- FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer.
- FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
- FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound.
Legacy products include:
- FMOD Ex - The sound playback and mixing engine.
- FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.
- FMOD Event Player - An auditioning tool[clarification needed] in conjunction with FMOD Designer 2010.
The FMOD sound system has an advanced plugin architecture that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.
Licensing
FMOD is available under multiple license schemes:[3]
- FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.
- FMOD Indie License, a bottom level license for software intended for commercial distribution, with development budgets less than US$500k.
- FMOD Basic License, a mid-level license for software intended for commercial distribution, with development budgets between US$500k and US$1.5m.
- FMOD Premium License, a top level license for software intended for commercial distribution, with development budgets over US$1.5m.
Support
FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms including: Microsoft Windows (x86 and x86-64), macOS, iOS, Linux (x86 and x86-64), Android, BlackBerry, Wii, Wii U, 3DS, Nintendo Switch, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Google Native Client and OpenHarmony-based platforms.
FMOD contains support for AMD TrueAudio, and Sound Blaster hardware acceleration.[4]
FMOD can play back the following audio formats: AIFF, ASF, ASX, DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.[5]
Game engines
FMOD has been integrated as a primary sound-effects system into the following video game engines:
Games using FMOD
FMOD has been used in many high-profile commercial games since release; this is a partial list.[16][17]
See also
References
External links