CrazyhouseCrazyhouse is a chess variant in which captured enemy pieces can be reintroduced, or dropped, into the game as one's own. It was derived as a two-player, single-board variant of bughouse chess. Its drop rule is reminiscent of shogi[1][better source needed] and the games are often compared, though there is no known evidence suggesting that shogi provided direct inspiration for the gameplay of bughouse or crazyhouse. HistoryThough the four-player "bughouse" chess became prominent in western chess circles in the 1960s, the crazyhouse variant did not rise to prominence until the era of 1990s online chess servers, though it may be traced back further to the "Mad Mate" variant made in 1972 by Alex Randolph, a Bohemian-American game designer who moved to Japan and became an amateur dan-level Shogi player.[2] RulesThe rules of chess apply except for the addition of drops, as explained below.
Unlike in shogi, dropping a pawn on a file containing another pawn of the same color and dropping a pawn to deliver checkmate are both permissible.[4][better source needed] NotationCrazyhouse's notation system is an extension of the standard algebraic notation. A drop is notated like a standard move, except an at sign is placed immediately before the destination square. For example, N@d5 means "knight is dropped on d5."[3][better source needed] FENThere is no standard FEN specification for Crazyhouse. Lichess uses an extended version of FEN, adding a 9th rank as a reserve. Here is an example of Lichess's FEN implementation:[5] r2qk3/pp2bqR1/2p5/8/3Pn3/3BPpB1/PPPp1PPP/RK1R4/PNNNbpp b - - 89 45 In XBoard/Winboard's notation system, the reserve is given in square brackets following the board position: r2qk3/pp2bqR1/2p5/8/3Pn3/3BPpB1/PPPp1PPP/RK1R4[PNNNbpp] b - - 89 45 In Chess.com's notation system, the reserve is located after the full-move number. To keep track of which pieces are promoted, Lichess and XBoard/Winboard use "~" after the letter designation. Chess.com uses the coordinates of the pieces.[6][failed verification] r2q1r1k/2p1ppb1/p2p2pp/3P1p2/B6B/2N2NPp/1PP2P1K/3Q3q w - - 0 26 NNBRpr h1 CriticismsGM Larry Kaufman wrote: "[Crazyhouse] is rather fun and interesting, but the games tend to be short, and it is almost certain that White has a forced win, although it would probably be too difficult to prove this and certainly too difficult to memorize all the possible variations."[7] See also
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