Short has been called "a visionary in the world of text-based games for years,"[7] and is the author of over forty works of IF.[8] She wrote the chapters "Challenges of a Broad Geography" and "NPC Conversation Systems" for the 2011 The IF Theory Reader.[9]
In June 2011, Emily Short, with Richard Evans, co-founded Little TextPeople, which explored the emotional possibilities of interactive fiction. It was acquired in early 2012 by Linden Lab.[11] In 2014, Short was let go by Linden Lab, ending the project she was working on, Versu.[12] Around that time, she started the Oxford and London Interactive Fiction Group.[2]
In September 2016, Short was hired by Spirit AI, a roughly 15 person company working on machine learning and natural language processing. She joined its board of directors in 2018,[13] and was later named Chief Product Officer.[3]
In January 2020, Short joined the 12 person Failbetter Games as creative director.[3] She announced her departure from the studio in January 2024.[14]
A number of Short's works have won acclaim at the XYZZY Awards, an annual popular-choice award for interactive fiction.[15][16] Her work has been described by reviewers in terms that range from "mesmerizing" to "frustrating". Her 2003 work City of Secrets was originally commissioned by a San Francisco synth-pop band, but after they left the project, she completed it on her own.[17]
Of over 11,000 games in the Interactive Fiction Database in July 2021, Short's game Counterfeit Monkey held the top spot in the IFDB Top 100. In addition to this, another five of Short's games, Savoir-Faire, City of Secrets, Bronze, Metamorphoses and Bee qualified into the top 100.[18]
Tools
While many of Short's early games were written in Inform, she later experimented with a variety of formats. One such format was Versu, an engine for plot-heavy and story-rich interactive fiction that Short helped develop, and which was later scrapped by Linden Lab, the company owning the engine.[19] Other formats include Varytale, for which she developed the game Bee,[20] and a custom engine by Liza Daly (with help from the company inkle) for the game First Draft of the Revolution.[21] Both formats use an interactive fiction engine based on hyperlinks.
Short wrote most of the 300+ programming examples in the documentation and created two full-length demo games for release with Graham Nelson's interactive fiction development system, Inform 7.[22][1]
^ abShort, Emily (6 September 2015). "Private Games". Emily Short's Interactive Storytelling. Retrieved 13 April 2022. One of my larger on-going projects is providing support for the text adventure tool Inform 7. One of the things I do for that project is provide...example games...their first reader has always been my collaborator on the project, Graham Nelson. [...] And, full disclosure, partway through this project I married him
^"Emily Short: Galatea". Electronic Literature Collection Volume One. Electronic Literature Organization. Archived from the original on 27 January 2009. Retrieved 2009-01-19.