Allocator (C++)In C++ computer programming, allocators are a component of the C++ Standard Library. The standard library provides several data structures, such as list and set, commonly referred to as containers. A common trait among these containers is their ability to change size during the execution of the program. To achieve this, some form of dynamic memory allocation is usually required. Allocators handle all the requests for allocation and deallocation of memory for a given container. The C++ Standard Library provides general-purpose allocators that are used by default, however, custom allocators may also be supplied by the programmer. Allocators were invented by Alexander Stepanov as part of the Standard Template Library (STL). They were originally intended as a means to make the library more flexible and independent of the underlying memory model, allowing programmers to utilize custom pointer and reference types with the library. However, in the process of adopting STL into the C++ standard, the C++ standardization committee realized that a complete abstraction of the memory model would incur unacceptable performance penalties. To remedy this, the requirements of allocators were made more restrictive. As a result, the level of customization provided by allocators is more limited than was originally envisioned by Stepanov. Nevertheless, there are many scenarios where customized allocators are desirable. Some of the most common reasons for writing custom allocators include improving performance of allocations by using memory pools, and encapsulating access to different types of memory, like shared memory or garbage-collected memory. In particular, programs with many frequent allocations of small amounts of memory may benefit greatly from specialized allocators, both in terms of running time and memory footprint. BackgroundAlexander Stepanov and Meng Lee presented the Standard Template Library to the C++ standards committee in March 1994.[1] The library received preliminary approval, although a few issues were raised. In particular, Stepanov was requested to make the library containers independent of the underlying memory model,[2] which led to the creation of allocators. Consequently, all of the STL container interfaces had to be rewritten to accept allocators. In adapting STL to be included in the C++ Standard Library, Stepanov worked closely with several members of the standards committee, including Andrew Koenig and Bjarne Stroustrup, who observed that custom allocators could potentially be used to implement persistent storage STL containers, which Stepanov at the time considered an "important and interesting insight".[2]
The original allocator proposal incorporated some language features that had not yet been accepted by the committee, namely the ability to use template arguments that are themselves templates. Since these features could not be compiled by any existing compiler, there was, according to Stepanov, "an enormous demand on Bjarne [Stroustrup]'s and Andy [Koenig]'s time trying to verify that we were using these non-implemented features correctly."[2] Where the library had previously used pointer and reference types directly, it would now only refer to the types defined by the allocator. Stepanov later described allocators as follows: "A nice feature of STL is that the only place that mentions the machine-related types (...) is encapsulated within roughly 16 lines of code."[2] While Stepanov had originally intended allocators to completely encapsulate the memory model, the standards committee realized that this approach would lead to unacceptable efficiency degradations.[3][4] To remedy this, additional wording was added to the allocator requirements. In particular, container implementations may assume that the allocator's type definitions for pointers and related integral types are equivalent to those provided by the default allocator, and that all instances of a given allocator type always compare equal,[5][6] effectively contradicting the original design goals for allocators and limiting the usefulness of allocators that carry state.[4] Stepanov later commented that, while allocators "are not such a bad [idea] in theory (...) [u]nfortunately they cannot work in practice". He observed that to make allocators really useful, a change to the core language with regards to references was necessary.[7] The 2011 revision of the C++ Standard removed the weasel words requiring that allocators of a given type always compare equal and use normal pointers. These changes make stateful allocators much more useful and allow allocators to manage out-of-process shared memory.[8][9] The current purpose of allocators is to give the programmer control over memory allocation within containers, rather than to adapt the address model of the underlying hardware. In fact, the revised standard eliminated the ability of allocators to represent extensions to the C++ address model, formally (and deliberately) eliminating their original purpose.[10] RequirementsAny class that fulfills the allocator requirements can be used as an allocator. In particular, a class Although a conforming standard library implementation is allowed to assume that the allocator's An allocator, The corresponding The Object construction and destruction is performed separately from allocation and deallocation.[14] The allocator is required to have two member functions, template <typename T>
void A::construct(A::pointer p, A::const_reference t) { new ((void*) p) T(t); }
template <typename T>
void A::destroy(A::pointer p){ ((T*)p)->~T(); }
The above code uses the placement Allocators should be copy-constructible. An allocator for objects of type Allocators are required to supply a template class member Custom allocatorsOne of the main reasons for writing a custom allocator is performance. Utilizing a specialized custom allocator may substantially improve the performance or memory usage, or both, of the program.[4][15] The default allocator uses A popular approach to improve performance is to create a memory pool-based allocator.[15] Instead of allocating memory every time an item is inserted or removed from a container, a large block of memory (the memory pool) is allocated beforehand, possibly at the startup of the program. The custom allocator will serve individual allocation requests by simply returning a pointer to memory from the pool. Actual deallocation of memory can be deferred until the lifetime of the memory pool ends. An example of memory pool-based allocators can be found in the Boost C++ Libraries.[15] Another viable use of custom allocators is for debugging memory-related errors.[18] This could be achieved by writing an allocator that allocates extra memory in which it places debugging information.[19] Such an allocator could be used to ensure that memory is allocated and deallocated by the same type of allocator, and also provide limited protection against overruns.[19]
The subject of custom allocators has been treated by many C++ experts and authors, including Scott Meyers in Effective STL and Andrei Alexandrescu in Modern C++ Design. Meyers emphasises that C++98 requires all instances of an allocator to be equivalent, and notes that this in effect forces portable allocators to not have state. Although the C++98 Standard did encourage library implementors to support stateful allocators,[12] Meyers calls the relevant paragraph "a lovely sentiment" that "offers you next to nothing", characterizing the restriction as "draconian".[4] In The C++ Programming Language, Bjarne Stroustrup, on the other hand, argues that the "apparently [d]raconian restriction against per-object information in allocators is not particularly serious",[3] pointing out that most allocators do not need state, and have better performance without it. He mentions three use cases for custom allocators, namely, memory pool allocators, shared memory allocators, and garbage collected memory allocators. He presents an allocator implementation that uses an internal memory pool for fast allocation and deallocation of small chunks of memory, but notes that such an optimization may already be performed by the allocator provided by the implementation.[3] UsageWhen instantiating one of the standard containers, the allocator is specified through a template argument, which defaults to namespace std {
template <class T, class Allocator = allocator<T> > class vector;
// ...
Like all C++ class templates, instantiations of standard library containers with different allocator arguments are distinct types. A function expecting an Enhancements to allocators in C++11The C++11 standard has enhanced the allocator interface to allow "scoped" allocators, so that containers with "nested" memory allocations, such as vector of strings or a map of lists of sets of user-defined types, can ensure that all memory is sourced from the container's allocator.[21] Example#include <iostream>
using namespace std;
using namespace __gnu_cxx;
class RequiredAllocation
{
public:
RequiredAllocation ();
~RequiredAllocation ();
std::basic_string<char> s = "hello world!\n";
};
RequiredAllocation::RequiredAllocation ()
{
cout << "RequiredAllocation::RequiredAllocation()" << endl;
}
RequiredAllocation::~RequiredAllocation ()
{
cout << "RequiredAllocation::~RequiredAllocation()" << endl;
}
void alloc(__gnu_cxx ::new_allocator<RequiredAllocation>* all, unsigned int size, void* pt, RequiredAllocation* t){
try
{
all->allocate (size, pt);
cout << all->max_size () << endl;
for (auto& e : t->s)
{
cout << e;
}
}
catch (std::bad_alloc& e)
{
cout << e.what () << endl;
}
}
int
main ()
{
__gnu_cxx ::new_allocator<RequiredAllocation> *all =
new __gnu_cxx ::new_allocator<RequiredAllocation> ();
RequiredAllocation t;
void* pt = &t;
/**
* What happens when new can find no store to allocate? By default, the allocator throws a stan-
* dard-library bad_alloc exception (for an alternative, see §11.2.4.1)
* @C Bjarne Stroustrup The C++ Programming language
*/
unsigned int size = 1073741824;
alloc(all, size, &pt, &t);
size = 1;
alloc(all, size, &pt, &t);
return 0;
}
References
External links
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