Premising humanity's first mission outside the Solar System, players take control of an alien spacecraft and travel across the surface of surreal worlds.[7] The craft utilizes three modes of movement; roll, glide and fly; to gather momentum and propel forward, enabling players to explore the skies or dive into the oceans of a particular planet.[8] Exploration is highlighted by an electric guitar soundtrack as well as a vocal narration delving into the game's story.[9]
Development
Influenced by momentum-based titles like iOSmobile gameTiny Wings, as well as atmospheric indie adventure Journey,[10] lead developer Jay Weston began full-time work on Exo One in early 2016,[7] and launched a successful Kickstarter campaign for the project in 2017.[11] In addition, Tim Mcburnie served as a conceptual artist for the game, musician Rhys Lindsay provided the soundtrack, while programmer Dave Kazi assisted Weston with coding.[8]