INAICTA
Indonesia Information and Communication Technology Award (INAICTA) adalah acara akbar berskala nasional yang diselenggarakan komunitas teknologi informasi dan komunikasi di tanah air, dengan dukungan penuh dari Kementerian Komunikasi dan Informatika, yang bertujuan untuk memberikan apresiasi terhadap karya-karya terbaik di bidang telematika kreasi anak bangsa. Pada tahun 2010, mengangkat tema "Membangun Kreativitas Digital Untuk Kemakmuran Bangsa".
Sejarah
Tahun
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Tema
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Tanggal
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Kategori
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2015
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Let’s be the MEA Champion
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- September 2015
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Health & Well-being, Tourism & Hospitality, Education & Culture, Financial & SME, Research & Development, Games, Digital Interactive Media, Digital Animation, Student Projects, e-Inclusion & Sustainability, Applicative Robot
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2014
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Innovate • Integrate • Empower
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Health & Well-being, Tourism & Hospitality, Education & Culture, Financial & SME, Research & Development, Games, Digital Interactive Media, Digital Animation, Student Projects, e-Inclusion, Applicative Robot
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2013
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E-Inclusion & ICT Social Enterpreneurship, SME Applications, Research & Development, E-Health, Tourism & Hospitality, E-Commerce, Games, Advergames, Edugames, Digital Interactive Media, Digital Animation, Student Projects, Applicative Robot
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2012
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2011
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Leverage Digital Creativity for National Economic Growth
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3 Mei - 15 Agustus 2011
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Profesional: e-Business, Industrial/Embedded Application, e-Government, e-Inclusion, e-Learning & e-Education, Security, Research and Development, Mobile Games, Mobile Applications & Advertising, Digital Content
Pelajar: SD, SMP, SMA, Perguruan Tinggi
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2010
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Membangun Kreativitas Digital Untuk Kemakmuran Bangsa
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2009
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Membangun Ekonomi Kreatif Melalui karya Generasi Kreatif (C-gen for C-conomy)
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2008
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Kebangkitan Nasional Melalui Kreativitas Digital
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Maret - Agustus 2008
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e-Government, e-Business (finance, automation), e-Education, e-Entertainment, Supply Chain Management, Tools & Infrastructure, Research & Development, Student Project (SD, SMP, SMA, Perguruan Tinggi), Robot (SD, SMP, SMA, Umum), Smart Campus.
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2007
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Juli - Oktober 2007
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research & development, student project, e-government, education, entertainment, mobile content service, communication industry, financial industry, business process management, general dan start-up
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Pemenang
INAICTA 2014
Kategori
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Winner
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Merit
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Special Mention
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Health & Well-being
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HWB-18151 – 2 in 1 DiaMon
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HWB-05641 – Lung Smartcare: Aplikasi Pengukur Kesehatan
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e-Inclusion
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INC-10522 – Blindshoes (Sepatu pendeteksi penghalang)
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INC-19251 – Charity Lights
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INC-19611 – Kawal Pemilu
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Research and Development
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RDN-07623 – Virtual Ustadz for Quran
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RDN-02421 – POWER OPTIME SIMULATOR (POS)
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Appl. Robot: SMA-K Perguruan Tinggi
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RSP-17941 – LCGS (Low Cost Green Segwey)
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RSP-11971 – POSTWEC (Power Stand-up Electric Wheelch)
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RSP-14171 – Govinda Rover
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Tourism and Hospitality
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TRH-09211 – Narin – EID
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TRH-02913 – SMICE-P (Smart MICE Publication)
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TRH-11291 – Lenscoop (Social Media Panorama 360)
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Games: Perguruan Tinggi
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GPT-07551 – Pora The Lake Rescuer
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GPT-19531 – Winged Guardians
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Games
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GAM-19711 – Almightree: The Lat Dreamer
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Education and Culture
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EDC-16861 – TESCARA (Tempat Sampang Cerdas Ramah Lingkungan
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EDC-16592 – Geotekh Multimedia Interactive SMA
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EDC-14881 – Training Kit Iqra Braille for Visual Imp
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Digital Interactive Media
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DIM-03801 – Firefly
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DIM-17861 – Printerous
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DIM-19321 – MOCO – Social Reading Application
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Digital Animation
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DIA-12901 – Mini series “Anak Bangsa”
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Application: SD SMP
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ASS-15591 – Saron Simulator
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ASS-17121 – Good Touch Bad Touch and Panic Button
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Animation: SMA-K Perguruan Tinggi
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ASP-15861 – KITIK
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ASP-03652 – /AgA noA sia/
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Application: SMA-K
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ASK-02161 – Spensav Antivirus
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ASK-13911 – SEAT (School Electricity Assistant)
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ASK-10371 – STIL (Smart Traffic Light)
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Application: Perguruan Tinggi
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APT-18411 – MonTrash
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APT-09651 – Smoothie
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APT-06141 – CAKRA
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INAICTA 2013
Kategori
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Winner
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Merit
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Special Mention
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Student Project: Animasi(SD – SMA)
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SPDA-0213 Hikayat Negeri Katak
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SD Application
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SPSD-0805 Bermain, Bereksperimen, Bernyanyi, dengan Suara dan Musik
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SPSD-0949 Rak Pintar Untuk Orang Genius
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e-Commerce
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ECO-0007 Sribu.com
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ECO-0143 Klakat
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PT Application
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SPPT-0215 AT INEC Apl Cerdas untuk Mengetahui Sifat Manusia
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SPPT-0924 Camel
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SPPT-0657 Leafcoder
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Research & Development
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RD-0901 E-Fishery
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RD-0937 HiTech Farming Domba Pintar
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RD-0861 Invys
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Tourism & Hospitality
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TOU-0256 isikota
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TOU-0277 TripTrus
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SME Application
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SME-0742 Eresto
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SME-0372 Shoop! e-Commerce Assistant
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SME-0598 Wikitani
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Digital Animation
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DA-0272 BINEKON
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DA-0639 TOBI
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DA-0697 ASIARAYA
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PT: Digital Media Interactive
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DIPT-0643 Hyjabs
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DIPT-0682 Vocalita
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DIPT-0209 Kebun Angka
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Games
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GAM-0286 Own Pet Dragon
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GAM-0703 Flow the Cloud
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Advergames
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ADG-0831 Cerebrovit Academy
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Digital Media Interactive
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DI-0260 Digital Comic Interactive Apps: Garuda Riders Vol. 1 Runaway
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DI-0101 Takita
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SMA Application
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SPSA-0065 MatrikSoft Security Care
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SPSA-0470 APASAJA Aplikasi Sastra dan Aksara Jawa
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SPSA-0522 All About Car
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e-Inclusion
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SOC-0475 Ahada
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SOC-0597 On Demand Job Exchange
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PT Games
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GPT-0292 Spyders Web
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GPT-0244 Games Agustusan
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Applicative Robot: PT / Umum
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ROPT-0726 Sistem Pencari dan Penanda Posisi Korban Bencana Alam
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ROPT-0848 Prototipe Autonomous Underwater Vehicle
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ROPT-0331 DRU13SAR
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Applicative Robot: SD-SMA/K
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ROSM-0607 VOREBOT
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ROSM-0461 Gryllotalpoid Pembersi Saluran Air
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e-Health
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EH-0795 Brainstat
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EH-0337 BloobS Blood Bank Information System
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PT Animasi
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DAPT-0879 Bite
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DAPT-0199 Kota Kembang, Sensitization
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DAPT-0877 Ghost Idol 2D Short Animation
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SMP Application
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SPSP-0310 I Love Bandung
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SPSP-0318 NeoRologic Home
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Edugames
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EDG-0094 GameMarbel.com
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INAICTA 2008
Kategori
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Winner
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Merit
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Special Mention
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Animation - e-Entertainment
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Jungle Forever
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Best Access – Connectivity – TELCOM Smart Campus
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Binus University
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Universitas Indonesia
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Best Content – Application – TELCOM Smart Campus
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Universitas Indonesia
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Binus University
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Best of The Best – TELKOM Smart Campus
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Binus University
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UNIKOM Bandung
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Corporate – e-Business
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Automatic Meter Management Using Wireless Mesh Net
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SPBU Information Management System 2008
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e-Education
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Sistem Informasi Aplikasi Pendidikan
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Aplikasi Pembelajaran untuk Tuna Rungu – Wicara
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e-Government
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Sistim Informasi Pajak Kendaraan Bermotor – PAMOR
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RE-QuiC (Real – Quick Vote Counting)
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e-Tourism and e-Culture
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JBATIK
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Wediombo Ecotourism Website
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Elementary School – Student Project
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Yesterday
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AIR RACE
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Elementary School – Maze Solving Robot
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Robo Mobile Maze
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Games – e-Entertainment
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LiLO
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Marathon Matematika
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General – Creative - Unique Robot
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Land Scratcher
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Kanjeng Gulun
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Junior High School – Student Project
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MyQ smileys
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The Warrior
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Junior High School – Maze Solving Robot
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TechnoBot
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Research and Development
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BuddyMiner
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Truss Optimizer
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Senior High School – Student Project
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Peradnya Virus Cleanner
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MAX Lab
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Senior High School – Maze Solving Robot
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TRACKER 28 GOOD
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Small Medium Enterprise – e-Business
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Penjualan dan Stok Barang 5.5
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GrowUrl.com: Tumbuhkan Website Anda
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Tools and Infrastructure
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ECare103
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University – Student Project
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EasyHotspot
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Mobile Surveyor
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No
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Kategori
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Karya
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Nama
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Lembaga / Perusahaan
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1 |
Kategori Education |
Ubiquitous Learning |
Hari Purwanto |
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2 |
Sub Kategori Proyek Siswa (SMA) |
Check Suite |
Leontius Adhika Pradhana |
SMA Kanisius
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3 |
Sub Kategori Proyek Mahasiswa dan Siswa Pendidikan Non-Formal |
Human Computer Interface – Menggunakan Pergerakan Mata |
Christian Perdana Adistana |
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4 |
Konsep Animasi |
Rahasia |
Endang Setyowati |
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5 |
Animasi Film Pendek |
Si Hebring |
Andi Martin Surjana |
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6 |
Games |
Dino Duel Masters |
Cahya Daulay |
Matahari Studios Indonesia
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7 |
Kategori Financial Industry |
StockWatch Retail |
Baso Amir |
PT Limas Centric Indonesia Tbk
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8 |
Kategori Business Process Management |
Promise (Procurement Management Information System for Enterprise) |
Oong Sugiono, Zuchrizan Zain, Romadhona Anggraini & Adi Nugroho |
PT Mitra Mandiri Informatika
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9 |
Kategori Research – Development |
Smart Mass Transit System |
Hastono Bayu Trisnanto |
PT Gamatechno Indonesia
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10 |
Kategori General |
Quasar VPLS |
Yana S Raharja |
Quasar
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11 |
Kategori Start Up |
CAM Solutions |
Peni Cameron |
PT Citra Andra Media
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Referensi
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