Human-based computation game
2012 video game
Eyewire is a citizen science game from Sebastian Seung 's Lab at Princeton University . It is a human-based computation game that uses players to map retinal neurons . Eyewire launched on December 10, 2012. The game utilizes data generated by the Max Planck Institute for Medical Research .[ 1]
Eyewire gameplay is used for neuroscience research by enabling the reconstruction of morphological neuron data, which helps researchers model information-processing circuits.[ 2] [ 3]
Gameplay
The player is given a cube with a partially reconstructed neuron branch stretching through it. The player completes the reconstruction by coloring a 2D image with a 3D image generated simultaneously. Reconstructions are compared across players as each cube is submitted, yielding a consensus reconstruction that is later checked by experienced players.
Goal
Eyewire is used to advance the use of artificial intelligence in neuronal reconstruction.[ 4] The project is also used in research determining how mammals see directional motion.[ 5] [ 6]
Methods
The activity of each neuron in a 350 × 300 × 60 μm3 portion of a retina was determined by two-photon microscopy .[ 7] Using serial block-face scanning electron microscopy , the same volume was stained to bring out the contrast of the plasma membranes , sliced into layers by a microtome , and imaged using an electron microscope .
A neuron is selected by the researchers. The program chooses a cubic volume associated with that neuron for the player, along with an artificial intelligence 's best guess for tracing the neuron through the two-dimensional images.[ 8]
Publications
Kim, Jinseop S; Greene, Matthew J; Zlateski, Aleksandar; Lee, Kisuk; Richardson, Mark; Turaga, Srinivas C; Purcaro, Michael; Balkam, Matthew; Robinson, Amy; Behabadi, Bardia F; Campos, Michael; Denk, Winfried; Seung, H Sebastian (2014). "Space–time wiring specificity supports direction selectivity in the retina" . Nature . 509 (7500): 331– 336. Bibcode :2014Natur.509..331. . doi :10.1038/nature13240 . PMC 4074887 . PMID 24805243 .
Greene, Matthew J; Kim, Jinseop S; Seung, H Sebastian (2016). "Analogous Convergence of Sustained and Transient Inputs in Parallel on and off Pathways for Retinal Motion Computation" . Cell Reports . 14 (8): 1892– 900. doi :10.1016/j.celrep.2016.02.001 . PMC 6404534 . PMID 26904938 .
Tinati, Ramine; Luczak-Roesch, Markus; Simperl, Elena; Hall, Wendy (2017). "An investigation of player motivations in Eyewire, a gamified citizen science project" . Computers in Human Behavior . 73 : 527– 40. doi :10.1016/j.chb.2016.12.074 .
Accomplishments
Eyewire neurons featured at 2014 TED Conference Virtual Reality Exhibit.[ 9] [ 10]
Eyewire neurons featured at US Science and Engineering Expo in Washington, DC.[ 11]
Eyewire won the National Science Foundation 's 2013 International Visualization Challenge in the Games and Apps Category.[ 12]
An Eyewire image by Alex Norton won MIT's 2014 Koch Image Gallery Competition.[ 13]
Eyewire named one of Discover Magazine ' s Top 100 Science Stories of 2013.[ 14]
Eyewire named top citizen science project of 2013 by SciStarter.[ 15]
Eyewire won Biovision's World Life Sciences Forum Catalyzer Prize on March 26, 2013.[ 16]
Eyewire named to top 10 citizen science projects of 2013 by PLoS.[ 17]
Eyewire has been featured by Wired ,[ 18] Nature 's blog SpotOn,[ 19] Forbes ,[ 20] Scientific American ,[ 21] and NPR .[ 22]
References
^ "About << Eyewire" . Archived from the original on February 13, 2012. Retrieved April 17, 2014 .
^ Kim, Jinseop S; Greene, Matthew J; Zlateski, Aleksandar; Lee, Kisuk; Richardson, Mark; Turaga, Srinivas C; Purcaro, Michael; Balkam, Matthew; Robinson, Amy; Behabadi, Bardia F; Campos, Michael; Denk, Winfried; Seung, H Sebastian (2014). "Space–time wiring specificity supports direction selectivity in the retina" . Nature . 509 (7500): 331– 336. Bibcode :2014Natur.509..331. . doi :10.1038/nature13240 . PMC 4074887 . PMID 24805243 .
^ Tinati, Ramine; Luczak-Roesch, Markus; Simperl, Elena; Shadbolt, Nigel; Hall, Wendy (2015). " '/Command' and Conquer: Analysing Discussion in a Citizen Science Game" (PDF) . Proceedings of the ACM Web Science Conference on ZZZ - Web Sci '15 . p. 26. doi :10.1145/2786451.2786455 . ISBN 978-1-4503-3672-7 . S2CID 2874156 .
^ "Neural networks: Theory and Applications" . Seunglab.org . Archived from the original on 2018-01-30. Retrieved 2018-01-29 .
^ "Retina << Eyewire" . Archived from the original on March 24, 2012. Retrieved March 27, 2012 .
^ "Eyewire" . Retrieved March 27, 2012 .
^ "Challenge << Eyewire" . Archived from the original on April 14, 2012. Retrieved March 27, 2012 .
^ Sebastian Seung (March 18, 2012). "Very small sections of neuron" . Archived from the original on April 19, 2014. Retrieved March 27, 2012 . A few more words of explanation for the curious...you color neurons on Eyewire by guiding an artificial intelligence (AI). The AI was trained to color the branches of neurons.
^ "At TED, Worldwide Telescope uses Oculus Rift to let attendees experience the universe - Next at Microsoft - Site Home - TechNet Blogs" . Archived from the original on 2014-04-18. Retrieved 2014-04-17 .
^ "Yes, that's Commander Chris Hadfield wearing the Oculus Rift. (And yes, the Internet just exploded.)" . Blog.ted.com . 26 March 2014. Retrieved 31 January 2018 .
^ "USA Science & Engineering Festival - The Nation's Largest Science Festival" . USASEF . Retrieved 31 January 2018 .
^ "Science: 2013 International Science and Engineering Visualization Challenge Winners Announced" . Aaas.org . 5 February 2014. Retrieved 31 January 2018 .
^ "Koch2014winners: Cell Press" . Archived from the original on 2016-05-06. Retrieved 2014-04-17 .
^ "Science For the People, By the People" . DiscoverMagazine.com . Retrieved 31 January 2018 .
^ "Top 13 Citizen Science Projects of 2013" . SciStarter.com . 1 January 2014.
^ "BIOVISION Catalyzer" . Archived from the original on 2014-04-19. Retrieved 2014-04-17 .
^ "Top Citizen Science Projects of 2012 - CitizenSci" . Blogs.plos.org . 31 December 2012.
^ Stinson, Liz (2 August 2013). "A Videogame That Recruits Players to Map the Brain" . Wired . Retrieved 10 November 2019 .
^ SpotOn Editor (14 March 2013). "SpotOn NYC: Communication and the brain – A Game to Map the Brain" . SpotOn (blog). Nature . Archived from the original on 18 March 2013. Retrieved 10 November 2019 .
^ Frank, Aaron; with Vivek Wadhwa (19 August 2013). "70,000+ Have Played 'Eyewire' Game That Trains Computers to Map the Brain" . Forbes . Retrieved 10 November 2019 .
^ "Update: EyeWire" . Scientific American . 13 June 2014. Retrieved April 17, 2014 .
^ Palca, Joe (5 March 2013). "Wanna Play? Computer Gamers Help Push Frontier of Brain Research" . Joe's Big Idea. Morning Edition . NPR. Retrieved 10 November 2019 .
External links